#026 Alolan Raichu

#026 Alolan Raichu

Height0.7 m(2'04")
Weight21 kg(46.3 lbs)
Gender50%50%
Gen 7

Alolan Raichu's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 60
261
Attack 85
206
Defense 50
136
Sp. Atk 95
226
Sp. Def 85
206
Speed 110
256
1291
Type Effectiveness

Alolan Raichu Abilities

Doubles the Pokémon's Speed stat on Electric Terrain.

View Alolan Raichu Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Alolan Raichu Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Psychicpsychicspecial90100Level UpThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Tail Whipnormalstatus100Level Up 1The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Growlnormalstatus100Level Up 1The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Thunder Shockelectricspecial40100Level Up 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Thunder Waveelectricstatus90Level Up 1The user launches a weak jolt of electricity that paralyzes the target.
Thunderelectricspecial11070Level Up 1A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
AgilitypsychicstatusLevel Up 1The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Quick Attacknormalphysical40100Level Up 1The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Double TeamnormalstatusLevel Up 1By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Light ScreenpsychicstatusLevel Up 1A wondrous wall of light is put up to reduce damage from special moves for five turns.
Sweet Kissfairystatus75Level Up 1The user kisses the target with a sweet, angelic cuteness that causes confusion.
Charmfairystatus100Level Up 1The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Sparkelectricphysical65100Level Up 1The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Iron Tailsteelphysical10075Level Up 1The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Feintnormalphysical30100Level Up 1This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Nasty PlotdarkstatusLevel Up 1The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Dischargeelectricspecial80100Level Up 1The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Electro Ballelectricspecial100Level Up 1The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Play NicenormalstatusLevel Up 1The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Nuzzleelectricphysical20100Level Up 1The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Thunderboltelectricspecial90100Level Up 5The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Alluring Voicefairyspecial80100TM/HMThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
Body Slamnormalphysical85100TM/HMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick Breakfightingphysical75100TM/HMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Calm MindpsychicstatusTM/HMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
ChargeelectricstatusTM/HMThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Charge Beamelectricspecial5090TM/HMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Diggroundphysical80100TM/HMThe user burrows into the ground on the first turn, then attacks on the next turn.
Draining Kissfairyspecial50100TM/HMThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
Eerie Impulseelectricstatus100TM/HMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric TerrainelectricstatusTM/HMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electrowebelectricspecial5595TM/HMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Encorenormalstatus100TM/HMThe user compels the target to keep using the move it encored for three turns.
Endeavornormalphysical100TM/HMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
EndurenormalstatusTM/HMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Expanding Forcepsychicspecial80100TM/HMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facadenormalphysical70100TM/HMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Flingdarkphysical100TM/HMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blastfightingspecial12070TM/HMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Focus Punchfightingphysical150100TM/HMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impactnormalphysical15090TM/HMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Grass Knotgrassspecial100TM/HMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Helping HandnormalstatusTM/HMThe user assists an ally by boosting the power of that ally's attack.
Hyper Beamnormalspecial15090TM/HMThe target is attacked with a powerful beam. The user can't move on the next turn.
Knock Offdarkphysical65100TM/HMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Play Roughfairyphysical9090TM/HMThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
ProtectnormalstatusTM/HMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psychic Noisepsychicspecial75100TM/HMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Psychic TerrainpsychicstatusTM/HMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psyshockpsychicspecial80100TM/HMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
Rain DancewaterstatusTM/HMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflectpsychicstatusTM/HMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestpsychicstatusTM/HMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Reversalfightingphysical100TM/HMAn all-out attack that becomes more powerful the less HP the user has.
Skill SwappsychicstatusTM/HMThe user employs its psychic power to exchange Abilities with the target.
Sleep TalknormalstatusTM/HMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stored Powerpsychicspecial20100TM/HMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
SubstitutenormalstatusTM/HMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Surfwaterspecial90100TM/HMThe user attacks everything around it by swamping its surroundings with a giant wave.
Swiftnormalspecial60TM/HMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Downnormalphysical9085TM/HMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blastnormalspecial80100TM/HMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thiefdarkphysical60100TM/HMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunder Punchelectricphysical75100TM/HMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Trailblazegrassphysical50100TM/HMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Upper Handfightingphysical65100TM/HMThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Volt Switchelectricspecial70100TM/HMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild Chargeelectricphysical90100TM/HMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Pokedex Entries
Sword

Its long tail serves as a ground to protect itself from its own high-voltage power.

Red

Its long tail serves as a ground to protect itself from its own high voltage power.

Yellow

When electricity builds up inside its body, it becomes feisty. It also glows in the dark.

Gold

When its electric­ ity builds, its muscles are stimu­ lated, and it be­ comes more aggres­ sive than usual.

Silver

If the electric pouches in its cheeks become fully charged, both ears will stand straight up.

In Other Languages

Alolan Raichu's Japanese name is Raichu (ライチュウ). Here are all the official names for Alolan Raichu across different languages:

JapaneseライチュウRaichu
Korean라이츄
Chinese (Traditional)雷丘
FrenchRaichu
GermanRaichu
SpanishRaichu
ItalianRaichu
Chinese (Simplified)雷丘

Alolan Raichu Breeding

Egg Groups
Hatch Time2,560 steps(10 cycles)
Gender DifferencesNone
Misc Data
Catch Rate75
Base Friendship70
Growth RateMedium
Base Experience243

How to Get Alolan Raichu

Alolan Raichu is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Alolan Raichu in every game where it is available:

GameMethodLocationDetails
VariousWildAlolan FormForm Change
FAQ

About Alolan Raichu

Alolan Raichu is a Electric/Psychic-type Pokemon introduced in Generation 7. With a Base Stat Total (BST) of 485, Alolan Raichu is classified as a Mouse Pokémon and is part of the Pichu → Pikachu → Raichu → Alolan Raichu evolution line.

In competitive play, Alolan Raichu is placed in the NatDex Monotype tier where it holds a 2.31% usage rate. Its key abilities are Surge Surfer, which allow it to function as a versatile team member. Alolan Raichu is weak to Ground, Bug, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.

Alolan Raichu can learn 101 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Rising Voltage, Psyshock, Focus Blast, Nasty Plot. Standing at 0.7m tall and weighing 21kg, Alolan Raichu has been a fan favorite since its debut in the Alola region games.