#081 Magnemite

#081 Magnemite

Height0.3 m(0'12")
Weight6 kg(13.2 lbs)
GenderGenderless
Gen 1

Magnemite's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 25
191
Attack 35
106
Defense 70
176
Sp. Atk 95
226
Sp. Def 55
146
Speed 45
126
971
Type Effectiveness

Magnemite Abilities

Prevents Steel opponents from fleeing or switching out.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

AnalyticHidden

Strengthens moves to 1.3× their power when moving last.

View Magnemite Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Magnemite Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Tacklenormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
Thunder Shockelectricspecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Supersonicnormalstatus55Level 4The user generates odd sound waves from its body that confuse the target.
Thunder Waveelectricstatus90Level 8The user launches a weak jolt of electricity that paralyzes the target.
Electro Ballelectricspecial100Level 12The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Gyro Ballsteelphysical100Level 16The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Sparkelectricphysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Screechnormalstatus85Level 24An earsplitting screech harshly lowers the target's Defense stat.
Magnet RiseelectricstatusLevel 28The user levitates using electrically generated magnetism for five turns.
Flash Cannonsteelspecial80100Level 32The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Dischargeelectricspecial80100Level 36The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Metal Soundsteelstatus85Level 40A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Light ScreenpsychicstatusLevel 44A wondrous wall of light is put up to reduce damage from special moves for five turns.
Lock OnnormalstatusLevel 48The user takes sure aim at the target. This ensures the user's next move does not miss that target.
Zap Cannonelectricspecial12050Level 52The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
ChargeelectricstatusTMThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Charge Beamelectricspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Confuse Rayghoststatus100TMThe target is exposed to a sinister ray that causes confusion.
Eerie Impulseelectricstatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric TerrainelectricstatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
GravitypsychicstatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Heavy Slamsteelphysical100TMThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Iron DefensesteelstatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron Headsteelphysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflectpsychicstatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SandstormrockstatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Steel Beamsteelspecial14095TMThe user fires a beam of steel that it collected from its entire body. This also damages the user.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt Switchelectricspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild Chargeelectricphysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Electrowebelectricspecial5595EggThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Explosionnormalphysical250100EggThe user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Magnemite Sprites

Pokedex Entries
Red

Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.

Yellow

It is born with the ability to defy gravity. It floats in air on powerful electro­ magnetic waves.

Gold

It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.

Silver

The units at the sides of its body generate anti­ gravity energy to keep it aloft in the air.

Crystal

The electricity emitted by the units on each side of its body cause it to become a strong magnet.

In Other Languages

Magnemite's Japanese name is Coil (コイル). Here are all the official names for Magnemite across different languages:

JapaneseコイルCoil
Korean코일
Chinese (Traditional)小磁怪
FrenchMagnéti
GermanMagnetilo
SpanishMagnemite
ItalianMagnemite
Chinese (Simplified)小磁怪

Magnemite Breeding

Egg Groups
Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate190
Base Friendship70
Growth RateMedium
Base Experience65

How to Get Magnemite

Magnemite can be encountered in the wild across multiple Pokemon games. Here is how to obtain Magnemite in every game where it is available:

GameMethodLocationDetails
FAQ

About Magnemite

Magnemite is a Electric/Steel-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 325, Magnemite is classified as a Magnet Pokémon and is part of the Magnemite → Magneton → Magnezone evolution line.

In competitive play, Magnemite is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Magnet Pull and Sturdy and Analytic, which allow it to function as a reliable lead with built-in survivability. Magnemite is weak to Ground, Fire, Fighting-type moves, so trainers should plan around these vulnerabilities.

Magnemite can learn 74 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.3m tall and weighing 6kg, Magnemite has been a fan favorite since its debut in the Kanto region games.