#332 Cacturne

#332 Cacturne

Height1.3 m(4'03")
Weight77.4 kg(170.6 lbs)
Gender50%50%
Gen 3

Cacturne's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 70
281
Attack 115
266
Defense 60
156
Sp. Atk 115
266
Sp. Def 60
156
Speed 55
146
1271
Type Effectiveness

Cacturne Abilities

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Absorbs Water moves, healing for 1/4 max HP.

View Cacturne Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Cacturne Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Poison Stingpoisonphysical15100Level 1The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target.
Leernormalstatus100Level 1The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
Absorbgrassspecial20100Level 1A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
GrowthnormalstatusLevel 1The user's body grows all at once, boosting the Attack and Sp. Atk stats.
Destiny BondghoststatusLevel 1If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Spiky ShieldgrassstatusLevel 1In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.
Leech Seedgrassstatus90Level 10A seed is planted on the target. It steals some HP from the target every turn.
Sand Attackgroundstatus100Level 13Sand is hurled in the target's face, lowering the target's accuracy.
Bullet Seedgrassphysical25100Level 16The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
Power Tripdarkphysical20100Level 19The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
IngraingrassstatusLevel 22The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
Paybackdarkphysical50100Level 26The user stores power, then attacks. This move's power is doubled if the user moves after the target.
SpikesgroundstatusLevel 30The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
Sucker Punchdarkphysical70100Level 35This move enables the user to attack first. This move fails if the target is not readying an attack.
Pin Missilebugphysical2595Level 38The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.
Energy Ballgrassspecial90100Level 44The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Cotton Sporegrassstatus100Level 49The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats.
SandstormrockstatusLevel 54A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Body Slamnormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick Breakfightingphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Bulldozegroundphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
CurseghoststatusTMA move that has different effects depending on whether the user is a Ghost type or not.
Dark Pulsedarkspecial80100TMThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Diggroundphysical80100TMThe user burrows into the ground on the first turn, then attacks on the next turn.
Drain Punchfightingphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Encorenormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
Endeavornormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Flingdarkphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blastfightingspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Focus Punchfightingphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Foul Playdarkphysical95100TMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Giga Draingrassspecial75100TMA nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
Giga Impactnormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Grass Knotgrassspecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Grassy Glidegrassphysical55100TMGliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Grassy TerraingrassstatusTMThe user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Hyper Beamnormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Knock Offdarkphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Lash Outdarkphysical75100TMThe user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Leaf Stormgrassspecial13090TMThe user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
Low Kickfightingphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Lungebugphysical80100TMThe user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
Magical Leafgrassspecial60TMThe user scatters curious leaves that chase the target. This attack never misses.
Nasty PlotdarkstatusTMThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Poison Jabpoisonphysical80100TMThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Scary Facenormalstatus100TMThe user frightens the target with a scary face to harshly lower its Speed stat.
Seed Bombgrassphysical80100TMThe user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Shadow Ballghostspecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skitter Smackbugphysical7090TMThe user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Solar Beamgrassspecial120100TMThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
Spiteghoststatus100TMThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stomping Tantrumgroundphysical75100TMDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Swords DancenormalstatusTMA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tauntdarkstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thiefdarkphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Throat Chopdarkphysical80100TMThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunder Punchelectricphysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Toxic SpikespoisonstatusTMThe user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Trailblazegrassphysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Venoshockpoisonspecial65100TMThe user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
Zen Headbuttpsychicphysical8090TMThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Cacturne Sprites

Pokedex Entries
Ruby

During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This POKéMON becomes active at night when the temperature drops.

Sapphire

If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The POKéMON are biding their time, waiting for the traveler to tire and become incapable of moving.

Emerald

After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night.

FireRed

It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.

Diamond

It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

In Other Languages

Cacturne's Japanese name is Noctus (ノクタス). Here are all the official names for Cacturne across different languages:

JapaneseノクタスNoctus
Korean밤선인
Chinese (Traditional)夢歌仙人掌
FrenchCacturne
GermanNoktuska
SpanishCacturne
ItalianCacturne
Chinese (Simplified)梦歌仙人掌

Cacturne Breeding

Egg Groups
Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate60
Base Friendship35
Growth RateMedium Slow
Base Experience166

How to Get Cacturne

Cacturne can be encountered in the wild across multiple Pokemon games. Here is how to obtain Cacturne in every game where it is available:

FAQ

About Cacturne

Cacturne is a Grass/Dark-type Pokemon introduced in Generation 3. With a Base Stat Total (BST) of 475, Cacturne is classified as a Scarecrow Pokémon and is part of the Cacnea → Cacturne evolution line.

In competitive play, Cacturne is placed in the ZU tier where it holds a 0.36% usage rate. Its key abilities are Sand Veil and Water Absorb, which allow it to function as a versatile team member. Cacturne is weak to Bug, Fire, Ice, Fighting, Poison, Flying, Fairy-type moves, so trainers should plan around these vulnerabilities.

Cacturne can learn 112 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Sucker Punch, Knock Off, Spikes, Swords Dance. Standing at 1.3m tall and weighing 77.4kg, Cacturne has been a fan favorite since its debut in the Hoenn region games.