#192 Sunflora

#192 Sunflora

Height0.8 m(2'07")
Weight8.5 kg(18.7 lbs)
Gender50%50%
Gen 2

Sunflora's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 75
291
Attack 75
186
Defense 55
146
Sp. Atk 105
246
Sp. Def 85
206
Speed 30
96
1171
Type Effectiveness

Sunflora Abilities

Doubles Speed during strong sunlight.

Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

Makes sleep pass twice as quickly.

View Sunflora Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Sunflora Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Poundnormalphysical40100Level 1The target is physically pounded with a long tail, a foreleg, or the like.
Tacklenormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
GrowthnormalstatusLevel 1The user's body grows all at once, boosting the Attack and Sp. Atk stats.
IngraingrassstatusLevel 4The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
Absorbgrassspecial20100Level 7A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Mega Draingrassspecial40100Level 10A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Leech Seedgrassstatus90Level 13A seed is planted on the target. It steals some HP from the target every turn.
Razor Leafgrassphysical5595Level 16Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.
Worry Seedgrassstatus100Level 19A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Giga Draingrassspecial75100Level 22A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Bullet Seedgrassphysical25100Level 25The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
Petal Dancegrassspecial120100Level 28The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
Solar Beamgrassspecial120100Level 31The user gathers light on the first turn, then blasts a bundled beam on the next turn.
Double Edgenormalphysical120100Level 34A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Sunny DayfirestatusLevel 39The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Leaf Stormgrassspecial13090Level 43The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
Petal Blizzardgrassphysical90100Level 50The user stirs up a violent petal blizzard and damages everything around it.
CurseghoststatusTMA move that has different effects depending on whether the user is a Ghost type or not.
Dazzling Gleamfairyspecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
Earth Powergroundspecial90100TMThe user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Encorenormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
Endeavornormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ballgrassspecial90100TMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Giga Impactnormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Grass Knotgrassspecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Grassy Glidegrassphysical55100TMGliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Grassy TerraingrassstatusTMThe user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Hyper Beamnormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Light ScreenpsychicstatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
Magical Leafgrassspecial60TMThe user scatters curious leaves that chase the target. This attack never misses.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Seed Bombgrassphysical80100TMThe user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Sludge Bombpoisonspecial90100TMThe user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Swords DancenormalstatusTMA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Trailblazegrassphysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Weather Ballnormalspecial50100TMThis move's type and power change depending on the weather at the time the move is used.

Sunflora Sprites

Pokedex Entries
Gold

It converts sun­ light into energy. In the darkness after sunset, it closes its petals and becomes still.

Silver

In the daytime, it rushes about in a hectic manner, but it comes to a com­ plete stop when the sun sets.

Crystal

As the hot season approaches, the petals on this POKéMON's face become more vivid and lively.

Ruby

SUNFLORA converts solar energy into nutrition. It moves around actively in the daytime when it is warm. It stops moving as soon as the sun goes down for the night.

Emerald

SUNFLORA convert solar energy into nutrition. They are highly active in the warm daytime but suddenly stop moving as soon as the sun sets.

In Other Languages

Sunflora's Japanese name is Kimawari (キマワリ). Here are all the official names for Sunflora across different languages:

JapaneseキマワリKimawari
Korean해루미
Chinese (Traditional)向日花怪
FrenchHéliatronc
GermanSonnflora
SpanishSunflora
ItalianSunflora
Chinese (Simplified)向日花怪

Sunflora Breeding

Egg Groups
Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate120
Base Friendship70
Growth RateMedium Slow
Base Experience149

How to Get Sunflora

Sunflora is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Sunflora in every game where it is available:

GameMethodLocationDetails
BlackWildUnova route 12Rustling Grass
WhiteWildUnova route 12Rustling Grass
FAQ

About Sunflora

Sunflora is a Grass-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 425, Sunflora is classified as a Sun Pokémon and is part of the Sunkern → Sunflora evolution line.

In competitive play, Sunflora is placed in the ZU tier where it holds a 0.02% usage rate. Its key abilities are Chlorophyll and Solar Power and Early Bird, which allow it to function as both an offensive pivot and a sun sweeper. Sunflora is weak to Fire, Ice, Poison, Flying, Bug-type moves, so trainers should plan around these vulnerabilities.

Sunflora can learn 69 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Weather Ball, Earth Power, Solar Beam, Giga Drain. Standing at 0.8m tall and weighing 8.5kg, Sunflora has been a fan favorite since its debut in the Johto region games.