Évolution de Jirachi
Stats détaillées de Jirachi
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 100 | 341 | |||
| Attaque | 100 | 236 | |||
| Défense | 100 | 236 | |||
| Atq. Spé. | 100 | 236 | |||
| Déf. Spé. | 100 | 236 | |||
| Vitesse | 100 | 236 | |||
| 1521 | |||||
Talents de Jirachi
Doubles the chance of moves' extra effects occurring.
Capacités de Jirachi
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Choc Mental | Psy | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Vœu | Normal | status | – | – | Level 1 | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
| Météores | Normal | special | 60 | – | Level 7 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Fontaine de Vie | Eau | status | – | – | Level 21 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. |
| Psykoud’Boul | Psy | physical | 80 | 90 | Level 28 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Gravité | Psy | status | – | – | Level 35 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Psyko | Psy | special | 90 | 100 | Level 42 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Poing Météore | Acier | physical | 90 | 90 | Level 49 | The target is hit with a hard punch fired like a meteor. This may also boost the user’s Attack stat. |
| Vœu Soin | Psy | status | – | – | Level 56 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Repos | Psy | status | – | – | Level 63 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Prescience | Psy | special | 120 | 100 | Level 70 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Damoclès | Normal | physical | 120 | 100 | Level 77 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Force Cosmique | Psy | status | – | – | Level 84 | The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. |
| Dernier Recours | Normal | physical | 140 | 100 | Level 91 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Vœu Destructeur | Acier | special | 140 | 100 | Level 98 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Amnésie | Psy | status | – | – | TM | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Aurasphère | Combat | special | 80 | – | TM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Relais | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Plénitude | Psy | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Charme | Fée | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Onde Folie | Spectre | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Éclat Magique | Fée | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Vampi-Poing | Combat | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Encore | Normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Éco-Sphère | Plante | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Vaste Pouvoir | Psy | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Croco Larme | Ténèbres | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Poing Feu | Feu | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Luminocanon | Acier | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Poing Glace | Glace | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Vent Glace | Glace | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Possessif | Psy | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Mur de Fer | Acier | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Tête de Fer | Acier | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Mur Lumière | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Strido-Son | Acier | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Laser Météore | Roche | special | 120 | 90 | TM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Métronome | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Coud’Boue | Sol | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Câlinerie | Fée | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rafale Psy | Psy | special | 65 | 100 | TM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Boost | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Dissonance Psy | Psy | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Choc Psy | Psy | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Protection | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Tempête de Sable | Roche | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Échange | Psy | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Piège de Roc | Roche | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Métalaser | Acier | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Force Ajoutée | Psy | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Fatal-Foudre | Électrik | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Poing Éclair | Électrik | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Cage Éclair | Électrik | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Tonnerre | Électrik | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Tour de Magie | Psy | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Distorsion | Psy | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Demi-Tour | Insecte | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Vibraqua | Eau | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Sprites de Jirachi
A legend states that JIRACHI will make true any wish that is written on notes attached to its head when it awakens. If this POKéMON senses danger, it will fight without awakening.
JIRACHI will awaken from its sleep of a thousand years if you sing to it in a voice of purity. It is said to make true any wish that people desire.
JIRACHI is said to make wishes come true. While it sleeps, a tough crystalline shell envelops the body to protect it from enemies.
It is said to make any wish come true. It is awake for only seven days out of a thousand years.
It is said to have the ability to grant any wish for just one week every thousand years.
Le nom japonais de Jirachi est Jirachi (ジラーチ). Voici tous les noms officiels de Jirachi dans différentes langues :
Reproduction de Jirachi
Comment obtenir Jirachi
Jirachi ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Jirachi dans tous les jeux où il est disponible :
À propos de Jirachi
Jirachi est un Pokémon de type Acier/Psy introduit à la génération 3. Avec un total de stats de base (BST) de 600, Jirachi est de l'espèce Pokémon Souhait et fait partie de la chaîne d'évolution Jirachi.
En compétition, Jirachi est placé dans le tier RU, avec un taux d'utilisation de 15.51 %. Ses principaux talents sont Sérénité, qui lui permettent d'agir comme un membre d'équipe polyvalent. Jirachi est faible aux attaques de type Feu, Sol, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.
Jirachi peut apprendre 108 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Tête de Fer, Demi-Tour, Piège de Roc, Plaquage. Mesurant 0.3 m et pesant 1.1 kg, Jirachi est apprécié des fans depuis ses débuts dans les jeux de la région de Hoenn.