Stats détaillées de Motisma Hélice
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 50 | 241 | |||
| Attaque | 65 | 166 | |||
| Défense | 107 | 250 | |||
| Atq. Spé. | 105 | 246 | |||
| Déf. Spé. | 107 | 250 | |||
| Vitesse | 86 | 208 | |||
| 1361 | |||||
Talents de Motisma Hélice
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Capacités de Motisma Hélice
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Reflet | Normal | status | – | – | Level Up 1 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Étonnement | Spectre | physical | 30 | 100 | Level Up 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Éclair | Électrik | special | 40 | 100 | Level Up 5 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Onde Folie | Spectre | status | – | 100 | Level Up 10 | The target is exposed to a sinister ray that causes confusion. |
| Chargeur | Électrik | status | – | – | Level Up 15 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Boule Élek | Électrik | special | – | 100 | Level Up 20 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Cage Éclair | Électrik | status | – | 90 | Level Up 25 | The user launches a weak jolt of electricity that paralyzes the target. |
| Onde de Choc | Électrik | special | 60 | – | Level Up 30 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Châtiment | Spectre | special | 65 | 100 | Level Up 35 | This relentless attack does massive damage to a target affected by status conditions. |
| Clonage | Normal | status | – | – | Level Up 40 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Tour de Magie | Psy | status | – | 100 | Level Up 45 | The user catches the target off guard and swaps the target's held item with its own. |
| Coup d’Jus | Électrik | special | 80 | 100 | Level Up 50 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Brouhaha | Normal | special | 90 | 100 | Level Up 55 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM/HM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Vibrobscur | Ténèbres | special | 80 | 100 | TM/HM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Ondes Étranges | Électrik | status | – | 100 | TM/HM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Champ Électrifié | Électrik | status | – | – | TM/HM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Toile Élek | Électrik | special | 55 | 95 | TM/HM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ténacité | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Tricherie | Ténèbres | physical | 95 | 100 | TM/HM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Coup d’Main | Normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Mégaphone | Normal | special | 90 | 100 | TM/HM | The user attacks by letting loose a horribly loud, resounding cry. |
| Mur Lumière | Psy | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Machination | Ténèbres | status | – | – | TM/HM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Ombre Nocturne | Spectre | special | – | 100 | TM/HM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Balance | Normal | status | – | – | TM/HM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Esprit Frappeur | Spectre | physical | 110 | 90 | TM/HM | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Abri | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Protection | Psy | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Repos | Psy | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM/HM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Blabla Dodo | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Dépit | Spectre | status | – | 100 | TM/HM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Force Ajoutée | Psy | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Zénith | Feu | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Téra Explosion | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Fatal-Foudre | Électrik | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Tonnerre | Électrik | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Change Éclair | Électrik | special | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Feu Follet | Feu | status | – | 85 | TM/HM | The user shoots a sinister flame at the target to inflict a burn. |
| Lame d’Air | Vol | special | 75 | 95 | Form Change | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.
Its electric-like body can enter some kinds of machines and take control in order to make mischief.
Research continues on this Pokémon, which could be the power source of a unique motor.
One boy’s invention led to the development of many different machines that take advantage of Rotom’s unique capabilities.
With a body made of plasma, it can inhabit all sorts of machines. It loves to surprise others.
Le nom japonais de Motisma Hélice est Rotom (ロトム). Voici tous les noms officiels de Motisma Hélice dans différentes langues :
Reproduction de Motisma Hélice
Comment obtenir Motisma Hélice
Motisma Hélice ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Motisma Hélice dans tous les jeux où il est disponible :
À propos de Motisma Hélice
Motisma Hélice est un Pokémon de type Électrik/Vol introduit à la génération 4. Avec un total de stats de base (BST) de 520, Motisma Hélice est de l'espèce Pokémon Plasma et fait partie de la chaîne d'évolution Motisma → Motisma Chaleur → Motisma Lavage → Motisma Froid → Motisma Hélice → Motisma Tonte.
En compétition, Motisma Hélice est placé dans le tier ZU, avec un taux d'utilisation de 0.54 %. Ses principaux talents sont Lévitation, qui lui permettent d'agir comme un membre d'équipe polyvalent avec une précieuse immunité Sol. Motisma Hélice est faible aux attaques de type Glace, Roche, les Dresseurs doivent donc anticiper ces faiblesses.
Motisma Hélice peut apprendre 67 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Lame d’Air, Change Éclair, Tonnerre, Machination. Mesurant 0.3 m et pesant 0.3 kg, Motisma Hélice est apprécié des fans depuis ses débuts dans les jeux de la région de Sinnoh.