Sunflora Evolution
Sunflora Abilities
Doubles Speed during strong sunlight.
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Makes sleep pass twice as quickly.
Sunflora Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Pound | normal | physical | 40 | 100 | Level 1 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Growth | normal | status | – | – | Level 1 | The user's body grows all at once, boosting the Attack and Sp. Atk stats. |
| Ingrain | grass | status | – | – | Level 4 | The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. |
| Absorb | grass | special | 20 | 100 | Level 7 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Mega Drain | grass | special | 40 | 100 | Level 10 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Leech Seed | grass | status | – | 90 | Level 13 | A seed is planted on the target. It steals some HP from the target every turn. |
| Razor Leaf | grass | physical | 55 | 95 | Level 16 | Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Worry Seed | grass | status | – | 100 | Level 19 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| Giga Drain | grass | special | 75 | 100 | Level 22 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Bullet Seed | grass | physical | 25 | 100 | Level 25 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Petal Dance | grass | special | 120 | 100 | Level 28 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
| Solar Beam | grass | special | 120 | 100 | Level 31 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Double Edge | normal | physical | 120 | 100 | Level 34 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Sunny Day | fire | status | – | – | Level 39 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Leaf Storm | grass | special | 130 | 90 | Level 43 | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Petal Blizzard | grass | physical | 90 | 100 | Level 50 | The user stirs up a violent petal blizzard and damages everything around it. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Encore | normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grassy Glide | grass | physical | 55 | 100 | TM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Grassy Terrain | grass | status | – | – | TM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Magical Leaf | grass | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Seed Bomb | grass | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Bomb | poison | special | 90 | 100 | TM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Weather Ball | normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
Sunflora Sprites
It converts sun light into energy. In the darkness after sunset, it closes its petals and becomes still.
In the daytime, it rushes about in a hectic manner, but it comes to a com plete stop when the sun sets.
As the hot season approaches, the petals on this POKéMON's face become more vivid and lively.
SUNFLORA converts solar energy into nutrition. It moves around actively in the daytime when it is warm. It stops moving as soon as the sun goes down for the night.
SUNFLORA convert solar energy into nutrition. They are highly active in the warm daytime but suddenly stop moving as soon as the sun sets.
Sunflora's Japanese name is Kimawari (キマワリ). Here are all the official names for Sunflora across different languages:
Sunflora Breeding
How to Get Sunflora
Sunflora is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Sunflora in every game where it is available:
About Sunflora
Sunflora is a Grass-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 425, Sunflora is classified as a Sun Pokémon and is part of the Sunkern → Sunflora evolution line.
In competitive play, Sunflora is placed in the ZU tier where it holds a 0.02% usage rate. Its key abilities are Chlorophyll and Solar Power and Early Bird, which allow it to function as both an offensive pivot and a sun sweeper. Sunflora is weak to Fire, Ice, Poison, Flying, Bug-type moves, so trainers should plan around these vulnerabilities.
Sunflora can learn 69 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Weather Ball, Earth Power, Solar Beam, Giga Drain. Standing at 0.8m tall and weighing 8.5kg, Sunflora has been a fan favorite since its debut in the Johto region games.