Alolan Exeggutor Evolution
Alolan Exeggutor Abilities
Alolan Exeggutor Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Dragon Hammer | dragon | physical | 90 | 100 | Level Up | The user wields its body like a hammer to attack the target and inflict damage. |
| Absorb | grass | special | 20 | 100 | Level Up 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Mega Drain | grass | special | 40 | 100 | Level Up 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Leech Seed | grass | status | – | 90 | Level Up 1 | A seed is planted on the target. It steals some HP from the target every turn. |
| Solar Beam | grass | special | 120 | 100 | Level Up 1 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Confusion | psychic | special | 50 | 100 | Level Up 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Hypnosis | psychic | status | – | 60 | Level Up 1 | The user employs hypnotic suggestion to make the target fall asleep. |
| Reflect | psychic | status | – | – | Level Up 1 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Giga Drain | grass | special | 75 | 100 | Level Up 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Synthesis | grass | status | – | – | Level Up 1 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Uproar | normal | special | 90 | 100 | Level Up 1 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Extrasensory | psychic | special | 80 | 100 | Level Up 1 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Bullet Seed | grass | physical | 25 | 100 | Level Up 1 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Worry Seed | grass | status | – | 100 | Level Up 1 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| Seed Bomb | grass | physical | 80 | 100 | Level Up 1 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Leaf Storm | grass | special | 130 | 90 | Level Up 1 | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Wood Hammer | grass | physical | 120 | 100 | Level Up 1 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| Psyshock | psychic | special | 80 | 100 | Level Up 1 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Body Slam | normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Breaking Swipe | dragon | physical | 60 | 100 | TM/HM | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Brick Break | fighting | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulldoze | ground | physical | 60 | 100 | TM/HM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Calm Mind | psychic | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Curse | ghost | status | – | – | TM/HM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Double Edge | normal | physical | 120 | 100 | TM/HM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Draco Meteor | dragon | special | 130 | 90 | TM/HM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Dragon Cheer | dragon | status | 0 | 0 | TM/HM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragon Pulse | dragon | special | 85 | 100 | TM/HM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Dragon Tail | dragon | physical | 60 | 90 | TM/HM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Earthquake | ground | physical | 100 | 100 | TM/HM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM/HM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flamethrower | fire | special | 90 | 100 | TM/HM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Giga Impact | normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grassy Glide | grass | physical | 55 | 100 | TM/HM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Grassy Terrain | grass | status | – | – | TM/HM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Gravity | psychic | status | – | – | TM/HM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Helping Hand | normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Imprison | psychic | status | – | – | TM/HM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Iron Head | steel | physical | 80 | 100 | TM/HM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Knock Off | dark | physical | 65 | 100 | TM/HM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Light Screen | psychic | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Low Kick | fighting | physical | – | 100 | TM/HM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Magical Leaf | grass | special | 60 | – | TM/HM | The user scatters curious leaves that chase the target. This attack never misses. |
| Outrage | dragon | physical | 120 | 100 | TM/HM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Protect | normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psybeam | psychic | special | 65 | 100 | TM/HM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psych Up | normal | status | – | – | TM/HM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | psychic | special | 90 | 100 | TM/HM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psychic Noise | psychic | special | 75 | 100 | TM/HM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psychic Terrain | psychic | status | – | – | TM/HM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Skill Swap | psychic | status | – | – | TM/HM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Bomb | poison | special | 90 | 100 | TM/HM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM/HM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Stored Power | psychic | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swords Dance | normal | status | – | – | TM/HM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Trailblaze | grass | physical | 50 | 100 | TM/HM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Trick | psychic | status | – | 100 | TM/HM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM/HM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Legend has it that on rare occasions, one of its heads will drop off and continue on as an EXEGGCUTE.
Its cries are very noisy. This is because each of the 3 heads thinks about whatever it likes.
Its three heads think independent ly. However, they are friendly and never appear to squabble.
If a head drops off, it emits a telepathic call in search of others to form an EXEGGCUTE cluster.
Living in a good environment makes it grow lots of heads. A head that drops off becomes an EXEGGCUTE.
Alolan Exeggutor's Japanese name is Nassy (ナッシー). Here are all the official names for Alolan Exeggutor across different languages:
Alolan Exeggutor Breeding
How to Get Alolan Exeggutor
Alolan Exeggutor is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Alolan Exeggutor in every game where it is available:
About Alolan Exeggutor
Alolan Exeggutor is a Grass/Dragon-type Pokemon introduced in Generation 7. With a Base Stat Total (BST) of 530, Alolan Exeggutor is classified as a Coconut Pokémon and is part of the Exeggcute → Exeggutor → Alolan Exeggutor evolution line.
In competitive play, Alolan Exeggutor is placed in the ZU tier where it holds a 2.06% usage rate. Its key abilities are Frisk and Harvest, which allow it to function as a versatile team member. Alolan Exeggutor is weak to Ice, Poison, Flying, Bug, Dragon, Fairy-type moves, so trainers should plan around these vulnerabilities.
Alolan Exeggutor can learn 98 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Flamethrower, Draco Meteor, Trick Room, Leaf Storm. Standing at 10.9m tall and weighing 415.6kg, Alolan Exeggutor has been a fan favorite since its debut in the Alola region games.