Évolution de Carmache
Stats détaillées de Carmache
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 68 | 277 | |||
| Attaque | 90 | 216 | |||
| Défense | 65 | 166 | |||
| Atq. Spé. | 50 | 136 | |||
| Déf. Spé. | 55 | 146 | |||
| Vitesse | 82 | 200 | |||
| 1141 | |||||
Talents de Carmache
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Damages attacking Pokémon for 1/8 their max HP on contact.
Capacités de Carmache
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Jet de Sable | Sol | status | – | 100 | Level 1 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Charge | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Draco-Souffle | Dragon | special | 60 | 100 | Level 1 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Tourbi-Sable | Sol | physical | 35 | 85 | Level 1 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Piétisol | Sol | physical | 60 | 100 | Level 18 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Morsure | Ténèbres | physical | 60 | 100 | Level 27 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Tranche | Normal | physical | 70 | 100 | Level 34 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Draco-Griffe | Dragon | physical | 80 | 100 | Level 42 | The user slashes the target with huge, sharp claws to inflict damage. |
| Tunnel | Sol | physical | 80 | 100 | Level 50 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Tempête de Sable | Roche | status | – | – | Level 58 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Bélier | Normal | physical | 90 | 85 | Level 66 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Draco-Charge | Dragon | physical | 100 | 75 | Level 74 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| Aéropique | Vol | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Abattage | Dragon | physical | 60 | 100 | TM | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Mâchouille | Ténèbres | physical | 80 | 100 | TM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Draco-Météore | Dragon | special | 130 | 90 | TM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Cri Draconique | Dragon | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Draco-Choc | Dragon | special | 85 | 100 | TM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Draco-Queue | Dragon | physical | 60 | 90 | TM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Telluriforce | Sol | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Séisme | Sol | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Faux-Chage | Normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Déflagration | Feu | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Crocs Feu | Feu | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Lance-Flammes | Feu | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Tête de Fer | Acier | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Griffe Acier | Acier | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Tir de Boue | Sol | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Colère | Dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Rayon Gemme | Roche | special | 80 | 100 | TM | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Éboulement | Roche | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Tomberoche | Roche | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Rafale Écailles | Dragon | physical | 25 | 90 | TM | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| Grimace | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sable Ardent | Sol | special | 70 | 100 | TM | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Griffe Ombre | Spectre | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Piège de Roc | Roche | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Lame de Roc | Roche | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Danse Lames | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Crocs Éclair | Électrik | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
Sprites de Carmache
There is a long-held belief that medicine made from its scales will heal even incurable illnesses.
It habitually digs up and hoards gems in its nest. Its loot is constantly targeted by thieves.
It loves sparkly things. It seeks treasures in caves and hoards the loot in its nest.
As it digs to expand its nest, it habitually digs up gems that it then hoards in its nest.
In rare cases, it molts and sheds its scales. Medicine containing its scales as an ingredient will make a weary body feel invigorated.
Le nom japonais de Carmache est Gabite (ガバイト). Voici tous les noms officiels de Carmache dans différentes langues :
Reproduction de Carmache
Comment obtenir Carmache
Carmache peut être rencontré dans la nature dans plusieurs jeux Pokémon. Voici comment obtenir Carmache dans tous les jeux où il est disponible :
À propos de Carmache
Carmache est un Pokémon de type Dragon/Sol introduit à la génération 4. Avec un total de stats de base (BST) de 410, Carmache est de l'espèce Pokémon Caverne et fait partie de la chaîne d'évolution Griknot → Carmache → Carchacrok.
En compétition, Carmache est placé dans le tier PU, avec un taux d'utilisation de 0.13 %. Ses principaux talents sont Voile Sable et Peau Dure, qui lui permettent d'agir comme un membre d'équipe polyvalent. Carmache est faible aux attaques de type Glace, Dragon, Fée, les Dresseurs doivent donc anticiper ces faiblesses.
Carmache peut apprendre 81 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Séisme, Danse Lames, Rafale Écailles, Crocs Feu. Mesurant 1.4 m et pesant 56 kg, Carmache est apprécié des fans depuis ses débuts dans les jeux de la région de Sinnoh.