Évolution de Toudoudou
Stats détaillées de Toudoudou
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 90 | 321 | |||
| Attaque | 30 | 96 | |||
| Défense | 15 | 66 | |||
| Atq. Spé. | 40 | 116 | |||
| Déf. Spé. | 20 | 76 | |||
| Vitesse | 15 | 66 | |||
| 741 | |||||
Talents de Toudoudou
Has a 30% chance of infatuating attacking Pokémon on contact.
Raises Special Attack by two stages upon having any stat lowered.
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Capacités de Toudoudou
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Écras’Face | Normal | physical | 40 | 100 | Level 1 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Berceuse | Normal | status | – | 55 | Level 1 | A soothing lullaby is sung in a beautiful voice that puts the target to sleep. |
| Photocopie | Normal | status | – | – | Level 1 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Boul’Armure | Normal | status | – | – | Level 4 | The user curls up and boosts its Defense stat. |
| Doux Baiser | Fée | status | – | 75 | Level 8 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Voix Enjôleuse | Fée | special | 40 | – | Level 12 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Entrave | Normal | status | – | 100 | Level 16 | For four turns, the target will be unable to use whichever move it last used. |
| Charme | Fée | status | – | 100 | Level 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Voix Envoûtante | Fée | special | 80 | 100 | TM | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Éclat Magique | Fée | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Tunnel | Sol | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Vampibaiser | Fée | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Encore | Normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Effort | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Croco Larme | Ténèbres | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Déflagration | Feu | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Lance-Flammes | Feu | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Mégaphone | Normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Vent Glace | Glace | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Mur Lumière | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Champ Brumeux | Fée | status | – | – | TM | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Balance | Normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Câlinerie | Fée | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Boost | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psyko | Psy | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Protection | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Lance-Soleil | Plante | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Cage Éclair | Électrik | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Éclair Fou | Électrik | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Implore | Normal | physical | 60 | 100 | Egg | The user endearingly approaches the target, then steals the target's held item. |
| Gravité | Psy | status | – | – | Egg | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Vibra Soin | Psy | status | – | – | Egg | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| Dernier Recours | Normal | physical | 140 | 100 | Egg | This move can be used only after the user has used all the other moves it knows in the battle. |
| Requiem | Normal | status | – | – | Egg | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| Cadeau | Normal | physical | – | 90 | Egg | The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however. |
| Roulade | Roche | physical | 30 | 90 | Egg | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Vœu | Normal | status | – | – | Egg | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
Sprites de Toudoudou
It has a very soft body. If it starts to roll, it will bounce all over and be impossible to stop.
Its extremely flexible and elas tic body makes it bounce continuous ly--anytime, any where.
Instead of walking with its short legs, it moves around by bouncing on its soft, tender body.
IGGLYBUFF’s vocal chords are not sufficiently developed. It would hurt its throat if it were to sing too much. This POKéMON gargles with freshwater from a clean stream.
IGGLYBUFF has a soft and plushy body that feels very much like a marshmallow. From this body wafts a gently sweet fragrance that soothes and calms the emotions of its foes.
Le nom japonais de Toudoudou est Pupurin (ププリン). Voici tous les noms officiels de Toudoudou dans différentes langues :
Reproduction de Toudoudou
Comment obtenir Toudoudou
Toudoudou peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Toudoudou dans tous les jeux où il est disponible :
À propos de Toudoudou
Toudoudou est un Pokémon de type Normal/Fée introduit à la génération 2. Avec un total de stats de base (BST) de 210, Toudoudou est de l'espèce Pokémon Bouboule et fait partie de la chaîne d'évolution Toudoudou → Rondoudou → Grodoudou.
En compétition, Toudoudou est placé dans le tier Untiered, avec un taux d'utilisation de 0 %. Ses principaux talents sont Joli Sourire et Battant et Garde-Ami, qui lui permettent d'agir comme un membre d'équipe polyvalent. Toudoudou est faible aux attaques de type Poison, Acier, les Dresseurs doivent donc anticiper ces faiblesses.
Toudoudou peut apprendre 96 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent . Mesurant 0.3 m et pesant 1 kg, Toudoudou est apprécié des fans depuis ses débuts dans les jeux de la région de Johto.