Ampharos Evolution
Ampharos Abilities
Ampharos Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Fire Punch | fire | physical | 75 | 100 | Level 1 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Thunder Punch | electric | physical | 75 | 100 | Level 1 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Growl | normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Thunder Shock | electric | special | 40 | 100 | Level 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | Level 1 | The user launches a weak jolt of electricity that paralyzes the target. |
| Zap Cannon | electric | special | 120 | 50 | Level 1 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Dragon Pulse | dragon | special | 85 | 100 | Level 1 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Magnetic Flux | electric | status | – | – | Level 1 | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. |
| Cotton Spore | grass | status | – | 100 | Level 11 | The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats. |
| Charge | electric | status | – | – | Level 16 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Take Down | normal | physical | 90 | 85 | Level 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Electro Ball | electric | special | – | 100 | Level 25 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Confuse Ray | ghost | status | – | 100 | Level 29 | The target is exposed to a sinister ray that causes confusion. |
| Power Gem | rock | special | 80 | 100 | Level 35 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Discharge | electric | special | 80 | 100 | Level 40 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Cotton Guard | grass | status | – | – | Level 46 | The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat. |
| Dazzling Gleam | fairy | special | 80 | 100 | Level 51 | The user damages opposing Pokémon by emitting a powerful flash. |
| Light Screen | psychic | status | – | – | Level 57 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Thunder | electric | special | 110 | 70 | Level 62 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Agility | psychic | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Breaking Swipe | dragon | physical | 60 | 100 | TM | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Dragon Cheer | dragon | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragon Tail | dragon | physical | 60 | 90 | TM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Eerie Impulse | electric | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electric Terrain | electric | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electroweb | electric | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Punch | ice | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Meteor Beam | rock | special | 120 | 90 | TM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Outrage | dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Supercell Slam | electric | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Volt Switch | electric | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Wild Charge | electric | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Ampharos Sprites
The tail's tip shines brightly and can be seen from far away. It acts as a beacon for lost people.
The bright light on its tail can be seen far away. It has been treasured since ancient times as a beacon.
When it gets dark, the light from its bright, shiny tail can be seen from far away on the ocean's surface.
AMPHAROS gives off so much light that it can be seen even from space. People in the old days used the light of this POKéMON to send signals back and forth with others far away.
It gives off so much light that it can be seen even from space. People in the old days used its light to send signals back and forth with others far away.
Ampharos's Japanese name is Denryu (デンリュウ). Here are all the official names for Ampharos across different languages:
Ampharos Breeding
How to Get Ampharos
Ampharos is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Ampharos in every game where it is available:
About Ampharos
Ampharos is a Electric-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 510, Ampharos is classified as a Light Pokémon and is part of the Mareep → Flaaffy → Ampharos evolution line.
In competitive play, Ampharos is placed in the ZU tier where it holds a 0.41% usage rate. Its key abilities are Static and Plus, which allow it to function as a versatile team member. Ampharos is weak to Ground-type moves, so trainers should plan around these vulnerabilities.
Ampharos can learn 100 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Tera Blast, Thunderbolt, Meteor Beam, Volt Switch. Standing at 1.4m tall and weighing 61.5kg, Ampharos has been a fan favorite since its debut in the Johto region games.