Jangmo-o Evolution
Jangmo-o Abilities
Protects against bullet, ball, and bomb-based moves.
Protects against sound-based moves.
Protects against damage from weather.
Jangmo-o Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Protect | normal | status | – | – | Level 4 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Dragon Tail | dragon | physical | 60 | 90 | Level 8 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Scary Face | normal | status | – | 100 | Level 12 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Headbutt | normal | physical | 70 | 100 | Level 16 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Work Up | normal | status | – | – | Level 20 | The user is roused, and its Attack and Sp. Atk stats are boosted. |
| Screech | normal | status | – | 85 | Level 24 | An earsplitting screech harshly lowers the target's Defense stat. |
| Iron Defense | steel | status | – | – | Level 28 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Dragon Claw | dragon | physical | 80 | 100 | Level 32 | The user slashes the target with huge, sharp claws to inflict damage. |
| Noble Roar | normal | status | – | 100 | Level 36 | Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats. |
| Dragon Dance | dragon | status | – | – | Level 40 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Outrage | dragon | physical | 120 | 100 | Level 44 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Breaking Swipe | dragon | physical | 60 | 100 | TM | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulk Up | fighting | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Draco Meteor | dragon | special | 130 | 90 | TM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Dragon Cheer | dragon | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragon Pulse | dragon | special | 85 | 100 | TM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| False Swipe | normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scale Shot | dragon | physical | 25 | 90 | TM | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| Shadow Claw | ghost | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| X Scissor | bug | physical | 80 | 100 | TM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Counter | fighting | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Dragon Breath | dragon | special | 60 | 100 | Egg | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Focus Punch | fighting | physical | 150 | 100 | Egg | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
Jangmo-o Sprites
It expresses its feelings by smacking its scales. Metallic sounds echo through the tall mountains where Jangmo-o lives.
They live in mountains where no trace of humans can be detected. Jangmo-o grow little by little as they battle one another.
It smacks the scales on its head against rocks or against the ground to frighten its opponents. It can also contact its friends with these noises.
It will never show an enemy its back in battle. Ancient warriors liked Jangmo-o for its valiant disposition and made it one of their own.
They learn to fight by smashing their head scales together. The dueling strengthens both their skills and their spirits.
Jangmo-o's Japanese name is Jyarako (ジャラコ). Here are all the official names for Jangmo-o across different languages:
Jangmo-o Breeding
How to Get Jangmo-o
Jangmo-o can be encountered in the wild across multiple Pokemon games. Here is how to obtain Jangmo-o in every game where it is available:
About Jangmo-o
Jangmo-o is a Dragon-type Pokemon introduced in Generation 7. With a Base Stat Total (BST) of 300, Jangmo-o is classified as a Scaly Pokémon and is part of the Jangmo O → Hakamo O → Kommo O evolution line.
In competitive play, Jangmo-o is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Bulletproof and Soundproof and Overcoat, which allow it to function as a versatile team member. Jangmo-o is weak to Ice, Dragon, Fairy-type moves, so trainers should plan around these vulnerabilities.
Jangmo-o can learn 66 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.6m tall and weighing 29.7kg, Jangmo-o has been a fan favorite since its debut in the Alola region games.