Magnet Pull
Gen IIIWhile this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
Magnet Pull in Battle
Introduced in Generation III, Magnet Pull prevents opposing Steel-type Pokemon from fleeing or switching out while the Magnet Pull user is on the field. This trapping effect creates a guaranteed 1v1 scenario against Steel-types, allowing the trapper to eliminate them without fear of a defensive switch.
Pokemon with Run Away can override the trap and escape. Any Pokemon can still switch using moves like U-turn, Volt Switch, and Baton Pass, or items like Eject Button and Shed Shell. Ghost-types with Steel as a secondary typing are still trapped, as the ability targets the Steel type specifically. In the overworld, if the lead Pokemon has Magnet Pull, wild Steel-type Pokemon appear 50% more frequently.
Found on 6 Pokemon including Magnezone, Magneton, Probopass, and Alolan Golem, Magnet Pull defines one of competitive play's most important roles -- Steel-type trapping. Magnezone in particular has been a premier pick across generations for removing key Steel-type walls like Ferrothorn, Skarmory, and Corviknight.
Pokemon With Magnet Pull (9)
| # ▲ | Name | Type | Other Abilities | Hidden? | HP | Atk | Def | SpA | SpD | Spe | Total | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| #074 | Alolan Geodude | Regular | 40 | 80 | 100 | 30 | 30 | 20 | 300 | |||
| #075 | Alolan Graveler | Regular | 55 | 95 | 115 | 45 | 45 | 35 | 390 | |||
| #076 | Alolan Golem | Regular | 80 | 120 | 130 | 55 | 65 | 45 | 495 | |||
| #081 | Magnemite | Regular | 25 | 35 | 70 | 95 | 55 | 45 | 325 | |||
| #082 | Magneton | Regular | 50 | 60 | 95 | 120 | 70 | 70 | 465 | |||
| #299 | Nosepass | SturdySand Force (HA) | Regular | 30 | 45 | 135 | 45 | 90 | 30 | 375 | ||
| #462 | Magnezone | Regular | 70 | 70 | 115 | 130 | 90 | 60 | 535 | |||
| #476 | Probopass | SturdySand Force (HA) | Regular | 60 | 55 | 145 | 75 | 150 | 40 | 525 | ||
| #808 | Meltan | – | Regular | 46 | 65 | 65 | 55 | 35 | 34 | 300 |
Effect Changes
| Version | Change Description |
|---|---|
| Emerald | Has no overworld effect. |