Alolan Meowth Abilities
The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.
Powers up weak moves so the Pokémon can deal more damage with them.
The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
Alolan Meowth Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Growl | normal | status | – | 100 | Level Up 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Fake Out | normal | physical | 40 | 100 | Level Up 1 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Feint | normal | physical | 30 | 100 | Level Up 4 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Scratch | normal | physical | 40 | 100 | Level Up 8 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Pay Day | normal | physical | 40 | 100 | Level Up 12 | Coins are hurled at the target to inflict damage. Money is earned after the battle. |
| Bite | dark | physical | 60 | 100 | Level Up 16 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Taunt | dark | status | – | 100 | Level Up 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Assurance | dark | physical | 60 | 100 | Level Up 24 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Fury Swipes | normal | physical | 18 | 80 | Level Up 29 | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
| Screech | normal | status | – | 85 | Level Up 32 | An earsplitting screech harshly lowers the target's Defense stat. |
| Night Slash | dark | physical | 70 | 100 | Level Up 36 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Nasty Plot | dark | status | – | – | Level Up 40 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Play Rough | fairy | physical | 90 | 90 | Level Up 44 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Aerial Ace | flying | physical | 60 | – | TM/HM | The user confounds the target with speed, then slashes. This attack never misses. |
| Agility | psychic | status | – | – | TM/HM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Amnesia | psychic | status | – | – | TM/HM | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Body Slam | normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Charm | fairy | status | – | 100 | TM/HM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Chilling Water | water | special | 50 | 100 | TM/HM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Confuse Ray | ghost | status | – | 100 | TM/HM | The target is exposed to a sinister ray that causes confusion. |
| Curse | ghost | status | – | – | TM/HM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dark Pulse | dark | special | 80 | 100 | TM/HM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dig | ground | physical | 80 | 100 | TM/HM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM/HM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Endeavor | normal | physical | – | 100 | TM/HM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | dark | status | – | 100 | TM/HM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Foul Play | dark | physical | 95 | 100 | TM/HM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Gunk Shot | poison | physical | 120 | 80 | TM/HM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Helping Hand | normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Voice | normal | special | 90 | 100 | TM/HM | The user attacks by letting loose a horribly loud, resounding cry. |
| Icy Wind | ice | special | 55 | 95 | TM/HM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Knock Off | dark | physical | 65 | 100 | TM/HM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Lash Out | dark | physical | 75 | 100 | TM/HM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Metal Claw | steel | physical | 50 | 95 | TM/HM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Power Gem | rock | special | 80 | 100 | TM/HM | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Protect | normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM/HM | The user hypnotizes itself into copying any stat change made by the target. |
| Rain Dance | water | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Seed Bomb | grass | physical | 80 | 100 | TM/HM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Shadow Ball | ghost | special | 80 | 100 | TM/HM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Shadow Claw | ghost | physical | 70 | 100 | TM/HM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snarl | dark | special | 55 | 95 | TM/HM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Throat Chop | dark | physical | 80 | 100 | TM/HM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder | electric | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM/HM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trailblaze | grass | physical | 50 | 100 | TM/HM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| U Turn | bug | physical | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Covet | normal | physical | 60 | 100 | Egg Move | The user endearingly approaches the target, then steals the target's held item. |
| Flail | normal | physical | – | 100 | Egg Move | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Flatter | dark | status | – | 100 | Egg Move | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. |
| Hypnosis | psychic | status | – | 60 | Egg Move | The user employs hypnotic suggestion to make the target fall asleep. |
| Parting Shot | dark | status | – | 100 | Egg Move | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting. |
| Spite | ghost | status | – | 100 | Egg Move | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
It washes its face regularly to keep the coin on its forehead spotless. It doesn’t get along with Galarian Meowth.
Adores circular objects. Wanders the streets on a nightly basis to look for dropped loose change.
Appears to be more active at night. It loves round and shiny things. It can't stop from picking them up.
It is fascinated by round objects. It can't stop playing with them until it tires and falls asleep.
It loves anything that shines. It especially adores coins that it picks up and se cretly hoards.
Alolan Meowth's Japanese name is Nyarth (ニャース). Here are all the official names for Alolan Meowth across different languages:
Alolan Meowth Breeding
How to Get Alolan Meowth
Alolan Meowth is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Alolan Meowth in every game where it is available:
About Alolan Meowth
Alolan Meowth is a Dark-type Pokemon introduced in Generation 7. With a Base Stat Total (BST) of 290, Alolan Meowth is classified as a Scratch Cat Pokémon and is part of the Meowth → Persian → Perrserker → Alolan Meowth → Galarian Meowth evolution line.
In competitive play, Alolan Meowth is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Pickup and Technician and Rattled, which allow it to function as a versatile team member. Alolan Meowth is weak to Fighting, Bug, Fairy-type moves, so trainers should plan around these vulnerabilities.
Alolan Meowth can learn 94 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.4m tall and weighing 4.2kg, Alolan Meowth has been a fan favorite since its debut in the Alola region games.