Iron Moth Evolution
Iron Moth Abilities
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Iron Moth Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Gust | flying | special | 40 | 100 | Level 1 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
| Whirlwind | normal | status | – | – | Level 1 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Ember | fire | special | 40 | 100 | Level 1 | The target is attacked with small flames. This may also leave the target with a burn. |
| Acid Spray | poison | special | 40 | 100 | Level 1 | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Struggle Bug | bug | special | 50 | 100 | Level 7 | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. |
| Fire Spin | fire | special | 35 | 85 | Level 14 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Take Down | normal | physical | 90 | 85 | Level 21 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Lunge | bug | physical | 80 | 100 | Level 28 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Screech | normal | status | – | 85 | Level 35 | An earsplitting screech harshly lowers the target's Defense stat. |
| Discharge | electric | special | 80 | 100 | Level 42 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Sludge Wave | poison | special | 95 | 100 | Level 49 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Fiery Dance | fire | special | 80 | 100 | Level 56 | Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also boost the user's Sp. Atk stat. |
| Metal Sound | steel | status | – | 85 | Level 63 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Morning Sun | normal | status | – | – | Level 70 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Hurricane | flying | special | 110 | 70 | Level 77 | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Bug Buzz | bug | special | 90 | 100 | Level 84 | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. |
| Overheat | fire | special | 130 | 90 | Level 91 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Acrobatics | flying | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Agility | psychic | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Air Slash | flying | special | 75 | 95 | TM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Confuse Ray | ghost | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Flame Charge | fire | physical | 50 | 100 | TM | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Flare Blitz | fire | physical | 120 | 100 | TM | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Flash Cannon | steel | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Heat Wave | fire | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Meteor Beam | rock | special | 120 | 90 | TM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Pounce | bug | physical | 50 | 100 | TM | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Toxic | poison | status | – | 90 | TM | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Toxic Spikes | poison | status | – | – | TM | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Venoshock | poison | special | 65 | 100 | TM | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| Electric Terrain | electric | status | – | – | Egg | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
Iron Moth Sprites
This Pokémon resembles an unknown object described in a paranormal magazine as a UFO sent to observe humanity.
No records exist of this species being caught. Data is lacking, but the Pokémon’s traits match up with an object described in an old book.
Iron Moth's Japanese name is Tetsunodokuga (テツノドクガ). Here are all the official names for Iron Moth across different languages:
Iron Moth Breeding
How to Get Iron Moth
Iron Moth is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Iron Moth in every game where it is available:
About Iron Moth
Iron Moth is a Fire/Poison-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 570, Iron Moth is classified as a Paradox Pokémon and is part of the Iron Moth evolution line.
In competitive play, Iron Moth is placed in the OU tier where it holds a 9.99% usage rate. Its key abilities are Quark Drive, which allow it to function as a versatile team member. Iron Moth is weak to Ground, Water, Psychic, Rock-type moves, so trainers should plan around these vulnerabilities.
Iron Moth can learn 52 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Fiery Dance, Sludge Wave, Substitute, Toxic Spikes. Standing at 1.2m tall and weighing 36kg, Iron Moth has been a fan favorite since its debut in the Paldea region games.