#989 Sandy Shocks

#989 Sandy Shocks

Height2.3 m(7'07")
Weight60 kg(132.3 lbs)
GenderGenderless
Gen 9

Sandy Shocks Evolution

Sandy Shocks's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 85
311
Attack 81
198
Defense 97
230
Sp. Atk 121
278
Sp. Def 85
206
Speed 101
238
1461
Type Effectiveness

Sandy Shocks Abilities

Raises highest stat in harsh sunlight, or if holding Booster Energy.

View Sandy Shocks Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Sandy Shocks Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Supersonicnormalstatus55Level 1The user generates odd sound waves from its body that confuse the target.
Thunder Shockelectricspecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Thunder Waveelectricstatus90Level 1The user launches a weak jolt of electricity that paralyzes the target.
Electric TerrainelectricstatusLevel 1The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Sparkelectricphysical65100Level 7The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Bulldozegroundphysical60100Level 14The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Charge Beamelectricspecial5090Level 21The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Tri Attacknormalspecial80100Level 28The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Screechnormalstatus85Level 35An earsplitting screech harshly lowers the target's Defense stat.
Heavy Slamsteelphysical100Level 42The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Metal Soundsteelstatus85Level 49A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Dischargeelectricspecial80100Level 56The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Earth Powergroundspecial90100Level 63The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Mirror Coatpsychicspecial100Level 70A retaliatory attack that counters any special move, inflicting double the damage taken.
GravitypsychicstatusLevel 77Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Zap Cannonelectricspecial12050Level 84The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
Magnetic FluxelectricstatusLevel 91The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
Body Pressfightingphysical80100TMThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Body Slamnormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
ChargeelectricstatusTMThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Earthquakegroundphysical100100TMThe user sets off an earthquake that strikes every Pokémon around it.
Eerie Impulseelectricstatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electro Ballelectricspecial100TMThe user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Electrowebelectricspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Flash Cannonsteelspecial80100TMThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Giga Impactnormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
High Horsepowergroundphysical9595TMThe user fiercely attacks the target using its entire body.
Hyper Beamnormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Iron DefensesteelstatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
Light ScreenpsychicstatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
Mud Shotgroundspecial5595TMThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Power Gemrockspecial80100TMThe user attacks with a ray of light that sparkles as if it were made of gemstones.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
ReflectpsychicstatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Sand Tombgroundphysical3585TMThe user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
SandstormrockstatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Scorching Sandsgroundspecial70100TMThe user throws scorching sand at the target to attack. This may also leave the target with a burn.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SpikesgroundstatusTMThe user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
Stealth RockrockstatusTMThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Stomping Tantrumgroundphysical75100TMDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Supercell Slamelectricphysical10095TMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt Switchelectricspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild Chargeelectricphysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Sunny DayfirestatusEggThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Sandy Shocks Sprites

Pokedex Entries
Scarlet

No records exist of this Pokémon being caught. Data is lacking, but the Pokémon’s traits match up with a creature shown in an expedition journal.

Violet

It slightly resembles a Magneton that lived for 10,000 years and was featured in an article in a paranormal magazine.

In Other Languages

Sandy Shocks's Japanese name is Sunanokegawa (スナノケガワ). Here are all the official names for Sandy Shocks across different languages:

JapaneseスナノケガワSunanokegawa
Korean모래털가죽
Chinese (Traditional)沙鐵皮
FrenchPelage-Sablé
GermanSandfell
SpanishPelarena
ItalianPeldisabbia
Chinese (Simplified)沙铁皮

Sandy Shocks Breeding

Egg Groups
Hatch Time12,800 steps(50 cycles)
Gender DifferencesNone
Misc Data
Catch Rate30
Base Friendship0
Growth RateSlow
Base Experience285

How to Get Sandy Shocks

Sandy Shocks is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Sandy Shocks in every game where it is available:

Regional Pokedex Numbers
FAQ

About Sandy Shocks

Sandy Shocks is a Electric/Ground-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 570, Sandy Shocks is classified as a Paradox Pokémon and is part of the Sandy Shocks evolution line.

In competitive play, Sandy Shocks is placed in the UU tier where it holds a 11.19% usage rate. Its key abilities are Protosynthesis, which allow it to function as a versatile team member. Sandy Shocks is weak to Water, Grass, Ice, Ground-type moves, so trainers should plan around these vulnerabilities.

Sandy Shocks can learn 54 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Earth Power, Volt Switch, Stealth Rock, Power Gem. Standing at 2.3m tall and weighing 60kg, Sandy Shocks has been a fan favorite since its debut in the Paldea region games.