#081 Magnéti

#081 Magnéti

Taille0.3 m(0'12")
Poids6 kg(13.2 lbs)
SexeSexe inconnu
Gén. 1

Stats détaillées de Magnéti

Niv.
StatBaseNiv.
EVIVTotal
PV 25
191
Attaque 35
106
Défense 70
176
Atq. Spé. 95
226
Déf. Spé. 55
146
Vitesse 45
126
971
Efficacité des types
4xdégâts
2xdégâts
0.25xdégâts
0xdégâts

Talents de Magnéti

Prevents Steel opponents from fleeing or switching out.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

AnalysteCaché

Strengthens moves to 1.3× their power when moving last.

Voir la stratégie compétitive de MagnétiSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Magnéti

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
ChargeNormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
ÉclairÉlectrikspecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
UltrasonNormalstatus55Level 4The user generates odd sound waves from its body that confuse the target.
Cage ÉclairÉlectrikstatus90Level 8The user launches a weak jolt of electricity that paralyzes the target.
Boule ÉlekÉlectrikspecial100Level 12The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
GyroballeAcierphysical100Level 16The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
ÉtincelleÉlectrikphysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
GrincementNormalstatus85Level 24An earsplitting screech harshly lowers the target's Defense stat.
Vol MagnétikÉlectrikstatusLevel 28The user levitates using electrically generated magnetism for five turns.
LuminocanonAcierspecial80100Level 32The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Coup d’JusÉlectrikspecial80100Level 36The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Strido-SonAcierstatus85Level 40A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Mur LumièrePsystatusLevel 44A wondrous wall of light is put up to reduce damage from special moves for five turns.
VerrouillageNormalstatusLevel 48The user takes sure aim at the target. This ensures the user's next move does not miss that target.
ÉlecanonÉlectrikspecial12050Level 52The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
ChargeurÉlectrikstatusTMThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Rayon ChargéÉlectrikspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Onde FolieSpectrestatus100TMThe target is exposed to a sinister ray that causes confusion.
Ondes ÉtrangesÉlectrikstatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Champ ÉlectrifiéÉlectrikstatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
GravitéPsystatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Tacle LourdAcierphysical100TMThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Coup d’MainNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Mur de FerAcierstatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
Tête de FerAcierphysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Danse PluieEaustatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ProtectionPsystatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Tempête de SableRochestatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
MétalaserAcierspecial14095TMThe user fires a beam of steel that it collected from its entire body. This also damages the user.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
ZénithFeustatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
MétéoresNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
BélierNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Fatal-FoudreÉlectrikspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TonnerreÉlectrikspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Change ÉclairÉlectrikspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Éclair FouÉlectrikphysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Toile ÉlekÉlectrikspecial5595EggThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
ExplosionNormalphysical250100EggThe user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Sprites de Magnéti

Entrées du Pokédex
Red

Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.

Yellow

It is born with the ability to defy gravity. It floats in air on powerful electro­ magnetic waves.

Gold

It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.

Silver

The units at the sides of its body generate anti­ gravity energy to keep it aloft in the air.

Crystal

The electricity emitted by the units on each side of its body cause it to become a strong magnet.

Dans d'autres langues

Le nom japonais de Magnéti est Coil (コイル). Voici tous les noms officiels de Magnéti dans différentes langues :

JapaneseコイルCoil
Korean코일
Chinese (Traditional)小磁怪
FrenchMagnéti
GermanMagnetilo
SpanishMagnemite
ItalianMagnemite
Chinese (Simplified)小磁怪

Reproduction de Magnéti

Espèce
Pokémon Magnétique
Groupes Œuf
Minéral
Temps d'éclosion5,120 pas(20 cycles)
Différences de sexeAucun
Données diverses
Taux de capture190
Bonheur de base70
Courbe d'expérienceMedium
Expérience de base65

Comment obtenir Magnéti

Magnéti peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Magnéti dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Kanto n°81Johto n°118Hoenn n°82Sinnoh (Platinum) n°178Johto (HGSS) n°119Unova (B2W2) n°48Kalos Mountain n°69Hoenn (ORAS) n°84Alola n°47Melemele n°47Ula'ula n°25Alola (USUM) n°54Melemele (USUM) n°54Ula'ula (USUM) n°25Kanto (LGPE) n°81Isle of Armor n°105Hisui n°177Paldea n°209Blueberry n°116
JeuMéthodeLieuDétails
RedSauvageKanto power plant
BlueSauvageKanto power plant
YellowSauvageKanto route 10, Kanto power plant
GoldSauvageJohto route 38, Johto route 39, Kanto route 6, Kanto route 11
SilverSauvageJohto route 38, Johto route 39, Kanto route 6, Kanto route 11
CrystalSauvageJohto route 38, Johto route 39, Kanto route 6, Kanto route 11
RubySauvageNew mauville entrance, New mauville
SapphireSauvageNew mauville entrance, New mauville
EmeraldSauvageNew mauville entrance, New mauville
FireRedSauvageKanto power plant
LeafGreenSauvageKanto power plant
DiamondSauvageFuego ironworks
PearlSauvageFuego ironworks
PlatinumSauvageFuego ironworks, Sinnoh route 222
HeartGoldSauvageJohto route 38, Johto route 39, Kanto route 6, Kanto route 11, Johto safari zone zone peak
SoulSilverSauvageJohto route 38, Johto route 39, Kanto route 6, Kanto route 11, Johto safari zone zone peak
Black 2SauvageVirbank complex outer, Virbank complex innerWild, Dark Grass
White 2SauvageVirbank complex outer, Virbank complex innerWild, Dark Grass
Omega RubySauvageNew mauville, Hoenn route 110Horde
Alpha SapphireSauvageNew mauville, Hoenn route 110Horde
SunSauvageAlola route 1 hauoli outskirts, Hauoli city shopping district, Malie city outer cape, Poke pelago poni island reached, Poke pelago ulaula island reachedWild, Gift
MoonSauvageAlola route 1 hauoli outskirts, Hauoli city shopping district, Malie city outer cape, Poke pelago poni island reached, Poke pelago ulaula island reachedWild, Gift
Ultra SunSauvageAlola route 1 trainers school, Hauoli city shopping district, Malie city outer cape
Ultra MoonSauvageAlola route 1 trainers school, Hauoli city shopping district, Malie city outer cape
Let's Go PikachuSauvageKanto power plantOverworld
Let's Go EeveeSauvageKanto power plantOverworld
Red JapanSauvageKanto power plant
Green JapanSauvageKanto power plant
FAQ

À propos de Magnéti

Magnéti est un Pokémon de type Électrik/Acier introduit à la génération 1. Avec un total de stats de base (BST) de 325, Magnéti est de l'espèce Pokémon Magnétique et fait partie de la chaîne d'évolution Magnéti → Magnéton → Magnézone.

En compétition, Magnéti est placé dans le tier NatDex Ubers, avec un taux d'utilisation de 0.03 %. Ses principaux talents sont Magnépiège et Fermeté et Analyste, qui lui permettent d'agir comme un lead fiable avec une survie intégrée. Magnéti est faible aux attaques de type Sol, Feu, Combat, les Dresseurs doivent donc anticiper ces faiblesses.

Magnéti peut apprendre 74 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Recyclage, Toxik, Abri, Clonage. Mesurant 0.3 m et pesant 6 kg, Magnéti est apprécié des fans depuis ses débuts dans les jeux de la région de Kanto.