Infernape Evolution
Infernape Abilities
Infernape Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Scratch | normal | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Ember | fire | special | 40 | 100 | Level 1 | The target is attacked with small flames. This may also leave the target with a burn. |
| Mach Punch | fighting | physical | 40 | 100 | Level 1 | The user throws a punch at blinding speed. This move always goes first. |
| Close Combat | fighting | physical | 120 | 100 | Level 1 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Fury Swipes | normal | physical | 18 | 80 | Level 16 | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
| Flame Wheel | fire | physical | 60 | 100 | Level 19 | The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn. |
| Feint | normal | physical | 30 | 100 | Level 26 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Torment | dark | status | – | 100 | Level 29 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Fire Spin | fire | special | 35 | 85 | Level 42 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Flare Blitz | fire | physical | 120 | 100 | Level 47 | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Acrobatics | flying | physical | 55 | 100 | Level 52 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Calm Mind | psychic | status | – | – | Level 58 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Raging Fury | fire | physical | 120 | 100 | Level 65 | The user rampages around spewing flames for two to three turns. The user then becomes confused. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Agility | psychic | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Aura Sphere | fighting | special | 80 | – | TM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Blast Burn | fire | special | 150 | 90 | TM | The target is razed by a fiery explosion. The user can't move on the next turn. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulk Up | fighting | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Burning Jealousy | fire | special | 70 | 100 | TM | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Coaching | fighting | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Drain Punch | fighting | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | dark | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Pledge | fire | special | 80 | 100 | TM | A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. |
| Flame Charge | fire | physical | 50 | 100 | TM | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gunk Shot | poison | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Lash Out | dark | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metronome | normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Nasty Plot | dark | status | – | – | TM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Overheat | fire | special | 130 | 90 | TM | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Poison Jab | poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Scorching Sands | ground | special | 70 | 100 | TM | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Shadow Claw | ghost | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | rock | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Temper Flare | fire | physical | 75 | 100 | TM | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Throat Chop | dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Upper Hand | fighting | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Uproar | normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Vacuum Wave | fighting | special | 40 | 100 | TM | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Will O Wisp | fire | status | – | 85 | TM | The user shoots a sinister flame at the target to inflict a burn. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Counter | fighting | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Double Kick | fighting | physical | 30 | 100 | Egg | The user attacks by kicking the target twice in a row using two feet. |
| Encore | normal | status | – | 100 | Egg | The user compels the target to keep using the move it encored for three turns. |
| Fake Out | normal | physical | 40 | 100 | Egg | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Fire Punch | fire | physical | 75 | 100 | Egg | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Focus Energy | normal | status | – | – | Egg | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Heat Wave | fire | special | 95 | 90 | Egg | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Helping Hand | normal | status | – | – | Egg | The user assists an ally by boosting the power of that ally's attack. |
| Slack Off | normal | status | – | – | Egg | The user slacks off, restoring its own HP by up to half its max HP. |
| Switcheroo | dark | status | – | 100 | Egg | The user trades held items with the target faster than the eye can follow. |
| Taunt | dark | status | – | 100 | Egg | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Thunder Punch | electric | physical | 75 | 100 | Egg | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
Infernape Sprites
It uses a special kind of martial arts involving all its limbs. Its fire never goes out.
Its crown of fire is indicative of its fiery nature. It is beaten by none in terms of quickness.
It uses unique fighting moves with fire on its hands and feet. It will take on any opponent.
It tosses its enemies around with agility. It uses all its limbs to fight in its own unique style.
A tall, hardy Pokémon with a dazzling appearance. It shrouds itself in flame and battles as if engaged in dance—truly a sight to behold.
Infernape's Japanese name is Gōkazaru (ゴウカザル). Here are all the official names for Infernape across different languages:
Infernape Breeding
How to Get Infernape
Infernape is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Infernape in every game where it is available:
About Infernape
Infernape is a Fire/Fighting-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 534, Infernape is classified as a Flame Pokémon and is part of the Chimchar → Monferno → Infernape evolution line.
In competitive play, Infernape is placed in the NU tier where it holds a 7.23% usage rate. Its key abilities are Blaze and Iron Fist, which allow it to function as a versatile team member. Infernape is weak to Water, Ground, Flying, Psychic-type moves, so trainers should plan around these vulnerabilities.
Infernape can learn 125 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Close Combat, U Turn, Flare Blitz, Overheat. Standing at 1.2m tall and weighing 55kg, Infernape has been a fan favorite since its debut in the Sinnoh region games.