#477 Dusknoir

#477 Dusknoir

Height2.2 m(7'03")
Weight106.6 kg(235.0 lbs)
Gender50%50%
Gen 4

Dusknoir's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 45
231
Attack 100
236
Defense 135
306
Sp. Atk 65
166
Sp. Def 135
306
Speed 45
126
1371
Type Effectiveness

Dusknoir Abilities

Increases the PP cost of moves targetting the Pokémon by one.

FriskHidden

Reveals an opponent's held item upon entering battle.

View Dusknoir Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Dusknoir Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Fire Punchfirephysical75100Level 1The target is attacked with a fiery punch. This may also leave the target with a burn.
Ice Punchicephysical75100Level 1The target is attacked with an icy punch. This may also leave the target frozen.
Thunder Punchelectricphysical75100Level 1The target is attacked with an electrified punch. This may also leave the target with paralysis.
Bindnormalphysical1585Level 1A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
Leernormalstatus100Level 1The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
Disablenormalstatus100Level 1For four turns, the target will be unable to use whichever move it last used.
Astonishghostphysical30100Level 1The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
Shadow Punchghostphysical60Level 1The user throws a punch from the shadows. This attack never misses.
GravitypsychicstatusLevel 1Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Shadow Sneakghostphysical40100Level 1The user extends its shadow and attacks the target from behind. This move always goes first.
Confuse Rayghoststatus100Level 12The target is exposed to a sinister ray that causes confusion.
Night Shadeghostspecial100Level 16The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Paybackdarkphysical50100Level 20The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Will O Wispfirestatus85Level 24The user shoots a sinister flame at the target to inflict a burn.
Mean LooknormalstatusLevel 28The user pins the target with a dark, arresting look. The target becomes unable to flee.
Hexghostspecial65100Level 32This relentless attack does massive damage to a target affected by status conditions.
CurseghoststatusLevel 36A move that has different effects depending on whether the user is a Ghost type or not.
Shadow Ballghostspecial80100Level 42The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Future Sightpsychicspecial120100Level 48Two turns after this move is used, a hunk of psychic energy attacks the target.
Destiny BondghoststatusLevel 54If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Blizzardicespecial11070TMA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Body Slamnormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick Breakfightingphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Calm MindpsychicstatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Charge Beamelectricspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Dark Pulsedarkspecial80100TMThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Earthquakegroundphysical100100TMThe user sets off an earthquake that strikes every Pokémon around it.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Flingdarkphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blastfightingspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Focus Punchfightingphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impactnormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Hard Presssteelphysical0100TMThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Hyper Beamnormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Ice Beamicespecial90100TMThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Windicespecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
ImprisonpsychicstatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
Leech Lifebugphysical80100TMThe user drains the target's blood. The user's HP is restored by up to half the damage taken by the target.
MetronomenormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
Phantom Forceghostphysical90100TMThe user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Poltergeistghostphysical11090TMThe user attacks by controlling the target's item. This move fails if the target isn't holding an item.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych UpnormalstatusTMThe user hypnotizes itself into copying any stat change made by the target.
Psychicpsychicspecial90100TMThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Sliderockphysical7590TMLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Tombrockphysical6095TMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Skill SwappsychicstatusTMThe user employs its psychic power to exchange Abilities with the target.
Skitter Smackbugphysical7090TMThe user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Spiteghoststatus100TMThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Tauntdarkstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thiefdarkphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Trickpsychicstatus100TMThe user catches the target off guard and swaps the target's held item with its own.
Trick RoompsychicstatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
HazeicestatusEggThe user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Mementodarkstatus100EggThe user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
Pain SplitnormalstatusEggThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.

Dusknoir Sprites

Pokedex Entries
Diamond

The antenna on its head captures radio waves from the world of spirits that command it to take people there.

Platinum

It is said to take lost spirits into its pliant body and guide them home.

HeartGold

This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.

Sword

At the bidding of transmissions from the spirit world, it steals people and Pokémon away. No one knows whether it has a will of its own.

Shield

With the mouth on its belly, Dusknoir swallows its target whole. The soul is the only thing eaten— Dusknoir disgorges the body before departing.

In Other Languages

Dusknoir's Japanese name is Yonoir (ヨノワール). Here are all the official names for Dusknoir across different languages:

JapaneseヨノワールYonoir
Korean야느와르몽
Chinese (Traditional)黑夜魔靈
FrenchNoctunoir
GermanZwirrfinst
SpanishDusknoir
ItalianDusknoir
Chinese (Simplified)黑夜魔灵

Dusknoir Breeding

Egg Groups
Hatch Time6,400 steps(25 cycles)
Gender DifferencesNone
Misc Data
Catch Rate45
Base Friendship35
Growth RateFast
Base Experience236

How to Get Dusknoir

Dusknoir is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Dusknoir in every game where it is available:

FAQ

About Dusknoir

Dusknoir is a Ghost-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 525, Dusknoir is classified as a Gripper Pokémon and is part of the Duskull → Dusclops → Dusknoir evolution line.

In competitive play, Dusknoir is placed in the ZU tier where it holds a 5.95% usage rate. Its key abilities are Pressure and Frisk, which allow it to function as a versatile team member. Dusknoir is weak to Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.

Dusknoir can learn 103 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Poltergeist, Shadow Sneak, Leech Life, Earthquake. Standing at 2.2m tall and weighing 106.6kg, Dusknoir has been a fan favorite since its debut in the Sinnoh region games.