#476 Probopass

#476 Probopass

Height1.4 m(4'07")
Weight340 kg(749.6 lbs)
Gender50%50%
Gen 4

Probopass's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 60
261
Attack 55
146
Defense 145
326
Sp. Atk 75
186
Sp. Def 150
336
Speed 40
116
1371
Type Effectiveness

Probopass Abilities

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Prevents Steel opponents from fleeing or switching out.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

View Probopass Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Probopass Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Tacklenormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
Tri Attacknormalspecial80100Level 1The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Iron DefensesteelstatusLevel 1The user hardens its body's surface like iron, sharply boosting its Defense stat.
BlocknormalstatusLevel 1The user blocks the target's way with arms spread wide to prevent the target from fleeing.
GravitypsychicstatusLevel 1Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Magnet RiseelectricstatusLevel 1The user levitates using electrically generated magnetism for five turns.
Wide GuardrockstatusLevel 1The user and its allies are protected from wide-ranging attacks for one turn.
Magnetic FluxelectricstatusLevel 1The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
Thunder Waveelectricstatus90Level 13The user launches a weak jolt of electricity that paralyzes the target.
RestpsychicstatusLevel 16The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Sparkelectricphysical65100Level 19The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Rock Sliderockphysical7590Level 22Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Power Gemrockspecial80100Level 25The user attacks with a ray of light that sparkles as if it were made of gemstones.
Rock Blastrockphysical2590Level 28The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
Dischargeelectricspecial80100Level 31The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
SandstormrockstatusLevel 34A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Earth Powergroundspecial90100Level 37The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Stone Edgerockphysical10080Level 40The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Zap Cannonelectricspecial12050Level 43The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
Lock OnnormalstatusLevel 43The user takes sure aim at the target. This ensures the user's next move does not miss that target.
Body Pressfightingphysical80100TMThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Body Slamnormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Bulldozegroundphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
CurseghoststatusTMA move that has different effects depending on whether the user is a Ghost type or not.
Dazzling Gleamfairyspecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
Earthquakegroundphysical100100TMThe user sets off an earthquake that strikes every Pokémon around it.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Punchfirephysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
Flash Cannonsteelspecial80100TMThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Giga Impactnormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Hard Presssteelphysical0100TMThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Heavy Slamsteelphysical100TMThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
High Horsepowergroundphysical9595TMThe user fiercely attacks the target using its entire body.
Hyper Beamnormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Ice Punchicephysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
Iron Headsteelphysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
Metal Soundsteelstatus85TMA horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Meteor Beamrockspecial12090TMThe user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Pain SplitnormalstatusTMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rock Tombrockphysical6095TMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Sand Tombgroundphysical3585TMThe user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Smack Downrockphysical50100TMThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Stealth RockrockstatusTMThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Steel Beamsteelspecial14095TMThe user fires a beam of steel that it collected from its entire body. This also damages the user.
Stomping Tantrumgroundphysical75100TMDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Supercell Slamelectricphysical10095TMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tauntdarkstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Punchelectricphysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt Switchelectricspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Double Edgenormalphysical120100EggA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Head Smashrockphysical15080EggThe user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.
Rolloutrockphysical3090EggThe user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.

Probopass Sprites

Pokedex Entries
Platinum

It freely controls three small units called Mini-Noses using magnetic force.

Diamond

It exudes strong magnetism from all over. It controls three small units called Mini-Noses.

HeartGold

It controls three units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions.

Black 2

It freely controls three units called Mini-Noses using magnetic force.

Sun

It radiates such a powerful magnetic field that nearby electrical appliances become unusable.

In Other Languages

Probopass's Japanese name is Dainose (ダイノーズ). Here are all the official names for Probopass across different languages:

JapaneseダイノーズDainose
Korean대코파스
Chinese (Traditional)大朝北鼻
FrenchTarinorme
GermanVoluminas
SpanishProbopass
ItalianProbopass
Chinese (Simplified)大朝北鼻

Probopass Breeding

Egg Groups
Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate60
Base Friendship70
Growth RateMedium
Base Experience184

How to Get Probopass

Probopass is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Probopass in every game where it is available:

FAQ

About Probopass

Probopass is a Rock/Steel-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 525, Probopass is classified as a Compass Pokémon and is part of the Nosepass → Probopass evolution line.

In competitive play, Probopass is placed in the ZU tier where it holds a 1.24% usage rate. Its key abilities are Sturdy and Magnet Pull and Sand Force, which allow it to function as a reliable lead with built-in survivability. Probopass is weak to Fighting, Ground, Water-type moves, so trainers should plan around these vulnerabilities.

Probopass can learn 90 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Stealth Rock, Volt Switch, Flash Cannon, Earth Power. Standing at 1.4m tall and weighing 340kg, Probopass has been a fan favorite since its debut in the Sinnoh region games.