Évolution de Ampibidou
Stats détaillées de Ampibidou
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 109 | 359 | |||
| Attaque | 64 | 164 | |||
| Défense | 91 | 218 | |||
| Atq. Spé. | 103 | 242 | |||
| Déf. Spé. | 83 | 202 | |||
| Vitesse | 45 | 126 | |||
| 1311 | |||||
Talents de Ampibidou
Capacités de Ampibidou
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Charge | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Coud’Boue | Sol | special | 20 | 100 | Level 1 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Paresse | Normal | status | – | – | Level 1 | The user slacks off, restoring its own HP by up to half its max HP. |
| Éclair | Électrik | special | 40 | 100 | Level 7 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Pistolet à O | Eau | special | 40 | 100 | Level 11 | The target is blasted with a forceful shot of water. |
| Chargeur | Électrik | status | – | – | Level 17 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Étincelle | Électrik | physical | 65 | 100 | Level 21 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Tir de Boue | Sol | special | 55 | 95 | Level 24 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Gigotage | Normal | physical | – | 100 | Level 25 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Coup d’Jus | Électrik | special | 80 | 100 | Level 32 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Ball’Météo | Normal | special | 50 | 100 | Level 36 | This move's type and power change depending on the weather at the time the move is used. |
| Champ Électrifié | Électrik | status | – | – | Level 40 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Coup Bas | Ténèbres | physical | 70 | 100 | Level 45 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Élecanon | Électrik | special | 120 | 50 | Level 50 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Bombe Acide | Poison | special | 40 | 100 | TM | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Douche Froide | Eau | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Onde Folie | Spectre | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Ondes Étranges | Électrik | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Boule Élek | Électrik | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Toile Élek | Électrik | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Mégaphone | Normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Mur Lumière | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Ocroupi | Eau | special | 90 | 85 | TM | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Protection | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Volt Assaut | Électrik | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Fatal-Foudre | Électrik | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Cage Éclair | Électrik | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Tonnerre | Électrik | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Toxik | Poison | status | – | 90 | TM | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Change Éclair | Électrik | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Vibraqua | Eau | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Éclair Fou | Électrik | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Sprites de Ampibidou
When this Pokémon expands and contracts its wobbly body, the belly-button dynamo in its stomach produces a huge amount of electricity.
What appear to be eyeballs are actually organs for discharging the electricity generated by Bellibolt’s belly-button dynamo.
Le nom japonais de Ampibidou est Harabarie (ハラバリー). Voici tous les noms officiels de Ampibidou dans différentes langues :
Reproduction de Ampibidou
Comment obtenir Ampibidou
Ampibidou ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Ampibidou dans tous les jeux où il est disponible :
À propos de Ampibidou
Ampibidou est un Pokémon de type Électrik introduit à la génération 9. Avec un total de stats de base (BST) de 495, Ampibidou est de l'espèce Élecrapaud et fait partie de la chaîne d'évolution Têtampoule → Ampibidou.
En compétition, Ampibidou est placé dans le tier NU, avec un taux d'utilisation de 14.68 %. Ses principaux talents sont Grecharge et Statik et Moiteur, qui lui permettent d'agir comme un membre d'équipe polyvalent. Ampibidou est faible aux attaques de type Sol, les Dresseurs doivent donc anticiper ces faiblesses.
Ampibidou peut apprendre 43 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Paresse, Change Éclair, Toxik, Ocroupi. Mesurant 1.2 m et pesant 113 kg, Ampibidou est apprécié des fans depuis ses débuts dans les jeux de la région de Paldea.