Sandy Shocks Evolution
Sandy Shocks Abilities
Raises highest stat in harsh sunlight, or if holding Booster Energy.
Sandy Shocks Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Supersonic | normal | status | – | 55 | Level 1 | The user generates odd sound waves from its body that confuse the target. |
| Thunder Shock | electric | special | 40 | 100 | Level 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | Level 1 | The user launches a weak jolt of electricity that paralyzes the target. |
| Electric Terrain | electric | status | – | – | Level 1 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Spark | electric | physical | 65 | 100 | Level 7 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Bulldoze | ground | physical | 60 | 100 | Level 14 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Charge Beam | electric | special | 50 | 90 | Level 21 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Tri Attack | normal | special | 80 | 100 | Level 28 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| Screech | normal | status | – | 85 | Level 35 | An earsplitting screech harshly lowers the target's Defense stat. |
| Heavy Slam | steel | physical | – | 100 | Level 42 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Metal Sound | steel | status | – | 85 | Level 49 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Discharge | electric | special | 80 | 100 | Level 56 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Earth Power | ground | special | 90 | 100 | Level 63 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Mirror Coat | psychic | special | – | 100 | Level 70 | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Gravity | psychic | status | – | – | Level 77 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Zap Cannon | electric | special | 120 | 50 | Level 84 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Magnetic Flux | electric | status | – | – | Level 91 | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Charge | electric | status | – | – | TM | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Eerie Impulse | electric | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electro Ball | electric | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electroweb | electric | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash Cannon | steel | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Iron Defense | steel | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Power Gem | rock | special | 80 | 100 | TM | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sand Tomb | ground | physical | 35 | 85 | TM | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scorching Sands | ground | special | 70 | 100 | TM | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Spikes | ground | status | – | – | TM | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Supercell Slam | electric | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Volt Switch | electric | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Wild Charge | electric | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Sunny Day | fire | status | – | – | Egg | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
Sandy Shocks Sprites
No records exist of this Pokémon being caught. Data is lacking, but the Pokémon’s traits match up with a creature shown in an expedition journal.
It slightly resembles a Magneton that lived for 10,000 years and was featured in an article in a paranormal magazine.
Sandy Shocks's Japanese name is Sunanokegawa (スナノケガワ). Here are all the official names for Sandy Shocks across different languages:
Sandy Shocks Breeding
How to Get Sandy Shocks
Sandy Shocks is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Sandy Shocks in every game where it is available:
About Sandy Shocks
Sandy Shocks is a Electric/Ground-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 570, Sandy Shocks is classified as a Paradox Pokémon and is part of the Sandy Shocks evolution line.
In competitive play, Sandy Shocks is placed in the UU tier where it holds a 11.19% usage rate. Its key abilities are Protosynthesis, which allow it to function as a versatile team member. Sandy Shocks is weak to Water, Grass, Ice, Ground-type moves, so trainers should plan around these vulnerabilities.
Sandy Shocks can learn 54 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Earth Power, Volt Switch, Stealth Rock, Power Gem. Standing at 2.3m tall and weighing 60kg, Sandy Shocks has been a fan favorite since its debut in the Paldea region games.