Évolution de Dogrino
Stats détaillées de Dogrino
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 80 | 301 | |||
| Attaque | 120 | 276 | |||
| Défense | 90 | 216 | |||
| Atq. Spé. | 60 | 156 | |||
| Déf. Spé. | 70 | 176 | |||
| Vitesse | 85 | 206 | |||
| 1331 | |||||
Talents de Dogrino
Lowers opponents' Attack one stage upon entering battle.
Boosts Attack if intimidated, and prevents being forced to switch out.
This Pokémon's moves have double power against Pokémon that switched in this turn.
Capacités de Dogrino
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Charge | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Groz’Yeux | Normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Grimace | Normal | status | – | 100 | Level 1 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Vindicte | Ténèbres | physical | 1 | 100 | Level 1 | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
| Léchouille | Spectre | physical | 30 | 100 | Level 4 | The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis. |
| Aboiement | Ténèbres | special | 55 | 95 | Level 7 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Aiguisage | Ténèbres | status | – | – | Level 10 | The user sharpens its claws to boost its Attack stat and accuracy. |
| Morsure | Ténèbres | physical | 60 | 100 | Level 14 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Hurlement | Normal | status | – | – | Level 18 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Coup d’Boule | Normal | physical | 70 | 100 | Level 22 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Représailles | Ténèbres | physical | 50 | 100 | Level 26 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Mâchouille | Ténèbres | physical | 80 | 100 | Level 34 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Vantardise | Normal | status | – | 85 | Level 39 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Contre | Combat | physical | – | 100 | Level 43 | An all-out attack that becomes more powerful the less HP the user has. |
| Croque Fort | Ténèbres | physical | 80 | 100 | Level 48 | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. |
| Damoclès | Normal | physical | 120 | 100 | Level 55 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Colère | Dragon | physical | 120 | 100 | Level 60 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Charme | Fée | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Malédiction | Spectre | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Vibrobscur | Ténèbres | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Tunnel | Sol | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Effort | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Croco Larme | Ténèbres | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Crocs Feu | Feu | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Mégaphone | Normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Crocs Givre | Glace | physical | 65 | 95 | TM | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Cent Rancunes | Ténèbres | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Balance | Normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Câlinerie | Fée | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psycho-Croc | Psy | physical | 85 | 100 | TM | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Dépit | Spectre | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provoc | Ténèbres | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Crocs Éclair | Électrik | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Éclair Fou | Électrik | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Sprites de Dogrino
This Pokémon can store energy in its large dewlap. Mabosstiff unleashes this energy all at once to blow away enemies.
Mabosstiff loves playing with children. Though usually gentle, it takes on an intimidating look when protecting its family.
Le nom japonais de Dogrino est Mafitiff (マフィティフ). Voici tous les noms officiels de Dogrino dans différentes langues :
Reproduction de Dogrino
Comment obtenir Dogrino
Dogrino ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Dogrino dans tous les jeux où il est disponible :
À propos de Dogrino
Dogrino est un Pokémon de type Ténèbres introduit à la génération 9. Avec un total de stats de base (BST) de 505, Dogrino est de l'espèce Parrain et fait partie de la chaîne d'évolution Grondogue → Dogrino.
En compétition, Dogrino est placé dans le tier ZU, avec un taux d'utilisation de 1.1 %. Ses principaux talents sont Intimidation et Chien de Garde et Filature, qui lui permettent d'agir comme un pivot défensif qui affaiblit les attaquants physiques. Dogrino est faible aux attaques de type Combat, Insecte, Fée, les Dresseurs doivent donc anticiper ces faiblesses.
Dogrino peut apprendre 50 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Psycho-Croc, Mâchouille, Câlinerie, Lien du Destin. Mesurant 1.1 m et pesant 61 kg, Dogrino est apprécié des fans depuis ses débuts dans les jeux de la région de Paldea.