Cresselia Evolution
Cresselia Abilities
Evades Ground moves.
Cresselia Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Confusion | psychic | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Double Team | normal | status | – | – | Level 1 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Mist | ice | status | – | – | Level 6 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Aurora Beam | ice | special | 65 | 100 | Level 12 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
| Psybeam | psychic | special | 65 | 100 | Level 18 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Ally Switch | psychic | status | – | – | Level 24 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Slash | normal | physical | 70 | 100 | Level 30 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Psycho Cut | psychic | physical | 70 | 100 | Level 36 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Moonlight | fairy | status | – | – | Level 42 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Safeguard | normal | status | – | – | Level 48 | The user creates a protective field that prevents status conditions for five turns. |
| Psychic | psychic | special | 90 | 100 | Level 54 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Moonblast | fairy | special | 95 | 100 | Level 60 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
| Future Sight | psychic | special | 120 | 100 | Level 66 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Lunar Dance | psychic | status | – | – | Level 72 | The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured. |
| Lunar Blessing | psychic | status | 0 | – | Level 72 | The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Confuse Ray | ghost | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Expanding Force | psychic | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravity | psychic | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Power Gem | rock | special | 80 | 100 | TM | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic Terrain | psychic | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psyshock | psychic | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Cresselia Sprites
Shiny particles are released from its wings like a veil. It is said to represent the crescent moon.
On nights around the quarter moon, the aurora from its tail extends and undulates beautifully.
Those who sleep holding CRESSELIA’s feather are assured of joyful dreams. It is said to represent the crescent moon.
Those who sleep holding Cresselia’s feather are assured of joyful dreams. It is said to represent the crescent moon.
Cresselia is reminiscent of the crescent moon. It leaves a brilliant line of light in its wake as it flies across the night sky. I daresay it resembles the heavenly maiden who created the Milky Way.
Cresselia's Japanese name is Crecelia (クレセリア). Here are all the official names for Cresselia across different languages:
Cresselia Breeding
How to Get Cresselia
Cresselia is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Cresselia in every game where it is available:
About Cresselia
Cresselia is a Psychic-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 580, Cresselia is classified as a Lunar Pokémon and is part of the Cresselia evolution line.
In competitive play, Cresselia is placed in the Doubles OU tier where it holds a 10.45% usage rate. Its key abilities are Levitate, which allow it to function as a versatile team member with valuable Ground immunity. Cresselia is weak to Bug, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Cresselia can learn 82 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Lunar Blessing, Trick Room, Light Screen, Thunderbolt. Standing at 1.5m tall and weighing 85.6kg, Cresselia has been a fan favorite since its debut in the Sinnoh region games.