#522 Blitzle

#522 Blitzle

Height0.8 m(2'07")
Weight29.8 kg(65.7 lbs)
Gender50%50%
Gen 5

Blitzle's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 45
231
Attack 60
156
Defense 32
100
Sp. Atk 50
136
Sp. Def 32
100
Speed 76
188
911
Type Effectiveness

Blitzle Abilities

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Absorbs Electric moves, raising Speed one stage.

Absorbs Grass moves, raising Attack one stage.

View Blitzle Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Blitzle Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Quick Attacknormalphysical40100Level 1The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Tail Whipnormalstatus100Level 4The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
ChargeelectricstatusLevel 8The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Shock Waveelectricspecial60Level 11The user strikes the target with a quick jolt of electricity. This attack never misses.
Thunder Waveelectricstatus90Level 15The user launches a weak jolt of electricity that paralyzes the target.
Flame Chargefirephysical50100Level 18Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
Sparkelectricphysical65100Level 22The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Stompnormalphysical65100Level 25The user attacks by stomping on the target with a big foot. This may also make the target flinch.
Dischargeelectricspecial80100Level 29The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
AgilitypsychicstatusLevel 33The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Wild Chargeelectricphysical90100Level 35The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Thrashnormalphysical120100Level 40The user rampages and attacks for two to three turns. The user then becomes confused.
Baton PassnormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
Body Slamnormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Charge Beamelectricspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Double Edgenormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Eerie Impulseelectricstatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric TerrainelectricstatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electro Ballelectricspecial100TMThe user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Electrowebelectricspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Endeavornormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Light ScreenpsychicstatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
Low Kickfightingphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Smart Strikesteelphysical70TMThe user stabs the target with a sharp horn. This attack never misses.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Supercell Slamelectricphysical10095TMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Trailblazegrassphysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Uproarnormalspecial90100TMThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Volt Switchelectricspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Double Kickfightingphysical30100EggThe user attacks by kicking the target twice in a row using two feet.
Feintnormalphysical30100EggThis attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Sand Attackgroundstatus100EggSand is hurled in the target's face, lowering the target's accuracy.
Screechnormalstatus85EggAn earsplitting screech harshly lowers the target's Defense stat.

Blitzle Sprites

Pokedex Entries
X

When thunderclouds cover the sky, it will appear. It can catch lightning with its mane and store the electricity.

Black

Its mane shines when it discharges electricity. They use their flashing manes to communicate with one another.

Black 2

Its mane shines when it discharges electricity. They use the frequency and rhythm of these flashes to communicate.

In Other Languages

Blitzle's Japanese name is Shimama (シママ). Here are all the official names for Blitzle across different languages:

JapaneseシママShimama
Korean줄뮤마
Chinese (Traditional)斑斑馬
FrenchZébibron
GermanElezeba
SpanishBlitzle
ItalianBlitzle
Chinese (Simplified)斑斑马

Blitzle Breeding

Egg Groups
Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate190
Base Friendship70
Growth RateMedium
Base Experience59

How to Get Blitzle

Blitzle is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Blitzle in every game where it is available:

GameMethodLocationDetails
BlackWildUnova route 3Wild, Dark Grass
WhiteWildUnova route 3Wild, Dark Grass
FAQ

About Blitzle

Blitzle is a Electric-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 295, Blitzle is classified as a Electrified Pokémon and is part of the Blitzle → Zebstrika evolution line.

In competitive play, Blitzle is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Lightning Rod and Motor Drive and Sap Sipper, which allow it to function as a versatile team member. Blitzle is weak to Ground-type moves, so trainers should plan around these vulnerabilities.

Blitzle can learn 65 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.8m tall and weighing 29.8kg, Blitzle has been a fan favorite since its debut in the Unova region games.