Komala Evolution
Komala Abilities
This Pokémon always acts as though it were Asleep.
Komala Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Defense Curl | normal | status | – | – | Level 1 | The user curls up and boosts its Defense stat. |
| Rollout | rock | physical | 30 | 90 | Level 1 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Stockpile | normal | status | – | – | Level 6 | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
| Spit Up | normal | special | – | 100 | Level 6 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| Swallow | normal | status | – | – | Level 6 | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. |
| Rapid Spin | normal | physical | 50 | 100 | Level 11 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Yawn | normal | status | – | – | Level 16 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Slam | normal | physical | 80 | 75 | Level 21 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Flail | normal | physical | – | 100 | Level 26 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Sucker Punch | dark | physical | 70 | 100 | Level 31 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Psych Up | normal | status | – | – | Level 36 | The user hypnotizes itself into copying any stat change made by the target. |
| Wood Hammer | grass | physical | 120 | 100 | Level 41 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| Thrash | normal | physical | 120 | 100 | Level 46 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Acrobatics | flying | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulk Up | fighting | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gunk Shot | poison | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Spinner | ice | physical | 80 | 100 | TM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metal Claw | steel | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reversal | fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Seed Bomb | grass | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Shadow Claw | ghost | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Super Fang | normal | physical | – | 90 | TM | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Charm | fairy | status | – | 100 | Egg | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Play Rough | fairy | physical | 90 | 90 | Egg | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Sing | normal | status | – | 55 | Egg | A soothing lullaby is sung in a beautiful voice that puts the target to sleep. |
| Superpower | fighting | physical | 120 | 100 | Egg | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Wish | normal | status | – | – | Egg | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
Komala Sprites
It is born asleep, and it dies asleep. All its movements are apparently no more than the results of it tossing and turning in its dreams.
The log it holds was given to it by its parents at birth. It has also been known to cling to the arm of a friendly Trainer.
It stays asleep from the moment it’s born. When it falls into a deep sleep, it stops moving altogether.
It remains asleep from birth to death as a result of the sedative properties of the leaves that form its diet.
Komala's Japanese name is Nekkoara (ネッコアラ). Here are all the official names for Komala across different languages:
Komala Breeding
How to Get Komala
Komala can be encountered in the wild across multiple Pokemon games. Here is how to obtain Komala in every game where it is available:
About Komala
Komala is a Normal-type Pokemon introduced in Generation 7. With a Base Stat Total (BST) of 480, Komala is classified as a Drowsing Pokémon and is part of the Komala evolution line.
In competitive play, Komala is placed in the PU tier where it holds a 1.01% usage rate. Its key abilities are Comatose, which allow it to function as a versatile team member. Komala is weak to Fighting-type moves, so trainers should plan around these vulnerabilities.
Komala can learn 73 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Rapid Spin, Knock Off, Wish, Protect. Standing at 0.4m tall and weighing 19.9kg, Komala has been a fan favorite since its debut in the Alola region games.