Goodra Abilities
Absorbs Grass moves, raising Attack one stage.
Cures any major status ailment after each turn during rain.
Lowers attacking Pokémon's Speed by one stage on contact.
Goodra Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Water Gun | water | special | 40 | 100 | Level 1 | The target is blasted with a forceful shot of water. |
| Absorb | grass | special | 20 | 100 | Level 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Dragon Breath | dragon | special | 60 | 100 | Level 1 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Poison Tail | poison | physical | 50 | 100 | Level 1 | The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target. |
| Feint | normal | physical | 30 | 100 | Level 1 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Aqua Tail | water | physical | 90 | 90 | Level 1 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Acid Spray | poison | special | 40 | 100 | Level 1 | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Tearful Look | normal | status | – | – | Level 1 | The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. |
| Protect | normal | status | – | – | Level 15 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Flail | normal | physical | – | 100 | Level 20 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Water Pulse | water | special | 60 | 100 | Level 25 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Rain Dance | water | status | – | – | Level 30 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Curse | ghost | status | – | – | Level 43 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Body Slam | normal | physical | 85 | 100 | Level 49 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Muddy Water | water | special | 90 | 85 | Level 58 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Power Whip | grass | physical | 120 | 85 | Level 67 | The user violently whirls its vines, tentacles, or the like to lash the target. |
| Blizzard | ice | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Breaking Swipe | dragon | physical | 60 | 100 | TM | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Charm | fairy | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Draco Meteor | dragon | special | 130 | 90 | TM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Dragon Cheer | dragon | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragon Claw | dragon | physical | 80 | 100 | TM | The user slashes the target with huge, sharp claws to inflict damage. |
| Dragon Pulse | dragon | special | 85 | 100 | TM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Dragon Tail | dragon | physical | 60 | 90 | TM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Punch | fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hydro Pump | water | special | 110 | 80 | TM | The target is blasted by a huge volume of water launched under great pressure. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Outrage | dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Scald | water | special | 80 | 100 | TM | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Skitter Smack | bug | physical | 70 | 90 | TM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Bomb | poison | special | 90 | 100 | TM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Sludge Wave | poison | special | 95 | 100 | TM | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Surf | water | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Toxic | poison | status | – | 90 | TM | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Weather Ball | normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
Goodra Sprites
This very friendly Dragon-type Pokémon will hug its beloved Trainer, leaving that Trainer covered in sticky slime.
It attacks with retractable horns. It throws a punch that’s the equivalent of the force of a hundred pro boxers.
An amazingly friendly Pokémon, but if left to itself, loneliness overcomes it, and it oozes gooey tears.
It gets picked on because it’s meek. But then, whoever teased it gets to feel the full force of its horns and a good swatting from its thick tail.
It’s very friendly toward people. If you grow close to it, Goodra will hug you with its sticky, slime-covered body. Don’t get mad.
Goodra's Japanese name is Numelgon (ヌメルゴン). Here are all the official names for Goodra across different languages:
Goodra Breeding
How to Get Goodra
Goodra is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Goodra in every game where it is available:
About Goodra
Goodra is a Dragon-type Pokemon introduced in Generation 6. With a Base Stat Total (BST) of 600, Goodra is classified as a Dragon Pokémon and is part of the Goomy → Sliggoo → Goodra → Hisuian Goodra evolution line.
In competitive play, Goodra is placed in the NU tier where it holds a 5.16% usage rate. Its key abilities are Sap Sipper and Hydration and Gooey, which allow it to function as a versatile team member. Goodra is weak to Ice, Dragon, Fairy-type moves, so trainers should plan around these vulnerabilities.
Goodra can learn 86 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Knock Off, Draco Meteor, Toxic, Fire Blast. Standing at 2m tall and weighing 150.5kg, Goodra has been a fan favorite since its debut in the Kalos region games.