#1006 Garde-de-Fer

#1006 Garde-de-Fer

Taille1.4 m(4'07")
Poids35 kg(77.2 lbs)
SexeSexe inconnu
Gén. 9

Évolution de Garde-de-Fer

Stats détaillées de Garde-de-Fer

Niv.
StatBaseNiv.
EVIVTotal
PV 74
289
Attaque 130
296
Défense 90
216
Atq. Spé. 120
276
Déf. Spé. 60
156
Vitesse 116
268
1501
Efficacité des types

Talents de Garde-de-Fer

Raises highest stat on Electric Terrain, or if holding Booster Energy.

Voir la stratégie compétitive de Garde-de-FerSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Garde-de-Fer

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
EntraveNormalstatus100Level 1For four turns, the target will be unable to use whichever move it last used.
RefletNormalstatusLevel 1By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
TailladeInsectephysical4095Level 1The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
Ombre PortéeSpectrephysical40100Level 1The user extends its shadow and attacks the target from behind. This move always goes first.
HypnosePsystatus60Level 7The user employs hypnotic suggestion to make the target fall asleep.
RuseNormalphysical30100Level 14This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
PresciencePsyspecial120100Level 21Two turns after this move is used, a hunk of psychic energy attacks the target.
Éclat MagiqueFéespecial80100Level 28The user damages opposing Pokémon by emitting a powerful flash.
Coupe PsychoPsyphysical70100Level 35The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
Tranche-NuitTénèbresphysical70100Level 42The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
Lame FeuillePlantephysical90100Level 49The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.
Pouvoir LunaireFéespecial95100Level 56Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
Close CombatCombatphysical120100Level 63The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
SabotageTénèbresphysical65100Level 70The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Lien du DestinSpectrestatusLevel 77If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Garde LargeRochestatusLevel 84The user and its allies are protected from wide-ranging attacks for one turn.
PréventionCombatstatusLevel 84The user protects itself and its allies from priority moves.
Choc ÉmotionnelFéephysical75100Level 91The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat.
AéropiqueVolphysical60TMThe user confounds the target with speed, then slashes. This attack never misses.
HâtePsystatusTMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
AurasphèreCombatspecial80TMThe user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
Casse-BriqueCombatphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
PlénitudePsystatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Rayon ChargéÉlectrikspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
CoachingCombatstatusTMThe user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Onde FolieSpectrestatus100TMThe target is exposed to a sinister ray that causes confusion.
Vampi-PoingCombatphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
EncoreNormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Éco-SphèrePlantespecial90100TMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Vaste PouvoirPsyspecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Faux-ChageNormalphysical40100TMA restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Poing FeuFeuphysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
DégommageTénèbresphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
ExploforceCombatspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Giga ImpactNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Nœud HerbePlantespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Coup d’MainNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
ChâtimentSpectrespecial65100TMThis relentless attack does massive damage to a target affected by status conditions.
UltralaserNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
MégaphoneNormalspecial90100TMThe user attacks by letting loose a horribly loud, resounding cry.
Poing GlaceGlacephysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
Vent GlaceGlacespecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
PossessifPsystatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
Mur LumièrePsystatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
Aqua-BrècheEauphysical85100TMThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
BalayageCombatphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Feuille MagikPlantespecial60TMThe user scatters curious leaves that chase the target. This attack never misses.
MétronomeNormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
Champ BrumeuxFéestatusTMThis protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Direct ToxikPoisonphysical80100TMThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rafale PsyPsyspecial65100TMThe target is attacked with a peculiar ray. This may also confuse the target.
BoostNormalstatusTMThe user hypnotizes itself into copying any stat change made by the target.
PsykoPsyspecial90100TMThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Champ PsychiquePsystatusTMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Choc PsyPsyspecial80100TMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
ProtectionPsystatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
ContreCombatphysical100TMAn all-out attack that becomes more powerful the less HP the user has.
Ball’OmbreSpectrespecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Griffe OmbreSpectrephysical70100TMThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
ÉchangePsystatusTMThe user employs its psychic power to exchange Abilities with the target.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Force AjoutéePsyspecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
MétéoresNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Danse LamesNormalstatusTMA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
ProvocTénèbresstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Exécu-SonTénèbresphysical80100TMThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Poing ÉclairÉlectrikphysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Cage ÉclairÉlectrikstatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
TonnerreÉlectrikspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Tour de MagiePsystatus100TMThe user catches the target off guard and swaps the target's held item with its own.
DistorsionPsystatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
Onde VideCombatspecial40100TMThe user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Plaie CroixInsectephysical80100TMThe user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
Psykoud’BoulPsyphysical8090TMThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Champ ÉlectrifiéÉlectrikstatusEggThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Sprites de Garde-de-Fer

Entrées du Pokédex
Scarlet

It has some similarities to a mad scientist’s invention covered in a paranormal magazine.

Violet

It’s possible that this is the object listed as Iron Valiant in a certain expedition journal.

Dans d'autres langues

Le nom japonais de Garde-de-Fer est Tetsunobujin (テツノブジン). Voici tous les noms officiels de Garde-de-Fer dans différentes langues :

JapaneseテツノブジンTetsunobujin
Korean무쇠무인
Chinese (Traditional)鐵武者
FrenchGarde-de-Fer
GermanEisenkrieger
SpanishFerropaladín
ItalianEroeferreo
Chinese (Simplified)铁武者

Reproduction de Garde-de-Fer

Espèce
Paradoxe
Groupes Œuf
Inconnu
Temps d'éclosion12,800 pas(50 cycles)
Différences de sexeAucun
Données diverses
Taux de capture10
Bonheur de base0
Courbe d'expérienceSlow
Expérience de base295

Comment obtenir Garde-de-Fer

Garde-de-Fer ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Garde-de-Fer dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Paldea n°398
FAQ

À propos de Garde-de-Fer

Garde-de-Fer est un Pokémon de type Fée/Combat introduit à la génération 9. Avec un total de stats de base (BST) de 590, Garde-de-Fer est de l'espèce Paradoxe et fait partie de la chaîne d'évolution Garde-de-Fer.

En compétition, Garde-de-Fer est placé dans le tier OU, avec un taux d'utilisation de 15.03 %. Ses principaux talents sont Charge Quantique, qui lui permettent d'agir comme un membre d'équipe polyvalent. Garde-de-Fer est faible aux attaques de type Poison, Vol, Psy, Acier, Fée, les Dresseurs doivent donc anticiper ces faiblesses.

Garde-de-Fer peut apprendre 80 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Pouvoir Lunaire, Ball’Ombre, Plénitude, Sabotage. Mesurant 1.4 m et pesant 35 kg, Garde-de-Fer est apprécié des fans depuis ses débuts dans les jeux de la région de Paldea.