Évolution de Entei
Stats détaillées de Entei
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 115 | 371 | |||
| Attaque | 115 | 266 | |||
| Défense | 85 | 206 | |||
| Atq. Spé. | 90 | 216 | |||
| Déf. Spé. | 75 | 186 | |||
| Vitesse | 100 | 236 | |||
| 1481 | |||||
Talents de Entei
Capacités de Entei
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Écrasement | Normal | physical | 65 | 100 | Level 1 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Groz’Yeux | Normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Flammèche | Feu | special | 40 | 100 | Level 1 | The target is attacked with small flames. This may also leave the target with a burn. |
| Brouillard | Normal | status | – | 100 | Level 1 | The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. |
| Roue de Feu | Feu | physical | 60 | 100 | Level 6 | The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn. |
| Morsure | Ténèbres | physical | 60 | 100 | Level 12 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Plénitude | Psy | status | – | – | Level 18 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Hurlement | Normal | status | – | – | Level 24 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Crocs Feu | Feu | physical | 65 | 95 | Level 30 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Grimace | Normal | status | – | 100 | Level 36 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Mâchouille | Ténèbres | physical | 80 | 100 | Level 42 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Extrasenseur | Psy | special | 80 | 100 | Level 48 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Ébullilave | Feu | special | 80 | 100 | Level 54 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. |
| Vantardise | Normal | status | – | 85 | Level 60 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Zénith | Feu | status | – | – | Level 66 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Déflagration | Feu | special | 110 | 85 | Level 72 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Éruption | Feu | special | 150 | 100 | Level 78 | The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power. |
| Hâte | Psy | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Piétisol | Sol | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Tunnel | Sol | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Danse Flammes | Feu | special | 35 | 85 | TM | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Nitrocharge | Feu | physical | 50 | 100 | TM | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Lance-Flammes | Feu | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Boutefeu | Feu | physical | 120 | 100 | TM | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Canicule | Feu | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Tête de Fer | Acier | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Surchauffe | Feu | special | 130 | 90 | TM | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Contre | Combat | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Tempête de Sable | Roche | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Sable Ardent | Sol | special | 70 | 100 | TM | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Aboiement | Ténèbres | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Lance-Soleil | Plante | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Trépignement | Sol | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Lame de Roc | Roche | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Ball’Météo | Normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Feu Follet | Feu | status | – | 85 | TM | The user shoots a sinister flame at the target to inflict a burn. |
| Vitesse Extrême | Normal | physical | 80 | 100 | Egg | The user charges the target at blinding speed. This move always goes first. |
| Feu Sacré | Feu | physical | 100 | 95 | Egg | The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. |
Sprites de Entei
Volcanoes erupt when it barks. Un able to restrain its extreme power, it races headlong around the land.
A POKéMON that races across the land. It is said that one is born every time a new volcano appears.
This brawny POKéMON courses around the earth, spouting flames hotter than a volcano's magma.
ENTEI embodies the passion of magma. This POKéMON is thought to have been born in the eruption of a volcano. It sends up massive bursts of fire that utterly consume all that they touch.
ENTEI embodies the passion of magma. It is thought to have been born in the eruption of a volcano. It blasts fire that consumes all that it touches.
Le nom japonais de Entei est Entei (エンテイ). Voici tous les noms officiels de Entei dans différentes langues :
Reproduction de Entei
Comment obtenir Entei
Entei ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Entei dans tous les jeux où il est disponible :
À propos de Entei
Entei est un Pokémon de type Feu introduit à la génération 2. Avec un total de stats de base (BST) de 580, Entei est de l'espèce Pokémon Volcan et fait partie de la chaîne d'évolution Entei.
En compétition, Entei est placé dans le tier RU, avec un taux d'utilisation de 22.99 %. Ses principaux talents sont Pression et Attention, qui lui permettent d'agir comme un membre d'équipe polyvalent. Entei est faible aux attaques de type Eau, Sol, Roche, les Dresseurs doivent donc anticiper ces faiblesses.
Entei peut apprendre 81 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Feu Sacré, Vitesse Extrême, Lame de Roc, Mâchouille. Mesurant 2.1 m et pesant 198 kg, Entei est apprécié des fans depuis ses débuts dans les jeux de la région de Johto.