#385 Jirachi

#385 Jirachi

Taille0.3 m(0'12")
Poids1.1 kg(2.4 lbs)
SexeSexe inconnu
Gén. 3

Évolution de Jirachi

Stats détaillées de Jirachi

Niv.
StatBaseNiv.
EVIVTotal
PV 100
341
Attaque 100
236
Défense 100
236
Atq. Spé. 100
236
Déf. Spé. 100
236
Vitesse 100
236
1521
Efficacité des types

Talents de Jirachi

Doubles the chance of moves' extra effects occurring.

Voir la stratégie compétitive de JirachiSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Jirachi

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
Choc MentalPsyspecial50100Level 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
VœuNormalstatusLevel 1One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
MétéoresNormalspecial60Level 7Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Fontaine de VieEaustatusLevel 21The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
Psykoud’BoulPsyphysical8090Level 28The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
GravitéPsystatusLevel 35Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
PsykoPsyspecial90100Level 42The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Poing MétéoreAcierphysical9090Level 49The target is hit with a hard punch fired like a meteor. This may also boost the user’s Attack stat.
Vœu SoinPsystatusLevel 56The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
ReposPsystatusLevel 63The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
PresciencePsyspecial120100Level 70Two turns after this move is used, a hunk of psychic energy attacks the target.
DamoclèsNormalphysical120100Level 77A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Force CosmiquePsystatusLevel 84The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
Dernier RecoursNormalphysical140100Level 91This move can be used only after the user has used all the other moves it knows in the battle.
Vœu DestructeurAcierspecial140100Level 98This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
AmnésiePsystatusTMThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
AurasphèreCombatspecial80TMThe user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
RelaisNormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
PlaquageNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
PlénitudePsystatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Rayon ChargéÉlectrikspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
CharmeFéestatus100TMThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Onde FolieSpectrestatus100TMThe target is exposed to a sinister ray that causes confusion.
Éclat MagiqueFéespecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
Vampi-PoingCombatphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
EncoreNormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Éco-SphèrePlantespecial90100TMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Vaste PouvoirPsyspecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Croco LarmeTénèbresstatus100TMThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
Poing FeuFeuphysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
LuminocanonAcierspecial80100TMThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
DégommageTénèbresphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Giga ImpactNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Nœud HerbePlantespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Coup d’MainNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
UltralaserNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Poing GlaceGlacephysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
Vent GlaceGlacespecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
PossessifPsystatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
Mur de FerAcierstatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
Tête de FerAcierphysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
Mur LumièrePsystatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
Strido-SonAcierstatus85TMA horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Laser MétéoreRochespecial12090TMThe user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
MétronomeNormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
Coud’BoueSolspecial20100TMThe user hurls mud in the target's face to inflict damage and lower its accuracy.
CâlinerieFéephysical9090TMThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rafale PsyPsyspecial65100TMThe target is attacked with a peculiar ray. This may also confuse the target.
BoostNormalstatusTMThe user hypnotizes itself into copying any stat change made by the target.
Dissonance PsyPsyspecial75100TMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Choc PsyPsyspecial80100TMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
Danse PluieEaustatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ProtectionPsystatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
Tempête de SableRochestatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Ball’OmbreSpectrespecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
ÉchangePsystatusTMThe user employs its psychic power to exchange Abilities with the target.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Piège de RocRochestatusTMThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
MétalaserAcierspecial14095TMThe user fires a beam of steel that it collected from its entire body. This also damages the user.
Force AjoutéePsyspecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
ZénithFeustatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Fatal-FoudreÉlectrikspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Poing ÉclairÉlectrikphysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Cage ÉclairÉlectrikstatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
TonnerreÉlectrikspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Tour de MagiePsystatus100TMThe user catches the target off guard and swaps the target's held item with its own.
DistorsionPsystatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
Demi-TourInsectephysical70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
VibraquaEauspecial60100TMThe user attacks the target with a pulsing blast of water. This may also confuse the target.

Sprites de Jirachi

Entrées du Pokédex
Ruby

A legend states that JIRACHI will make true any wish that is written on notes attached to its head when it awakens. If this POKéMON senses danger, it will fight without awakening.

Sapphire

JIRACHI will awaken from its sleep of a thousand years if you sing to it in a voice of purity. It is said to make true any wish that people desire.

Emerald

JIRACHI is said to make wishes come true. While it sleeps, a tough crystalline shell envelops the body to protect it from enemies.

FireRed

It is said to make any wish come true. It is awake for only seven days out of a thousand years.

Diamond

It is said to have the ability to grant any wish for just one week every thousand years.

Dans d'autres langues

Le nom japonais de Jirachi est Jirachi (ジラーチ). Voici tous les noms officiels de Jirachi dans différentes langues :

JapaneseジラーチJirachi
Korean지라치
Chinese (Traditional)基拉祈
FrenchJirachi
GermanJirachi
SpanishJirachi
ItalianJirachi
Chinese (Simplified)基拉祈

Reproduction de Jirachi

Espèce
Pokémon Souhait
Groupes Œuf
Inconnu
Temps d'éclosion30,720 pas(120 cycles)
Différences de sexeAucun
Données diverses
Taux de capture3
Bonheur de base100
Courbe d'expérienceSlow
Expérience de base270

Comment obtenir Jirachi

Jirachi ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Jirachi dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Hoenn n°201Hoenn (ORAS) n°210
JeuMéthodeLieuDétails
RubySauvageHoenn pokecenterColosseum Bonus Disc Us, Pokemon Channel Pal
SapphireSauvageHoenn pokecenterColosseum Bonus Disc Us, Pokemon Channel Pal
FAQ

À propos de Jirachi

Jirachi est un Pokémon de type Acier/Psy introduit à la génération 3. Avec un total de stats de base (BST) de 600, Jirachi est de l'espèce Pokémon Souhait et fait partie de la chaîne d'évolution Jirachi.

En compétition, Jirachi est placé dans le tier RU, avec un taux d'utilisation de 15.51 %. Ses principaux talents sont Sérénité, qui lui permettent d'agir comme un membre d'équipe polyvalent. Jirachi est faible aux attaques de type Feu, Sol, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.

Jirachi peut apprendre 108 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Tête de Fer, Demi-Tour, Piège de Roc, Plaquage. Mesurant 0.3 m et pesant 1.1 kg, Jirachi est apprécié des fans depuis ses débuts dans les jeux de la région de Hoenn.