Zekrom Evolution
Zekrom Abilities
Bypasses targets' abilities if they could hinder or prevent moves.
Zekrom Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Dragon Breath | dragon | special | 60 | 100 | Level 1 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Ancient Power | rock | special | 60 | 100 | Level 1 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Thunder Fang | electric | physical | 65 | 95 | Level 1 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Noble Roar | normal | status | – | 100 | Level 1 | Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats. |
| Slash | normal | physical | 70 | 100 | Level 8 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Crunch | dark | physical | 80 | 100 | Level 16 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Zen Headbutt | psychic | physical | 80 | 90 | Level 24 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Dragon Claw | dragon | physical | 80 | 100 | Level 32 | The user slashes the target with huge, sharp claws to inflict damage. |
| Thunderbolt | electric | special | 90 | 100 | Level 40 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Fusion Bolt | electric | physical | 100 | 100 | Level 48 | The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame. |
| Hyper Voice | normal | special | 90 | 100 | Level 56 | The user attacks by letting loose a horribly loud, resounding cry. |
| Thunder | electric | special | 110 | 70 | Level 64 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Imprison | psychic | status | – | – | Level 72 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Outrage | dragon | physical | 120 | 100 | Level 80 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Bolt Strike | electric | physical | 130 | 85 | Level 88 | The user surrounds itself with a great amount of electricity and charges the target. This may also leave the target with paralysis. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Breaking Swipe | dragon | physical | 60 | 100 | TM | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Charge | electric | status | – | – | TM | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Draco Meteor | dragon | special | 130 | 90 | TM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Dragon Cheer | dragon | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragon Dance | dragon | status | – | – | TM | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Dragon Pulse | dragon | special | 85 | 100 | TM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Dragon Tail | dragon | physical | 60 | 90 | TM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Dual Wingbeat | flying | physical | 40 | 90 | TM | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Electric Terrain | electric | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electro Ball | electric | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash Cannon | steel | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Fly | flying | physical | 90 | 95 | TM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Haze | ice | status | – | – | TM | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Scale Shot | dragon | physical | 25 | 90 | TM | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Shadow Claw | ghost | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Supercell Slam | electric | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tailwind | flying | status | – | – | TM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Volt Switch | electric | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Weather Ball | normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Wild Charge | electric | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Zekrom Sprites
Concealing itself in lightning clouds, it flies throughout the Unova region. It creates electricity in its tail.
This Pokémon appears in legends. In its tail, it has a giant generator that creates electricity.
This legendary Pokémon can scorch the world with lightning. It assists those who want to build an ideal world.
When the interior part of its tail spins like a motor, Zekrom can generate many bolts of lightning to blast its surroundings.
Mythology tells us that if people lose the righteousness in their hearts, their kingdoms will be razed by Zekrom’s lightning.
Zekrom's Japanese name is Zekrom (ゼクロム). Here are all the official names for Zekrom across different languages:
Zekrom Breeding
How to Get Zekrom
Zekrom is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Zekrom in every game where it is available:
About Zekrom
Zekrom is a Dragon/Electric-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 680, Zekrom is classified as a Deep Black Pokémon and is part of the Zekrom evolution line.
In competitive play, Zekrom is placed in the Ubers tier where it holds a 1.15% usage rate. Its key abilities are Teravolt, which allow it to function as a versatile team member. Zekrom is weak to Ice, Ground, Dragon, Fairy-type moves, so trainers should plan around these vulnerabilities.
Zekrom can learn 98 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Bolt Strike, Dragon Dance, Dragon Claw, Substitute. Standing at 2.9m tall and weighing 345kg, Zekrom has been a fan favorite since its debut in the Unova region games.