Évolution de Pikachu
Stats détaillées de Pikachu
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 35 | 211 | |||
| Attaque | 55 | 146 | |||
| Défense | 40 | 116 | |||
| Atq. Spé. | 50 | 136 | |||
| Déf. Spé. | 50 | 136 | |||
| Vitesse | 90 | 216 | |||
| 961 | |||||
Talents de Pikachu
Has a 30% chance of paralyzing attacking Pokémon on contact.
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Capacités de Pikachu
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Mimi-Queue | Normal | status | – | 100 | Level 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Rugissement | Normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Éclair | Électrik | special | 40 | 100 | Level 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Vive-Attaque | Normal | physical | 40 | 100 | Level 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Doux Baiser | Fée | status | – | 75 | Level 1 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Charme | Fée | status | – | 100 | Level 1 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Machination | Ténèbres | status | – | – | Level 1 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Camaraderie | Normal | status | – | – | Level 1 | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
| Frotte-Frimousse | Électrik | physical | 20 | 100 | Level 1 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Cage Éclair | Électrik | status | – | 90 | Level 4 | The user launches a weak jolt of electricity that paralyzes the target. |
| Reflet | Normal | status | – | – | Level 8 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Boule Élek | Électrik | special | – | 100 | Level 12 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Ruse | Normal | physical | 30 | 100 | Level 16 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Étincelle | Électrik | physical | 65 | 100 | Level 20 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Hâte | Psy | status | – | – | Level 24 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Queue de Fer | Acier | physical | 100 | 75 | Level 28 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Coup d’Jus | Électrik | special | 80 | 100 | Level 32 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Tonnerre | Électrik | special | 90 | 100 | Level 36 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Mur Lumière | Psy | status | – | – | Level 40 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Fatal-Foudre | Électrik | special | 110 | 70 | Level 44 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Voix Envoûtante | Fée | special | 80 | 100 | TM | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Casse-Brique | Combat | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Chargeur | Électrik | status | – | – | TM | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Tunnel | Sol | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Voix Enjôleuse | Fée | special | 40 | – | TM | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Vampibaiser | Fée | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Ondes Étranges | Électrik | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Champ Électrifié | Électrik | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Toile Élek | Électrik | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Encore | Normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Effort | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Croco Larme | Ténèbres | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Mitra-Poing | Combat | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Sabotage | Ténèbres | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Câlinerie | Fée | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Protection | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Contre | Combat | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | Eau | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Poing Éclair | Électrik | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Prio-Parade | Combat | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Change Éclair | Électrik | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Éclair Fou | Électrik | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Sprites de Pikachu
When several of these POKéMON gather, their electricity could build and cause lightning storms.
It keeps its tail raised to monitor its surroundings. If you yank its tail, it will try to bite you.
This intelligent POKéMON roasts hard BERRIES with electricity to make them tender enough to eat.
It raises its tail to check its sur roundings. The tail is sometimes struck by light ning in this pose.
When it is anger ed, it immediately discharges the energy stored in the pouches in its cheeks.
Le nom japonais de Pikachu est Pikachu (ピカチュウ). Voici tous les noms officiels de Pikachu dans différentes langues :
Reproduction de Pikachu
Comment obtenir Pikachu
Pikachu peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Pikachu dans tous les jeux où il est disponible :
À propos de Pikachu
Pikachu est un Pokémon de type Électrik introduit à la génération 1. Avec un total de stats de base (BST) de 320, Pikachu est de l'espèce Pokémon Souris et fait partie de la chaîne d'évolution Pichu → Pikachu → Raichu.
En compétition, Pikachu est placé dans le tier NU, avec un taux d'utilisation de 0.47 %. Ses principaux talents sont Statik et Paratonnerre, qui lui permettent d'agir comme un membre d'équipe polyvalent. Pikachu est faible aux attaques de type Sol, les Dresseurs doivent donc anticiper ces faiblesses.
Pikachu peut apprendre 105 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Électacle, Désherbaffe, Sabotage, Bluff. Mesurant 0.4 m et pesant 6 kg, Pikachu est apprécié des fans depuis ses débuts dans les jeux de la région de Kanto.