Iron Jugulis Evolution
Iron Jugulis Abilities
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Iron Jugulis Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Focus Energy | normal | status | – | – | Level 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Tri Attack | normal | special | 80 | 100 | Level 1 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| Air Cutter | flying | special | 60 | 95 | Level 1 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Work Up | normal | status | – | – | Level 1 | The user is roused, and its Attack and Sp. Atk stats are boosted. |
| Electric Terrain | electric | status | – | – | Level 1 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Roar | normal | status | – | – | Level 7 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Assurance | dark | physical | 60 | 100 | Level 14 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Dragon Breath | dragon | special | 60 | 100 | Level 21 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Snarl | dark | special | 55 | 95 | Level 28 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Crunch | dark | physical | 80 | 100 | Level 35 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Hyper Voice | normal | special | 90 | 100 | Level 42 | The user attacks by letting loose a horribly loud, resounding cry. |
| Air Slash | flying | special | 75 | 95 | Level 56 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Knock Off | dark | physical | 65 | 100 | Level 63 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Dark Pulse | dark | special | 80 | 100 | Level 70 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Outrage | dragon | physical | 120 | 100 | Level 77 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Dragon Pulse | dragon | special | 85 | 100 | Level 84 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Hyper Beam | normal | special | 150 | 90 | Level 91 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Acrobatics | flying | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Dragon Cheer | dragon | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragon Tail | dragon | physical | 60 | 90 | TM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Dual Wingbeat | flying | physical | 40 | 90 | TM | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Fang | fire | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Flash Cannon | steel | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Fly | flying | physical | 90 | 95 | TM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Heat Wave | fire | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Hurricane | flying | special | 110 | 70 | TM | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Hydro Pump | water | special | 110 | 80 | TM | The target is blasted by a huge volume of water launched under great pressure. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Lash Out | dark | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Metal Sound | steel | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Meteor Beam | rock | special | 120 | 90 | TM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Tailwind | flying | status | – | – | TM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Throat Chop | dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Iron Jugulis Sprites
It resembles a certain Pokémon introduced in a paranormal magazine, described as the offspring of a Hydreigon that fell in love with a robot.
It’s possible that Iron Jugulis, an object described in an old book, may actually be this Pokémon.
Iron Jugulis's Japanese name is Tetsunokoube (テツノコウベ). Here are all the official names for Iron Jugulis across different languages:
Iron Jugulis Breeding
How to Get Iron Jugulis
Iron Jugulis is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Iron Jugulis in every game where it is available:
About Iron Jugulis
Iron Jugulis is a Dark/Flying-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 570, Iron Jugulis is classified as a Paradox Pokémon and is part of the Iron Jugulis evolution line.
In competitive play, Iron Jugulis is placed in the UU tier where it holds a 10.06% usage rate. Its key abilities are Quark Drive, which allow it to function as a versatile team member. Iron Jugulis is weak to Electric, Ice, Rock, Fairy-type moves, so trainers should plan around these vulnerabilities.
Iron Jugulis can learn 56 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Dark Pulse, Hurricane, Earth Power, Taunt. Standing at 1.3m tall and weighing 111kg, Iron Jugulis has been a fan favorite since its debut in the Paldea region games.