Whiscash Evolution
Whiscash Abilities
Prevents infatuation and protects against Captivate.
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Cures any major status ailment after each turn during rain.
Whiscash Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Thrash | normal | physical | 120 | 100 | Level 1 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Water Gun | water | special | 40 | 100 | Level 1 | The target is blasted with a forceful shot of water. |
| Rest | psychic | status | – | – | Level 1 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Snore | normal | special | 50 | 100 | Level 1 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Mud Slap | ground | special | 20 | 100 | Level 1 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Tickle | normal | status | – | 100 | Level 1 | The user tickles the target into laughing, lowering its Attack and Defense stats. |
| Zen Headbutt | psychic | physical | 80 | 90 | Level 1 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Belch | poison | special | 120 | 90 | Level 1 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
| Water Pulse | water | special | 60 | 100 | Level 12 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Amnesia | psychic | status | – | – | Level 18 | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Aqua Tail | water | physical | 90 | 90 | Level 24 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Muddy Water | water | special | 90 | 85 | Level 33 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Earthquake | ground | physical | 100 | 100 | Level 40 | The user sets off an earthquake that strikes every Pokémon around it. |
| Future Sight | psychic | special | 120 | 100 | Level 48 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Fissure | ground | physical | – | 30 | Level 56 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| Blizzard | ice | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Dragon Dance | dragon | status | – | – | TM | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hydro Pump | water | special | 110 | 80 | TM | The target is blasted by a huge volume of water launched under great pressure. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Liquidation | water | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Outrage | dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sand Tomb | ground | physical | 35 | 85 | TM | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Spikes | ground | status | – | – | TM | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Surf | water | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Waterfall | water | physical | 80 | 100 | TM | The user charges at the target and may make it flinch. |
| Weather Ball | normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Whirlpool | water | special | 35 | 85 | TM | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
Whiscash Sprites
WHISCASH is extremely territorial. Just one of these POKéMON will claim a large pond as its exclusive territory. If a foe approaches it, it thrashes about and triggers a massive earthquake.
If WHISCASH goes on a wild rampage, it sets off a quake-like tremor with a radius of over three miles. This POKéMON has the ability to predict real earthquakes.
Mysteriously, it can foretell earthquakes. In the daytime, it sleeps in mud at the bottom of a pond. When it awakens, it continually feeds throughout the night.
It makes its nest at the bottom of swamps. It will eat anything - if it is alive, WHISCASH will eat it.
It is very territorial. It repels foes by setting off tremors that extend over a three-mile radius.
Whiscash's Japanese name is Namazun (ナマズン). Here are all the official names for Whiscash across different languages:
Whiscash Breeding
How to Get Whiscash
Whiscash is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Whiscash in every game where it is available:
About Whiscash
Whiscash is a Water/Ground-type Pokemon introduced in Generation 3. With a Base Stat Total (BST) of 468, Whiscash is classified as a Whiskers Pokémon and is part of the Barboach → Whiscash evolution line.
In competitive play, Whiscash is placed in the ZU tier where it holds a 12.9% usage rate. Its key abilities are Oblivious and Anticipation and Hydration, which allow it to function as a versatile team member. Whiscash is weak to Grass-type moves, so trainers should plan around these vulnerabilities.
Whiscash can learn 81 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Stealth Rock, Surf, Spikes, Earthquake. Standing at 0.9m tall and weighing 23.6kg, Whiscash has been a fan favorite since its debut in the Hoenn region games.