Évolution de Marisson
Stats détaillées de Marisson
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 56 | 253 | |||
| Attaque | 61 | 158 | |||
| Défense | 65 | 166 | |||
| Atq. Spé. | 48 | 132 | |||
| Déf. Spé. | 45 | 126 | |||
| Vitesse | 38 | 112 | |||
| 947 | |||||
Talents de Marisson
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Protects against bullet, ball, and bomb-based moves.
Capacités de Marisson
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Fouet Lianes | Plante | physical | 45 | 100 | Level 1 | The target is struck with slender, whiplike vines to inflict damage. |
| Rugissement | Normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Roulade | Roche | physical | 30 | 90 | Level 8 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Morsure | Ténèbres | physical | 60 | 100 | Level 11 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Vampigraine | Plante | status | – | 90 | Level 15 | A seed is planted on the target. It steals some HP from the target every turn. |
| Dard-Nuée | Insecte | physical | 25 | 95 | Level 18 | The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. |
| Bélier | Normal | physical | 90 | 85 | Level 27 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Canon Graine | Plante | physical | 80 | 100 | Level 32 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Tir de Boue | Sol | special | 55 | 95 | Level 35 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Plaquage | Normal | physical | 85 | 100 | Level 42 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Balance | Normal | status | – | – | Level 45 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Martobois | Plante | physical | 120 | 100 | Level 48 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| Aéropique | Vol | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Casse-Brique | Combat | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Piétisol | Sol | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Balle Graine | Plante | physical | 25 | 100 | TM | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Tunnel | Sol | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Vampi-Poing | Combat | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Effort | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Éco-Sphère | Plante | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Mitra-Poing | Combat | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga-Sangsue | Plante | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Aire d’Herbe | Plante | special | 80 | 100 | TM | A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. |
| Gliss’Herbe | Plante | physical | 55 | 100 | TM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Champ Herbu | Plante | status | – | – | TM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Tête de Fer | Acier | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Tempête Verte | Plante | special | 130 | 90 | TM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Balayage | Combat | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Feuille Magik | Plante | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Griffe Acier | Acier | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Direct Toxik | Poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Protection | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Hurlement | Normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Éboulement | Roche | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Tomberoche | Roche | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Griffe Ombre | Spectre | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Lance-Soleil | Plante | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Trépignement | Sol | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Poing Éclair | Électrik | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Cognobidon | Normal | status | – | – | Egg | The user maximizes its Attack stat but loses HP equal to half its max HP. |
| Malédiction | Spectre | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Prévention | Combat | status | – | – | Egg | The user protects itself and its allies from priority moves. |
| Picots | Sol | status | – | – | Egg | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Croc Fatal | Normal | physical | – | 90 | Egg | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Synthèse | Plante | status | – | – | Egg | The user restores its own HP. The amount of HP regained varies with the weather. |
| Garde Large | Roche | status | – | – | Egg | The user and its allies are protected from wide-ranging attacks for one turn. |
Sprites de Marisson
The quills on its head are usually soft. When it flexes them, the points become so hard and sharp that they can pierce rock.
Such a thick shell of wood covers its head and back that even a direct hit from a truck wouldn’t faze it.
Le nom japonais de Marisson est Harimaron (ハリマロン). Voici tous les noms officiels de Marisson dans différentes langues :
Reproduction de Marisson
Comment obtenir Marisson
Marisson ne peut pas être capturé dans la nature dans la plupart des jeux Pokémon principaux : il est généralement reçu en cadeau ou choisi comme Pokémon de départ. Voici comment obtenir Marisson dans tous les jeux où il est disponible :
À propos de Marisson
Marisson est un Pokémon de type Plante introduit à la génération 6. Avec un total de stats de base (BST) de 313, Marisson est de l'espèce Pokémon Bogue et fait partie de la chaîne d'évolution Marisson → Boguérisse → Blindépique.
En compétition, Marisson est placé dans le tier Untiered, avec un taux d'utilisation de 0 %. Ses principaux talents sont Engrais et Pare-Balles, qui lui permettent d'agir comme un membre d'équipe polyvalent. Marisson est faible aux attaques de type Feu, Glace, Poison, Vol, Insecte, les Dresseurs doivent donc anticiper ces faiblesses.
Marisson peut apprendre 96 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent . Mesurant 0.4 m et pesant 9 kg, Marisson est apprécié des fans depuis ses débuts dans les jeux de la région de Kalos.