Solosis Evolution
Solosis Abilities
Protects against damage from weather.
Protects against damage not directly caused by a move.
Heals for 1/3 max HP upon switching out.
Solosis Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Confusion | psychic | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Protect | normal | status | – | – | Level 1 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Recover | normal | status | – | – | Level 4 | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Endeavor | normal | physical | – | 100 | Level 8 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Psybeam | psychic | special | 65 | 100 | Level 12 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Charm | fairy | status | – | 100 | Level 16 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Psyshock | psychic | special | 80 | 100 | Level 20 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Light Screen | psychic | status | – | – | Level 24 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Reflect | psychic | status | – | – | Level 24 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Ally Switch | psychic | status | – | – | Level 28 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Pain Split | normal | status | – | – | Level 33 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Psychic | psychic | special | 90 | 100 | Level 36 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Skill Swap | psychic | status | – | – | Level 40 | The user employs its psychic power to exchange Abilities with the target. |
| Future Sight | psychic | special | 120 | 100 | Level 44 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Wonder Room | psychic | status | – | – | Level 48 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Encore | normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Expanding Force | psychic | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash Cannon | steel | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Gravity | psychic | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Gyro Ball | steel | physical | – | 100 | TM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Imprison | psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Iron Defense | steel | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Night Shade | ghost | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic Terrain | psychic | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Acid Armor | poison | status | – | – | Egg | The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat. |
| Astonish | ghost | physical | 30 | 100 | Egg | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Confuse Ray | ghost | status | – | 100 | Egg | The target is exposed to a sinister ray that causes confusion. |
Solosis Sprites
They drive away attackers by unleashing psychic power. They can use telepathy to talk with others.
Because their bodies are enveloped in a special liquid, they can survive in any environment.
Because their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe.
It communicates with others telepathically. Its body is encapsulated in liquid, but if it takes a heavy blow, the liquid will leak out.
Many say that the special liquid covering this Pokémon’s body would allow it to survive in the vacuum of space.
Solosis's Japanese name is Uniran (ユニラン). Here are all the official names for Solosis across different languages:
Solosis Breeding
How to Get Solosis
Solosis can be encountered in the wild across multiple Pokemon games. Here is how to obtain Solosis in every game where it is available:
About Solosis
Solosis is a Psychic-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 290, Solosis is classified as a Cell Pokémon and is part of the Solosis → Duosion → Reuniclus evolution line.
In competitive play, Solosis is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Overcoat and Magic Guard and Regenerator, which allow it to function as a bulky pivot with incredible longevity. Solosis is weak to Bug, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Solosis can learn 79 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.3m tall and weighing 1kg, Solosis has been a fan favorite since its debut in the Unova region games.