Bruxish Evolution
Bruxish Abilities
Opposing Pokémon cannot use priority attacks.
Strengthens biting moves to 1.5× their power.
Lowers incoming non-damaging moves' base accuracy to exactly 50%.
Bruxish Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Water Gun | water | special | 40 | 100 | Level 1 | The target is blasted with a forceful shot of water. |
| Astonish | ghost | physical | 30 | 100 | Level 4 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Confusion | psychic | special | 50 | 100 | Level 9 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Bite | dark | physical | 60 | 100 | Level 12 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Aqua Jet | water | physical | 40 | 100 | Level 17 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Disable | normal | status | – | 100 | Level 20 | For four turns, the target will be unable to use whichever move it last used. |
| Psyshock | psychic | special | 80 | 100 | Level 25 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Crunch | dark | physical | 80 | 100 | Level 28 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Aqua Tail | water | physical | 90 | 90 | Level 33 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Screech | normal | status | – | 85 | Level 36 | An earsplitting screech harshly lowers the target's Defense stat. |
| Psychic Fangs | psychic | physical | 85 | 100 | Level 41 | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Wave Crash | water | physical | 120 | 100 | Level 44 | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. |
| Agility | psychic | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Blizzard | ice | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Bulk Up | fighting | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Expanding Force | psychic | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flip Turn | water | physical | 60 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hydro Pump | water | special | 110 | 80 | TM | The target is blasted by a huge volume of water launched under great pressure. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Liquidation | water | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Pain Split | normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psychic Noise | psychic | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psychic Terrain | psychic | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | water | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Venoshock | poison | special | 65 | 100 | TM | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| Waterfall | water | physical | 80 | 100 | TM | The user charges at the target and may make it flinch. |
| Whirlpool | water | special | 35 | 85 | TM | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Ice Fang | ice | physical | 65 | 95 | Egg | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Poison Fang | poison | physical | 50 | 100 | Egg | The user bites the target with toxic fangs. This may also leave the target badly poisoned. |
| Super Fang | normal | physical | – | 90 | Egg | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Water Pulse | water | special | 60 | 100 | Egg | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Bruxish Sprites
When it unleashes its psychic power from the protuberance on its head, the grating sound of grinding teeth echoes through the area.
It stuns its prey with psychokinesis and then grinds them to mush with its strong teeth. Even Shellder’s shell is no match for it.
It burrows beneath the sand, radiating psychic power from the protuberance on its head. It waits for prey as it surveys the area.
Its skin is thick enough to fend off Mareanie’s spikes. With its robust teeth, Bruxish crunches up the spikes and eats them.
Bruxish's Japanese name is Hagigishiri (ハギギシリ). Here are all the official names for Bruxish across different languages:
Bruxish Breeding
How to Get Bruxish
Bruxish is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Bruxish in every game where it is available:
About Bruxish
Bruxish is a Water/Psychic-type Pokemon introduced in Generation 7. With a Base Stat Total (BST) of 475, Bruxish is classified as a Gnash Teeth Pokémon and is part of the Bruxish evolution line.
In competitive play, Bruxish is placed in the PU tier where it holds a 8.04% usage rate. Its key abilities are Dazzling and Strong Jaw and Wonder Skin, which allow it to function as a versatile team member. Bruxish is weak to Electric, Grass, Bug, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Bruxish can learn 84 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Psychic Fangs, Wave Crash, Flip Turn, Aqua Jet. Standing at 0.9m tall and weighing 19kg, Bruxish has been a fan favorite since its debut in the Alola region games.