Évolution de Feunnec
Stats détaillées de Feunnec
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 40 | 221 | |||
| Attaque | 45 | 126 | |||
| Défense | 40 | 116 | |||
| Atq. Spé. | 62 | 160 | |||
| Déf. Spé. | 60 | 156 | |||
| Vitesse | 60 | 156 | |||
| 935 | |||||
Talents de Feunnec
Capacités de Feunnec
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Griffe | Normal | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Mimi-Queue | Normal | status | – | 100 | Level 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Flammèche | Feu | special | 40 | 100 | Level 5 | The target is attacked with small flames. This may also leave the target with a burn. |
| Grondement | Normal | status | – | – | Level 11 | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
| Nitrocharge | Feu | physical | 50 | 100 | Level 14 | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Rafale Psy | Psy | special | 65 | 100 | Level 17 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Danse Flammes | Feu | special | 35 | 85 | Level 20 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Mur Lumière | Psy | status | – | – | Level 25 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Choc Psy | Psy | special | 80 | 100 | Level 31 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Lance-Flammes | Feu | special | 90 | 100 | Level 35 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Feu Follet | Feu | status | – | 85 | Level 38 | The user shoots a sinister flame at the target to inflict a burn. |
| Psyko | Psy | special | 90 | 100 | Level 41 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Zénith | Feu | status | – | – | Level 43 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Déflagration | Feu | special | 110 | 85 | Level 48 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Hâte | Psy | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Feu Envieux | Feu | special | 70 | 100 | TM | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Plénitude | Psy | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charme | Fée | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Encore | Normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Aire de Feu | Feu | special | 80 | 100 | TM | A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. |
| Boutefeu | Feu | physical | 120 | 100 | TM | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Tricherie | Ténèbres | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Possessif | Psy | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Tir de Boue | Sol | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Coud’Boue | Sol | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Surchauffe | Feu | special | 130 | 90 | TM | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Champ Psychique | Psy | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Échange | Psy | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Lance-Soleil | Plante | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Force Ajoutée | Psy | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Tour de Magie | Psy | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Distorsion | Psy | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Photocopie | Normal | status | – | – | Egg | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Canicule | Feu | special | 95 | 90 | Egg | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Hypnose | Psy | status | – | 60 | Egg | The user employs hypnotic suggestion to make the target fall asleep. |
| Zone Magique | Psy | status | – | – | Egg | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| Vœu | Normal | status | – | – | Egg | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
Sprites de Feunnec
Eating a twig fills it with energy, and its roomy ears give vent to air hotter than 390 degrees Fahrenheit.
As it walks, it munches on a twig in place of a snack. It intimidates opponents by puffing hot air out of its ears.
Le nom japonais de Feunnec est Fokko (フォッコ). Voici tous les noms officiels de Feunnec dans différentes langues :
Reproduction de Feunnec
Comment obtenir Feunnec
Feunnec ne peut pas être capturé dans la nature dans la plupart des jeux Pokémon principaux : il est généralement reçu en cadeau ou choisi comme Pokémon de départ. Voici comment obtenir Feunnec dans tous les jeux où il est disponible :
À propos de Feunnec
Feunnec est un Pokémon de type Feu introduit à la génération 6. Avec un total de stats de base (BST) de 307, Feunnec est de l'espèce Pokémon Renard et fait partie de la chaîne d'évolution Feunnec → Roussil → Goupelin.
En compétition, Feunnec est placé dans le tier Untiered, avec un taux d'utilisation de 0 %. Ses principaux talents sont Brasier et Magicien, qui lui permettent d'agir comme un membre d'équipe polyvalent. Feunnec est faible aux attaques de type Eau, Sol, Roche, les Dresseurs doivent donc anticiper ces faiblesses.
Feunnec peut apprendre 74 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent . Mesurant 0.4 m et pesant 9.4 kg, Feunnec est apprécié des fans depuis ses débuts dans les jeux de la région de Kalos.