Spiritomb Evolution
Spiritomb Abilities
Increases the PP cost of moves targetting the Pokémon by one.
Bypasses Light Screen, Reflect, and Safeguard.
Spiritomb Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Night Shade | ghost | special | – | 100 | Level 1 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Confuse Ray | ghost | status | – | 100 | Level 1 | The target is exposed to a sinister ray that causes confusion. |
| Shadow Sneak | ghost | physical | 40 | 100 | Level 5 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Spite | ghost | status | – | 100 | Level 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Payback | dark | physical | 50 | 100 | Level 15 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Nasty Plot | dark | status | – | – | Level 20 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Hex | ghost | special | 65 | 100 | Level 25 | This relentless attack does massive damage to a target affected by status conditions. |
| Memento | dark | status | – | 100 | Level 30 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Sucker Punch | dark | physical | 70 | 100 | Level 35 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Curse | ghost | status | – | – | Level 40 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Shadow Ball | ghost | special | 80 | 100 | Level 45 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Dark Pulse | dark | special | 80 | 100 | Level 50 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Hypnosis | psychic | status | – | 60 | Level 55 | The user employs hypnotic suggestion to make the target fall asleep. |
| Dream Eater | psychic | special | 100 | 100 | Level 60 | The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Burning Jealousy | fire | special | 70 | 100 | TM | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Foul Play | dark | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Imprison | psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Lash Out | dark | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Phantom Force | ghost | physical | 90 | 100 | TM | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Poltergeist | ghost | physical | 110 | 90 | TM | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psybeam | psychic | special | 65 | 100 | TM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psyshock | psychic | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snarl | dark | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Toxic | poison | status | – | 90 | TM | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Will O Wisp | fire | status | – | 85 | TM | The user shoots a sinister flame at the target to inflict a burn. |
| Ally Switch | psychic | status | – | – | Egg | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Destiny Bond | ghost | status | – | – | Egg | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
| Disable | normal | status | – | 100 | Egg | For four turns, the target will be unable to use whichever move it last used. |
| Pain Split | normal | status | – | – | Egg | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Smokescreen | normal | status | – | 100 | Egg | The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. |
Spiritomb Sprites
A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.
It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.
Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.
It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief.
Exactly 108 spirits gathered to become this Pokémon. Apparently there are some ill-natured spirits in the mix.
Spiritomb's Japanese name is Mikaruge (ミカルゲ). Here are all the official names for Spiritomb across different languages:
Spiritomb Breeding
How to Get Spiritomb
Spiritomb can be encountered in the wild across multiple Pokemon games. Here is how to obtain Spiritomb in every game where it is available:
About Spiritomb
Spiritomb is a Ghost/Dark-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 485, Spiritomb is classified as a Forbidden Pokémon and is part of the Spiritomb evolution line.
In competitive play, Spiritomb is placed in the ZU tier where it holds a 11.03% usage rate. Its key abilities are Pressure and Infiltrator, which allow it to function as a versatile team member. Spiritomb is weak to Fairy-type moves, so trainers should plan around these vulnerabilities.
Spiritomb can learn 86 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Dark Pulse, Trick Room, Nasty Plot, Psyshock. Standing at 1m tall and weighing 108kg, Spiritomb has been a fan favorite since its debut in the Sinnoh region games.