Snorlax Evolution
Snorlax Abilities
Snorlax Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Screech | normal | status | – | 85 | Level 1 | An earsplitting screech harshly lowers the target's Defense stat. |
| Defense Curl | normal | status | – | – | Level 1 | The user curls up and boosts its Defense stat. |
| Metronome | normal | status | – | – | Level 1 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Lick | ghost | physical | 30 | 100 | Level 1 | The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis. |
| Flail | normal | physical | – | 100 | Level 1 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Stockpile | normal | status | – | – | Level 1 | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
| Swallow | normal | status | – | – | Level 1 | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. |
| Recycle | normal | status | – | – | Level 1 | The user recycles a held item that has been used in battle so it can be used again. |
| Block | normal | status | – | – | Level 1 | The user blocks the target's way with arms spread wide to prevent the target from fleeing. |
| Covet | normal | physical | 60 | 100 | Level 1 | The user endearingly approaches the target, then steals the target's held item. |
| Fling | dark | physical | – | 100 | Level 1 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Last Resort | normal | physical | 140 | 100 | Level 1 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Yawn | normal | status | – | – | Level 12 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Bite | dark | physical | 60 | 100 | Level 16 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Rest | psychic | status | – | – | Level 20 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Snore | normal | special | 50 | 100 | Level 20 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Sleep Talk | normal | status | – | – | Level 20 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Crunch | dark | physical | 80 | 100 | Level 24 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Body Slam | normal | physical | 85 | 100 | Level 28 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Heavy Slam | steel | physical | – | 100 | Level 32 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Amnesia | psychic | status | – | – | Level 36 | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| High Horsepower | ground | physical | 95 | 95 | Level 40 | The user fiercely attacks the target using its entire body. |
| Hammer Arm | fighting | physical | 100 | 90 | Level 44 | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
| Belly Drum | normal | status | – | – | Level 48 | The user maximizes its Attack stat but loses HP equal to half its max HP. |
| Belch | poison | special | 120 | 90 | Level 52 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
| Giga Impact | normal | physical | 150 | 90 | Level 56 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Blizzard | ice | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Charm | fairy | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Encore | normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Punch | fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Gunk Shot | poison | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Hard Press | steel | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Heat Crash | fire | physical | – | 100 | TM | The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Punch | ice | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Outrage | dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Seed Bomb | grass | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Smack Down | rock | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Supercell Slam | electric | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Surf | water | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Uproar | normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Wild Charge | electric | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Counter | fighting | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Curse | ghost | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Double Edge | normal | physical | 120 | 100 | Egg | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Fissure | ground | physical | – | 30 | Egg | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
Snorlax Sprites
Very lazy. Just eats and sleeps. As its rotund bulk builds, it becomes steadily more slothful.
Will eat anything, even if the food happens to be a little moldy. It never gets an upset stomach.
What sounds like its cry may ac tually be its snores or the rumblings of its hungry belly.
Its stomach's di gestive juices can dissolve any kind of poison. It can even eat things off the ground.
This POKéMON's stomach is so strong, even eating moldy or rotten food will not affect it.
Snorlax's Japanese name is Kabigon (カビゴン). Here are all the official names for Snorlax across different languages:
Snorlax Breeding
How to Get Snorlax
Snorlax is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Snorlax in every game where it is available:
About Snorlax
Snorlax is a Normal-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 540, Snorlax is classified as a Sleeping Pokémon and is part of the Munchlax → Snorlax evolution line.
In competitive play, Snorlax is placed in the PU tier where it holds a 3.5% usage rate. Its key abilities are Immunity and Thick Fat and Gluttony, which allow it to function as a versatile team member. Snorlax is weak to Fighting-type moves, so trainers should plan around these vulnerabilities.
Snorlax can learn 137 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Body Slam, Rest, Curse, Earthquake. Standing at 2.1m tall and weighing 460kg, Snorlax has been a fan favorite since its debut in the Kanto region games.