Pachirisu Evolution
Pachirisu Abilities
Ensures success fleeing from wild battles.
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Absorbs Electric moves, healing for 1/4 max HP.
Pachirisu Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Growl | normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Thunder Shock | electric | special | 40 | 100 | Level 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Quick Attack | normal | physical | 40 | 100 | Level 5 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Charm | fairy | status | – | 100 | Level 9 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Spark | electric | physical | 65 | 100 | Level 13 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Endure | normal | status | – | – | Level 17 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Nuzzle | electric | physical | 20 | 100 | Level 19 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Swift | normal | special | 60 | – | Level 21 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Electro Ball | electric | special | – | 100 | Level 25 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Sweet Kiss | fairy | status | – | 75 | Level 29 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Thunder Wave | electric | status | – | 90 | Level 33 | The user launches a weak jolt of electricity that paralyzes the target. |
| Super Fang | normal | physical | – | 90 | Level 37 | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Discharge | electric | special | 80 | 100 | Level 41 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Last Resort | normal | physical | 140 | 100 | Level 45 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Thunder | electric | special | 110 | 70 | Level 49 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Agility | psychic | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Alluring Voice | fairy | special | 80 | 100 | TM | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Eerie Impulse | electric | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electric Terrain | electric | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electroweb | electric | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Encore | normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gunk Shot | poison | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Play Rough | fairy | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Seed Bomb | grass | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder Fang | electric | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Uproar | normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Volt Switch | electric | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Wild Charge | electric | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Baby Doll Eyes | fairy | status | – | 100 | Egg | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Bite | dark | physical | 60 | 100 | Egg | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Charge | electric | status | – | – | Egg | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Covet | normal | physical | 60 | 100 | Egg | The user endearingly approaches the target, then steals the target's held item. |
| Defense Curl | normal | status | – | – | Egg | The user curls up and boosts its Defense stat. |
| Fake Tears | dark | status | – | 100 | Egg | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Flail | normal | physical | – | 100 | Egg | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Flatter | dark | status | – | 100 | Egg | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. |
| Follow Me | normal | status | – | – | Egg | The user draws attention to itself, making all opposing Pokémon take aim only at the user. |
| Rollout | rock | physical | 30 | 90 | Egg | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Tail Whip | normal | status | – | 100 | Egg | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
Pachirisu Sprites
It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.
It makes electricity with pouches in its cheeks and shoots charges from its tail. It lives atop trees.
A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.
It’s one of the kinds of Pokémon with electric cheek pouches. It shoots charges from its tail.
A species related to the Pikachu line. Though Pachirisu is a calm Pokémon, it still presents a danger should one touch its electrified tail or cheeks.
Pachirisu's Japanese name is Pachirisu (パチリス). Here are all the official names for Pachirisu across different languages:
Pachirisu Breeding
How to Get Pachirisu
Pachirisu can be encountered in the wild across multiple Pokemon games. Here is how to obtain Pachirisu in every game where it is available:
About Pachirisu
Pachirisu is a Electric-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 405, Pachirisu is classified as a EleSquirrel Pokémon and is part of the Pachirisu evolution line.
In competitive play, Pachirisu is placed in the VGC tier where it holds a 0.06% usage rate. Its key abilities are Run Away and Pickup and Volt Absorb, which allow it to function as a versatile team member. Pachirisu is weak to Ground-type moves, so trainers should plan around these vulnerabilities.
Pachirisu can learn 91 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Follow Me, Nuzzle, Super Fang, Protect. Standing at 0.4m tall and weighing 3.9kg, Pachirisu has been a fan favorite since its debut in the Sinnoh region games.