Drifloon Evolution
Drifloon Abilities
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Doubles Speed upon using or losing a held item.
Increases Special Attack to 1.5× when burned.
Drifloon Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Minimize | normal | status | – | – | Level 1 | The user compresses its body to make itself look smaller, which sharply boosts its evasiveness. |
| Astonish | ghost | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Gust | flying | special | 40 | 100 | Level 4 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
| Focus Energy | normal | status | – | – | Level 8 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Payback | dark | physical | 50 | 100 | Level 12 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Hex | ghost | special | 65 | 100 | Level 16 | This relentless attack does massive damage to a target affected by status conditions. |
| Shadow Ball | ghost | special | 80 | 100 | Level 20 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Stockpile | normal | status | – | – | Level 24 | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
| Spit Up | normal | special | – | 100 | Level 24 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| Swallow | normal | status | – | – | Level 24 | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. |
| Self Destruct | normal | physical | 200 | 100 | Level 29 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Destiny Bond | ghost | status | – | – | Level 32 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
| Baton Pass | normal | status | – | – | Level 36 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Tailwind | flying | status | – | – | Level 40 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Explosion | normal | physical | 250 | 100 | Level 44 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Acrobatics | flying | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Air Cutter | flying | special | 60 | 95 | TM | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Amnesia | psychic | status | – | – | TM | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fly | flying | physical | 90 | 95 | TM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Gyro Ball | steel | physical | – | 100 | TM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Imprison | psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Night Shade | ghost | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Pain Split | normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Phantom Force | ghost | physical | 90 | 100 | TM | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psybeam | psychic | special | 65 | 100 | TM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Spite | ghost | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Temper Flare | fire | physical | 75 | 100 | TM | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Weather Ball | normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Will O Wisp | fire | status | – | 85 | TM | The user shoots a sinister flame at the target to inflict a burn. |
| Clear Smog | poison | special | 50 | – | Egg | The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. |
| Defog | flying | status | – | – | Egg | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
| Disable | normal | status | – | 100 | Egg | For four turns, the target will be unable to use whichever move it last used. |
| Haze | ice | status | – | – | Egg | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Hypnosis | psychic | status | – | 60 | Egg | The user employs hypnotic suggestion to make the target fall asleep. |
| Memento | dark | status | – | 100 | Egg | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
Drifloon Sprites
A Pokémon formed by the spirits of people and Pokémon. It loves damp, humid seasons.
It tugs on the hands of children to steal them away. However, it gets pulled around instead.
Because of the way it floats aimlessly, an old folktale calls it a “Signpost for Wandering Spirits.”
It is whispered that any child who mistakes DRIFLOON for a balloon and holds on to it could wind up missing.
These Pokémon are called the “Signpost for Wandering Spirits.” Children holding them sometimes vanish.
Drifloon's Japanese name is Fuwante (フワンテ). Here are all the official names for Drifloon across different languages:
Drifloon Breeding
How to Get Drifloon
Drifloon can be encountered in the wild across multiple Pokemon games. Here is how to obtain Drifloon in every game where it is available:
About Drifloon
Drifloon is a Ghost/Flying-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 348, Drifloon is classified as a Balloon Pokémon and is part of the Drifloon → Drifblim evolution line.
In competitive play, Drifloon is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Aftermath and Unburden and Flare Boost, which allow it to function as a versatile team member. Drifloon is weak to Electric, Ice, Rock, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Drifloon can learn 96 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.4m tall and weighing 1.2kg, Drifloon has been a fan favorite since its debut in the Sinnoh region games.