Hoopa (Unbound) Evolution
Hoopa (Unbound) Abilities
The Pokémon steals the held item from any target it hits with a move.
Hoopa (Unbound) Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Confusion | psychic | special | 50 | 100 | Level Up 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Destiny Bond | ghost | status | – | – | Level Up 1 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
| Ally Switch | psychic | status | – | – | Level Up 1 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Astonish | ghost | physical | 30 | 100 | Level Up 6 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Trick | psychic | status | – | 100 | Level Up 10 | The user catches the target off guard and swaps the target's held item with its own. |
| Light Screen | psychic | status | – | – | Level Up 15 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Psybeam | psychic | special | 65 | 100 | Level Up 19 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Skill Swap | psychic | status | – | – | Level Up 25 | The user employs its psychic power to exchange Abilities with the target. |
| Guard Split | psychic | status | – | – | Level Up 29 | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
| Power Split | psychic | status | – | – | Level Up 29 | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
| Knock Off | dark | physical | 65 | 100 | Level Up 46 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Trick Room | psychic | status | – | – | Level Up 50 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Wonder Room | psychic | status | – | – | Level Up 50 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| Dark Pulse | dark | special | 80 | 100 | Level Up 55 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Psychic | psychic | special | 90 | 100 | Level Up 75 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Hyperspace Fury | dark | physical | 100 | – | Level Up 85 | Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat. |
| Brick Break | fighting | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Calm Mind | psychic | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Drain Punch | fighting | physical | 75 | 100 | TM/HM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Endure | normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM/HM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Expanding Force | psychic | special | 80 | 100 | TM/HM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Punch | fire | physical | 75 | 100 | TM/HM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | fighting | physical | 150 | 100 | TM/HM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Foul Play | dark | physical | 95 | 100 | TM/HM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Future Sight | psychic | special | 120 | 100 | TM/HM | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Giga Impact | normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravity | psychic | status | – | – | TM/HM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Gunk Shot | poison | physical | 120 | 80 | TM/HM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Hyper Beam | normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Punch | ice | physical | 75 | 100 | TM/HM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Lash Out | dark | physical | 75 | 100 | TM/HM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Nasty Plot | dark | status | – | – | TM/HM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Phantom Force | ghost | physical | 90 | 100 | TM/HM | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Protect | normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM/HM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic Noise | psychic | special | 75 | 100 | TM/HM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psychic Terrain | psychic | status | – | – | TM/HM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psyshock | psychic | special | 80 | 100 | TM/HM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | water | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Tomb | rock | physical | 60 | 95 | TM/HM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandstorm | rock | status | – | – | TM/HM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scary Face | normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Shadow Ball | ghost | special | 80 | 100 | TM/HM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skitter Smack | bug | physical | 70 | 90 | TM/HM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM/HM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Throat Chop | dark | physical | 80 | 100 | TM/HM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder Punch | electric | physical | 75 | 100 | TM/HM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM/HM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
This troublemaker sends anything and everything to faraway places using its loop, which can warp space.
It gathers things it likes and passes them through its loop to teleport them to a secret place.
In its true form, it possess a huge amount of power. Legends of its avarice tell how it once carried off an entire castle to gain the treasure hidden within.
It is said to be able to seize anything it desires with its six rings and six huge arms. With its power sealed, it is transformed into a much smaller form.
Hoopa (Unbound)'s Japanese name is Hoopa (フーパ). Here are all the official names for Hoopa (Unbound) across different languages:
Hoopa (Unbound) Breeding
How to Get Hoopa (Unbound)
Hoopa (Unbound) is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Hoopa (Unbound) in every game where it is available:
About Hoopa (Unbound)
Hoopa (Unbound) is a Psychic/Dark-type Pokemon introduced in Generation 6. With a Base Stat Total (BST) of 680, Hoopa (Unbound) is classified as a Mischief Pokémon and is part of the Hoopa → Hoopa (Unbound) evolution line.
In competitive play, Hoopa (Unbound) is placed in the Monotype tier where it holds a 4.71% usage rate. Its key abilities are Magician, which allow it to function as a versatile team member. Hoopa (Unbound) is weak to Bug, Fairy-type moves, so trainers should plan around these vulnerabilities.
Hoopa (Unbound) can learn 96 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Thunderbolt, Focus Blast, Knock Off, Psychic. Standing at 6.5m tall and weighing 490kg, Hoopa (Unbound) has been a fan favorite since its debut in the Kalos region games.