#720 Hoopa (Unbound)

#720 Hoopa (Unbound)

Height6.5 m(21'04")
Weight490 kg(1080.3 lbs)
GenderGenderless
Gen 6

Hoopa (Unbound)'s Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 80
301
Attack 160
356
Defense 60
156
Sp. Atk 170
376
Sp. Def 130
296
Speed 80
196
1681
Type Effectiveness

Hoopa (Unbound) Abilities

The Pokémon steals the held item from any target it hits with a move.

View Hoopa (Unbound) Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Hoopa (Unbound) Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Confusionpsychicspecial50100Level Up 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
Destiny BondghoststatusLevel Up 1If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Ally SwitchpsychicstatusLevel Up 1The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Astonishghostphysical30100Level Up 6The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
Trickpsychicstatus100Level Up 10The user catches the target off guard and swaps the target's held item with its own.
Light ScreenpsychicstatusLevel Up 15A wondrous wall of light is put up to reduce damage from special moves for five turns.
Psybeampsychicspecial65100Level Up 19The target is attacked with a peculiar ray. This may also confuse the target.
Skill SwappsychicstatusLevel Up 25The user employs its psychic power to exchange Abilities with the target.
Guard SplitpsychicstatusLevel Up 29The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
Power SplitpsychicstatusLevel Up 29The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Knock Offdarkphysical65100Level Up 46The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Trick RoompsychicstatusLevel Up 50The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wonder RoompsychicstatusLevel Up 50The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Dark Pulsedarkspecial80100Level Up 55The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Psychicpsychicspecial90100Level Up 75The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Hyperspace Furydarkphysical100Level Up 85Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.
Brick Breakfightingphysical75100TM/HMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Calm MindpsychicstatusTM/HMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Drain Punchfightingphysical75100TM/HMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
EndurenormalstatusTM/HMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ballgrassspecial90100TM/HMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Expanding Forcepsychicspecial80100TM/HMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facadenormalphysical70100TM/HMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Punchfirephysical75100TM/HMThe target is attacked with a fiery punch. This may also leave the target with a burn.
Flingdarkphysical100TM/HMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blastfightingspecial12070TM/HMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Focus Punchfightingphysical150100TM/HMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Foul Playdarkphysical95100TM/HMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Future Sightpsychicspecial120100TM/HMTwo turns after this move is used, a hunk of psychic energy attacks the target.
Giga Impactnormalphysical15090TM/HMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Grass Knotgrassspecial100TM/HMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
GravitypsychicstatusTM/HMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Gunk Shotpoisonphysical12080TM/HMThe user shoots filthy garbage at the target to attack. This may also poison the target.
Hyper Beamnormalspecial15090TM/HMThe target is attacked with a powerful beam. The user can't move on the next turn.
Ice Punchicephysical75100TM/HMThe target is attacked with an icy punch. This may also leave the target frozen.
Lash Outdarkphysical75100TM/HMThe user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Nasty PlotdarkstatusTM/HMThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Phantom Forceghostphysical90100TM/HMThe user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
ProtectnormalstatusTM/HMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych UpnormalstatusTM/HMThe user hypnotizes itself into copying any stat change made by the target.
Psychic Noisepsychicspecial75100TM/HMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psychic TerrainpsychicstatusTM/HMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psyshockpsychicspecial80100TM/HMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
Rain DancewaterstatusTM/HMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflectpsychicstatusTM/HMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestpsychicstatusTM/HMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Tombrockphysical6095TM/HMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
SandstormrockstatusTM/HMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Scary Facenormalstatus100TM/HMThe user frightens the target with a scary face to harshly lower its Speed stat.
Shadow Ballghostspecial80100TM/HMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skitter Smackbugphysical7090TM/HMThe user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep TalknormalstatusTM/HMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SubstitutenormalstatusTM/HMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTM/HMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swiftnormalspecial60TM/HMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Downnormalphysical9085TM/HMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tauntdarkstatus100TM/HMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blastnormalspecial80100TM/HMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thiefdarkphysical60100TM/HMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Throat Chopdarkphysical80100TM/HMThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunder Punchelectricphysical75100TM/HMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Thunder Waveelectricstatus90TM/HMThe user launches a weak jolt of electricity that paralyzes the target.
Thunderboltelectricspecial90100TM/HMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Zen Headbuttpsychicphysical8090TM/HMThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Pokedex Entries
X

This troublemaker sends anything and everything to faraway places using its loop, which can warp space.

Y

It gathers things it likes and passes them through its loop to teleport them to a secret place.

Omega Ruby

In its true form, it possess a huge amount of power. Legends of its avarice tell how it once carried off an entire castle to gain the treasure hidden within.

Alpha Sapphire

It is said to be able to seize anything it desires with its six rings and six huge arms. With its power sealed, it is transformed into a much smaller form.

In Other Languages

Hoopa (Unbound)'s Japanese name is Hoopa (フーパ). Here are all the official names for Hoopa (Unbound) across different languages:

JapaneseフーパHoopa
Korean후파
Chinese (Traditional)胡帕
FrenchHoopa
GermanHoopa
SpanishHoopa
ItalianHoopa
Chinese (Simplified)胡帕

Hoopa (Unbound) Breeding

Egg Groups
Hatch Time30,720 steps(120 cycles)
Gender DifferencesNone
Misc Data
Catch Rate3
Base Friendship100
Growth RateSlow
Base Experience306

How to Get Hoopa (Unbound)

Hoopa (Unbound) is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Hoopa (Unbound) in every game where it is available:

GameMethodLocationDetails
VariousWildAlternate FormForm Change
FAQ

About Hoopa (Unbound)

Hoopa (Unbound) is a Psychic/Dark-type Pokemon introduced in Generation 6. With a Base Stat Total (BST) of 680, Hoopa (Unbound) is classified as a Mischief Pokémon and is part of the Hoopa → Hoopa (Unbound) evolution line.

In competitive play, Hoopa (Unbound) is placed in the Monotype tier where it holds a 4.71% usage rate. Its key abilities are Magician, which allow it to function as a versatile team member. Hoopa (Unbound) is weak to Bug, Fairy-type moves, so trainers should plan around these vulnerabilities.

Hoopa (Unbound) can learn 96 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Thunderbolt, Focus Blast, Knock Off, Psychic. Standing at 6.5m tall and weighing 490kg, Hoopa (Unbound) has been a fan favorite since its debut in the Kalos region games.