Gible Abilities
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Damages attacking Pokémon for 1/8 their max HP on contact.
Gible Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Sand Tomb | ground | physical | 35 | 85 | Level 1 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sand Attack | ground | status | – | 100 | Level 6 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Dragon Breath | dragon | special | 60 | 100 | Level 12 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Bulldoze | ground | physical | 60 | 100 | Level 18 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Bite | dark | physical | 60 | 100 | Level 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Slash | normal | physical | 70 | 100 | Level 30 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Dragon Claw | dragon | physical | 80 | 100 | Level 36 | The user slashes the target with huge, sharp claws to inflict damage. |
| Dig | ground | physical | 80 | 100 | Level 42 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Sandstorm | rock | status | – | – | Level 48 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Take Down | normal | physical | 90 | 85 | Level 54 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Dragon Rush | dragon | physical | 100 | 75 | Level 60 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Draco Meteor | dragon | special | 130 | 90 | TM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Dragon Cheer | dragon | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragon Pulse | dragon | special | 85 | 100 | TM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Dragon Tail | dragon | physical | 60 | 90 | TM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| False Swipe | normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Fang | fire | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Outrage | dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Scale Shot | dragon | physical | 25 | 90 | TM | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Scorching Sands | ground | special | 70 | 100 | TM | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Shadow Claw | ghost | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder Fang | electric | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Double Edge | normal | physical | 120 | 100 | Egg | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Metal Claw | steel | physical | 50 | 95 | Egg | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Thrash | normal | physical | 120 | 100 | Egg | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Twister | dragon | special | 40 | 100 | Egg | The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. |
Gible Sprites
It nests in small, horizontal holes in cave walls. It pounces to catch prey that stray too close.
It once lived in the tropics. To avoid the cold, it lives in caves warmed by geothermal heat.
It attacks using its huge mouth. While its attacks are powerful, it hurts itself out of clumsiness, too.
It nests in horizontal holes warmed by geothermal heat. Foes who get too close can expect to be pounced on and bitten.
It lives in caves warmed by geothermal heat. Even so, when the weather gets cold, it will huddle close with others of its kind.
Gible's Japanese name is Fukamaru (フカマル). Here are all the official names for Gible across different languages:
Gible Breeding
How to Get Gible
Gible can be encountered in the wild across multiple Pokemon games. Here is how to obtain Gible in every game where it is available:
About Gible
Gible is a Dragon/Ground-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 300, Gible is classified as a Land Shark Pokémon and is part of the Gible → Gabite → Garchomp evolution line.
In competitive play, Gible is placed in the NU tier where it holds a 0.01% usage rate. Its key abilities are Sand Veil and Rough Skin, which allow it to function as a versatile team member. Gible is weak to Ice, Dragon, Fairy-type moves, so trainers should plan around these vulnerabilities.
Gible can learn 77 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Outrage, Iron Head, Body Slam, Stealth Rock. Standing at 0.7m tall and weighing 20.5kg, Gible has been a fan favorite since its debut in the Sinnoh region games.