Évolution de Shifours Style Mille Poings
Stats détaillées de Shifours Style Mille Poings
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 100 | 341 | |||
| Attaque | 130 | 296 | |||
| Défense | 100 | 236 | |||
| Atq. Spé. | 63 | 162 | |||
| Déf. Spé. | 60 | 156 | |||
| Vitesse | 97 | 230 | |||
| 1421 | |||||
Talents de Shifours Style Mille Poings
If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
Capacités de Shifours Style Mille Poings
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Torrent de Coups | Eau | physical | 25 | 100 | Level Up | The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit. |
| Groz’Yeux | Normal | status | – | 100 | Level Up 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Puissance | Normal | status | – | – | Level Up 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Ténacité | Normal | status | – | – | Level Up 1 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Éclate-Roc | Combat | physical | 40 | 100 | Level Up 1 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Aqua-Jet | Eau | physical | 40 | 100 | Level Up 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Aéropique | Vol | physical | 60 | – | Level Up 12 | The user confounds the target with speed, then slashes. This attack never misses. |
| Grimace | Normal | status | – | 100 | Level Up 16 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Coup d’Boule | Normal | physical | 70 | 100 | Level Up 20 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Casse-Brique | Combat | physical | 75 | 100 | Level Up 24 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Détection | Combat | status | – | – | Level Up 28 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Gonflette | Combat | status | – | – | Level Up 32 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Tête de Fer | Acier | physical | 80 | 100 | Level Up 36 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Dynamo-Poing | Combat | physical | 100 | 50 | Level Up 40 | The user attacks by punching the target with full concentrated power. This also confuses the target. |
| Riposte | Combat | physical | – | 100 | Level Up 44 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Close Combat | Combat | physical | 120 | 100 | Level Up 48 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Mitra-Poing | Combat | physical | 150 | 100 | Level Up 52 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Acrobatie | Vol | physical | 55 | 100 | TM/HM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aurasphère | Combat | special | 80 | – | TM/HM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Big Splash | Combat | physical | 80 | 100 | TM/HM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Plaquage | Normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Douche Froide | Eau | special | 50 | 100 | TM/HM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Coaching | Combat | status | – | – | TM/HM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Tunnel | Sol | physical | 80 | 100 | TM/HM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Damoclès | Normal | physical | 120 | 100 | TM/HM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Vampi-Poing | Combat | physical | 75 | 100 | TM/HM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Façade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Faux-Chage | Normal | physical | 40 | 100 | TM/HM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Poing Feu | Feu | physical | 75 | 100 | TM/HM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Dégommage | Ténèbres | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Exploforce | Combat | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Coup d’Main | Normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Poing Glace | Glace | physical | 75 | 100 | TM/HM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Cryo-Pirouette | Glace | physical | 80 | 100 | TM/HM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Mur de Fer | Acier | status | – | – | TM/HM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Aqua-Brèche | Eau | physical | 85 | 100 | TM/HM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Balayage | Combat | physical | – | 100 | TM/HM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Balayette | Combat | physical | 65 | 100 | TM/HM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Direct Toxik | Poison | physical | 80 | 100 | TM/HM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Abri | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Contre | Combat | physical | – | 100 | TM/HM | An all-out attack that becomes more powerful the less HP the user has. |
| Éboulement | Roche | physical | 75 | 90 | TM/HM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Tomberoche | Roche | physical | 60 | 95 | TM/HM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Blabla Dodo | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Lame de Roc | Roche | physical | 100 | 80 | TM/HM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Clonage | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Météores | Normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Danse Lames | Normal | status | – | – | TM/HM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bélier | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provoc | Ténèbres | status | – | 100 | TM/HM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Téra Explosion | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Poing Éclair | Électrik | physical | 75 | 100 | TM/HM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Désherbaffe | Plante | physical | 50 | 100 | TM/HM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Demi-Tour | Insecte | physical | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Cascade | Eau | physical | 80 | 100 | TM/HM | The user charges at the target and may make it flinch. |
| Siphon | Eau | special | 35 | 85 | TM/HM | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
This form of Urshifu is a strong believer in the one-hit KO. Its strategy is to leap in close to foes and land a devastating blow with a hardened fist.
Inhabiting the mountains of a distant region, this Pokémon races across sheer cliffs, training its legs and refining its moves.
Le nom japonais de Shifours Style Mille Poings est Wulaosu (ウーラオス). Voici tous les noms officiels de Shifours Style Mille Poings dans différentes langues :
Reproduction de Shifours Style Mille Poings
Comment obtenir Shifours Style Mille Poings
Shifours Style Mille Poings ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Shifours Style Mille Poings dans tous les jeux où il est disponible :
À propos de Shifours Style Mille Poings
Shifours Style Mille Poings est un Pokémon de type Combat/Eau introduit à la génération 8. Avec un total de stats de base (BST) de 550, Shifours Style Mille Poings est de l'espèce Pokémon Kung-fu et fait partie de la chaîne d'évolution Wushours → Shifours Style Poing Final → Shifours Style Mille Poings.
En compétition, Shifours Style Mille Poings est placé dans le tier VGC, avec un taux d'utilisation de 35.11 %. Ses principaux talents sont Poing Invisible, qui lui permettent d'agir comme un membre d'équipe polyvalent. Shifours Style Mille Poings est faible aux attaques de type Électrik, Plante, Vol, Psy, Fée, les Dresseurs doivent donc anticiper ces faiblesses.
Shifours Style Mille Poings peut apprendre 72 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Torrent de Coups, Close Combat, Aqua-Jet, Demi-Tour. Mesurant 1.9 m et pesant 105 kg, Shifours Style Mille Poings est apprécié des fans depuis ses débuts dans les jeux de la région de Galar.