Hisuian Lilligant Evolution
Hisuian Lilligant Abilities
Boosts the Pokémon's Speed stat in harsh sunlight.
Boosts the Pokémon's Attack stat but lowers its accuracy.
Prevents status conditions in harsh sunlight.
Hisuian Lilligant Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Victory Dance | fighting | status | 0 | – | Level Up | The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats. |
| Mega Kick | normal | physical | 120 | 75 | Level Up 1 | The target is attacked by a kick launched with muscle-packed power. |
| Absorb | grass | special | 20 | 100 | Level Up 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Mega Drain | grass | special | 40 | 100 | Level Up 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Leech Seed | grass | status | – | 90 | Level Up 1 | A seed is planted on the target. It steals some HP from the target every turn. |
| Growth | normal | status | – | – | Level Up 1 | The user's body grows all at once, boosting the Attack and Sp. Atk stats. |
| Stun Spore | grass | status | – | 75 | Level Up 1 | The user scatters a cloud of numbing powder that paralyzes the target. |
| Sleep Powder | grass | status | – | 75 | Level Up 1 | The user scatters a cloud of soporific dust that puts the target to sleep. |
| Giga Drain | grass | special | 75 | 100 | Level Up 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Synthesis | grass | status | – | – | Level Up 1 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Sunny Day | fire | status | – | – | Level Up 1 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Helping Hand | normal | status | – | – | Level Up 1 | The user assists an ally by boosting the power of that ally's attack. |
| Teeter Dance | normal | status | – | 100 | Level Up 1 | The user performs a wobbly dance that confuses every Pokémon around it. |
| Magical Leaf | grass | special | 60 | – | Level Up 1 | The user scatters curious leaves that chase the target. This attack never misses. |
| Leaf Blade | grass | physical | 90 | 100 | Level Up 1 | The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. |
| Energy Ball | grass | special | 90 | 100 | Level Up 1 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Defog | flying | status | – | – | Level Up 1 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
| Leaf Storm | grass | special | 130 | 90 | Level Up 1 | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Entrainment | normal | status | – | 100 | Level Up 1 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| After You | normal | status | – | – | Level Up 1 | The user helps the target and makes it use its move right after the user. |
| Petal Blizzard | grass | physical | 90 | 100 | Level Up 1 | The user stirs up a violent petal blizzard and damages everything around it. |
| Solar Blade | grass | physical | 125 | 100 | Level Up 1 | The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
| Axe Kick | fighting | physical | 120 | 90 | Level Up 5 | The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead. |
| Acrobatics | flying | physical | 55 | 100 | TM/HM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aerial Ace | flying | physical | 60 | – | TM/HM | The user confounds the target with speed, then slashes. This attack never misses. |
| Air Slash | flying | special | 75 | 95 | TM/HM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Brick Break | fighting | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bullet Seed | grass | physical | 25 | 100 | TM/HM | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Charm | fairy | status | – | 100 | TM/HM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Close Combat | fighting | physical | 120 | 100 | TM/HM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Coaching | fighting | status | – | – | TM/HM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Encore | normal | status | – | 100 | TM/HM | The user compels the target to keep using the move it encored for three turns. |
| Endure | normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grassy Glide | grass | physical | 55 | 100 | TM/HM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Grassy Terrain | grass | status | – | – | TM/HM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Hurricane | flying | special | 110 | 70 | TM/HM | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Hyper Beam | normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Spinner | ice | physical | 80 | 100 | TM/HM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Low Kick | fighting | physical | – | 100 | TM/HM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM/HM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metronome | normal | status | – | – | TM/HM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Poison Jab | poison | physical | 80 | 100 | TM/HM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Pollen Puff | bug | special | 90 | 100 | TM/HM | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
| Protect | normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM/HM | The user hypnotizes itself into copying any stat change made by the target. |
| Rain Dance | water | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Seed Bomb | grass | physical | 80 | 100 | TM/HM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solar Beam | grass | special | 120 | 100 | TM/HM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swords Dance | normal | status | – | – | TM/HM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trailblaze | grass | physical | 50 | 100 | TM/HM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Triple Axel | ice | physical | 20 | 90 | TM/HM | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Upper Hand | fighting | physical | 65 | 100 | TM/HM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Vacuum Wave | fighting | special | 40 | 100 | TM/HM | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Weather Ball | normal | special | 50 | 100 | TM/HM | This move's type and power change depending on the weather at the time the move is used. |
Even veteran Trainers face a challenge in getting its beautiful flower to bloom. This Pokémon is popular with celebrities.
The fragrance of the garland on its head has a relaxing effect. It withers if a Trainer does not take good care of it.
The fragrance of the garland on its head has a relaxing effect, but taking care of it is very difficult.
No matter how much time and money is spent raising it, its flowers are the most beautiful when they bloom in the wild.
As soon as it finds a male to be its partner, the beautiful flower on its head darkens, droops, and withers away.
Hisuian Lilligant's Japanese name is Dredear (ドレディア). Here are all the official names for Hisuian Lilligant across different languages:
Hisuian Lilligant Breeding
How to Get Hisuian Lilligant
Hisuian Lilligant is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Hisuian Lilligant in every game where it is available:
About Hisuian Lilligant
Hisuian Lilligant is a Grass/Fighting-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 480, Hisuian Lilligant is classified as a Flowering Pokémon and is part of the Petilil → Lilligant → Hisuian Lilligant evolution line.
In competitive play, Hisuian Lilligant is placed in the Doubles OU tier where it holds a 3.26% usage rate. Its key abilities are Chlorophyll and Hustle and Leaf Guard, which allow it to function as both an offensive pivot and a sun sweeper. Hisuian Lilligant is weak to Flying, Fire, Ice, Poison, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.
Hisuian Lilligant can learn 70 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Close Combat, Sleep Powder, After You, Solar Blade. Standing at 1.2m tall and weighing 19.2kg, Hisuian Lilligant has been a fan favorite since its debut in the Galar region games.