Palafin (Hero) Evolution
Palafin (Hero) Abilities
The Pokémon transforms into its Hero Form when it switches out.
Palafin (Hero) Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Flip Turn | water | physical | 60 | 100 | Level Up | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Supersonic | normal | status | – | 55 | Level Up 1 | The user generates odd sound waves from its body that confuse the target. |
| Water Gun | water | special | 40 | 100 | Level Up 1 | The target is blasted with a forceful shot of water. |
| Jet Punch | water | physical | 60 | 100 | Level Up 1 | The user summons a torrent around its fist and punches at blinding speed. This move always goes first. |
| Astonish | ghost | physical | 30 | 100 | Level Up 7 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Focus Energy | normal | status | – | – | Level Up 10 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Aqua Jet | water | physical | 40 | 100 | Level Up 13 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Double Hit | normal | physical | 35 | 90 | Level Up 17 | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Dive | water | physical | 80 | 100 | Level Up 21 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Charm | fairy | status | – | 100 | Level Up 25 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Acrobatics | flying | physical | 55 | 100 | Level Up 29 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Encore | normal | status | – | 100 | Level Up 34 | The user compels the target to keep using the move it encored for three turns. |
| Aqua Tail | water | physical | 90 | 90 | Level Up 39 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Mist | ice | status | – | – | Level Up 44 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Hydro Pump | water | special | 110 | 80 | Level Up 50 | The target is blasted by a huge volume of water launched under great pressure. |
| Focus Punch | fighting | physical | 150 | 100 | Level Up 55 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Wave Crash | water | physical | 120 | 100 | Level Up 61 | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. |
| Agility | psychic | status | – | – | TM/HM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Aura Sphere | fighting | special | 80 | – | TM/HM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Blizzard | ice | special | 110 | 70 | TM/HM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Slam | normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bulk Up | fighting | status | – | – | TM/HM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Chilling Water | water | special | 50 | 100 | TM/HM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Close Combat | fighting | physical | 120 | 100 | TM/HM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Disarming Voice | fairy | special | 40 | – | TM/HM | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Drain Punch | fighting | physical | 75 | 100 | TM/HM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Draining Kiss | fairy | special | 50 | 100 | TM/HM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Endeavor | normal | physical | – | 100 | TM/HM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | dark | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Hard Press | steel | physical | 0 | 100 | TM/HM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Haze | ice | status | – | – | TM/HM | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Helping Hand | normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | normal | special | 90 | 100 | TM/HM | The user attacks by letting loose a horribly loud, resounding cry. |
| Ice Beam | ice | special | 90 | 100 | TM/HM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Punch | ice | physical | 75 | 100 | TM/HM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM/HM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Iron Head | steel | physical | 80 | 100 | TM/HM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Liquidation | water | physical | 85 | 100 | TM/HM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Outrage | dragon | physical | 120 | 100 | TM/HM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Protect | normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM/HM | The user hypnotizes itself into copying any stat change made by the target. |
| Rain Dance | water | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM/HM | An all-out attack that becomes more powerful the less HP the user has. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | water | special | 90 | 100 | TM/HM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swift | normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM/HM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Throat Chop | dark | physical | 80 | 100 | TM/HM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Water Pulse | water | special | 60 | 100 | TM/HM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Waterfall | water | physical | 80 | 100 | TM/HM | The user charges at the target and may make it flinch. |
| Whirlpool | water | special | 35 | 85 | TM/HM | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
This Pokémon changes its appearance if it hears its allies calling for help. Palafin will never show anybody its moment of transformation.
Its physical capabilities are no different than a Finizen’s, but when its allies are in danger, it transforms and powers itself up.
Palafin (Hero)'s Japanese name is Irukaman (イルカマン). Here are all the official names for Palafin (Hero) across different languages:
Palafin (Hero) Breeding
How to Get Palafin (Hero)
Palafin (Hero) is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Palafin (Hero) in every game where it is available:
About Palafin (Hero)
Palafin (Hero) is a Water-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 650, Palafin (Hero) is classified as a Dolphin Pokémon and is part of the Finizen → Palafin → Palafin (Hero) evolution line.
In competitive play, Palafin (Hero) is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Zero To Hero, which allow it to function as a versatile team member. Palafin (Hero) is weak to Electric, Grass-type moves, so trainers should plan around these vulnerabilities.
Palafin (Hero) can learn 62 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 1.8m tall and weighing 97.4kg, Palafin (Hero) has been a fan favorite since its debut in the Paldea region games.