Évolution de Farfuret de Hisui
Stats détaillées de Farfuret de Hisui
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 55 | 251 | |||
| Attaque | 95 | 226 | |||
| Défense | 55 | 146 | |||
| Atq. Spé. | 35 | 106 | |||
| Déf. Spé. | 75 | 186 | |||
| Vitesse | 115 | 266 | |||
| 1181 | |||||
Talents de Farfuret de Hisui
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
The Pokémon's keen eyes prevent its accuracy from being lowered.
The Pokémon steals the held item from attackers that made direct contact with it.
Capacités de Farfuret de Hisui
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Griffe | Normal | physical | 40 | 100 | Level Up 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Groz’Yeux | Normal | status | – | 100 | Level Up 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Éclate-Roc | Combat | physical | 40 | 100 | Level Up 1 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Provoc | Ténèbres | status | – | 100 | Level Up 6 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Vive-Attaque | Normal | physical | 40 | 100 | Level Up 12 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Griffe Acier | Acier | physical | 50 | 95 | Level Up 18 | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Direct Toxik | Poison | physical | 80 | 100 | Level Up 24 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Casse-Brique | Combat | physical | 75 | 100 | Level Up 30 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Aiguisage | Ténèbres | status | – | – | Level Up 36 | The user sharpens its claws to boost its Attack stat and accuracy. |
| Tranche | Normal | physical | 70 | 100 | Level Up 42 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Hâte | Psy | status | – | – | Level Up 48 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Grincement | Normal | status | – | 85 | Level Up 54 | An earsplitting screech harshly lowers the target's Defense stat. |
| Close Combat | Combat | physical | 120 | 100 | Level Up 60 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Bombe Acide | Poison | special | 40 | 100 | TM/HM | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Aéropique | Vol | physical | 60 | – | TM/HM | The user confounds the target with speed, then slashes. This attack never misses. |
| Gonflette | Combat | status | – | – | TM/HM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Plénitude | Psy | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Coaching | Combat | status | – | – | TM/HM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Tunnel | Sol | physical | 80 | 100 | TM/HM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Ténacité | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Faux-Chage | Normal | physical | 40 | 100 | TM/HM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Dégommage | Ténèbres | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Exploforce | Combat | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Mitra-Poing | Combat | physical | 150 | 100 | TM/HM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Détricanon | Poison | physical | 120 | 80 | TM/HM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Cent Rancunes | Ténèbres | physical | 75 | 100 | TM/HM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Balayage | Combat | physical | – | 100 | TM/HM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Balayette | Combat | physical | 65 | 100 | TM/HM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Machination | Ténèbres | status | – | – | TM/HM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Queue-Poison | Poison | physical | 50 | 100 | TM/HM | The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target. |
| Abri | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Contre | Combat | physical | – | 100 | TM/HM | An all-out attack that becomes more powerful the less HP the user has. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM/HM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Griffe Ombre | Spectre | physical | 70 | 100 | TM/HM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Blabla Dodo | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Bombe Beurk | Poison | special | 90 | 100 | TM/HM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Cradovague | Poison | special | 95 | 100 | TM/HM | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Dépit | Spectre | status | – | 100 | TM/HM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Clonage | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Danse Lames | Normal | status | – | – | TM/HM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bélier | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Exécu-Son | Ténèbres | physical | 80 | 100 | TM/HM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Toxik | Poison | status | – | 90 | TM/HM | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Pics Toxik | Poison | status | – | – | TM/HM | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| Désherbaffe | Plante | physical | 50 | 100 | TM/HM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Onde Vide | Combat | special | 40 | 100 | TM/HM | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Choc Venin | Poison | special | 65 | 100 | TM/HM | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| Plaie Croix | Insecte | physical | 80 | 100 | TM/HM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Riposte | Combat | physical | – | 100 | Egg Move | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Coup Double | Normal | physical | 35 | 90 | Egg Move | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Bluff | Normal | physical | 40 | 100 | Egg Move | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Ruse | Normal | physical | 30 | 100 | Egg Move | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Tranche-Nuit | Ténèbres | physical | 70 | 100 | Egg Move | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Prévention | Combat | status | – | – | Egg Move | The user protects itself and its allies from priority moves. |
| Passe-Passe | Ténèbres | status | – | 100 | Egg Move | The user trades held items with the target faster than the eye can follow. |
Its paws conceal sharp claws. If attacked, it sud denly extends the claws and startles its enemy.
Vicious in nature, it drives PIDGEY from their nests and feasts on the eggs that are left behind.
This cunning POKéMON hides under the cover of darkness, waiting to attack its prey.
SNEASEL scales trees by punching its hooked claws into the bark. This POKéMON seeks out unguarded nests and steals eggs for food while the parents are away.
A SNEASEL scales trees by punching its hooked claws into the bark. It seeks out unguarded nests and steals eggs for food while the parents are away.
Le nom japonais de Farfuret de Hisui est Nyula (ニューラ). Voici tous les noms officiels de Farfuret de Hisui dans différentes langues :
Reproduction de Farfuret de Hisui
Comment obtenir Farfuret de Hisui
Farfuret de Hisui ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Farfuret de Hisui dans tous les jeux où il est disponible :
À propos de Farfuret de Hisui
Farfuret de Hisui est un Pokémon de type Combat/Poison introduit à la génération 8. Avec un total de stats de base (BST) de 430, Farfuret de Hisui est de l'espèce Pokémon Grifacérée et fait partie de la chaîne d'évolution Farfuret → Dimoret → Farfurex → Farfuret de Hisui.
En compétition, Farfuret de Hisui est placé dans le tier ZU, avec un taux d'utilisation de 4.53 %. Ses principaux talents sont Attention et Regard Vif et Pickpocket, qui lui permettent d'agir comme un membre d'équipe polyvalent. Farfuret de Hisui est faible aux attaques de type Psy, Sol, Vol, les Dresseurs doivent donc anticiper ces faiblesses.
Farfuret de Hisui peut apprendre 68 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Close Combat, Détricanon, Exécu-Son, Danse Lames. Mesurant 0.9 m et pesant 27 kg, Farfuret de Hisui est apprécié des fans depuis ses débuts dans les jeux de la région de Galar.