Évolution de Paume-de-Fer
Stats détaillées de Paume-de-Fer
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 154 | 449 | |||
| Attaque | 140 | 316 | |||
| Défense | 108 | 252 | |||
| Atq. Spé. | 50 | 136 | |||
| Déf. Spé. | 68 | 172 | |||
| Vitesse | 50 | 136 | |||
| 1461 | |||||
Talents de Paume-de-Fer
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Capacités de Paume-de-Fer
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Jet de Sable | Sol | status | – | 100 | Level 1 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Charge | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Puissance | Normal | status | – | – | Level 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Cogne | Combat | physical | 15 | 100 | Level 1 | The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row. |
| Bluff | Normal | physical | 40 | 100 | Level 7 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Cyclone | Normal | status | – | – | Level 14 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Poing Éclair | Électrik | physical | 75 | 100 | Level 21 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Souplesse | Normal | physical | 80 | 75 | Level 28 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Forte-Paume | Combat | physical | 60 | 100 | Level 35 | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| Frappe Atlas | Combat | physical | – | 100 | Level 42 | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Chargeur | Électrik | status | – | – | Level 49 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Éclair Fou | Électrik | physical | 90 | 100 | Level 56 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Close Combat | Combat | physical | 120 | 100 | Level 63 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Détection | Combat | status | – | – | Level 70 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Tacle Lourd | Acier | physical | – | 100 | Level 77 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Cognobidon | Normal | status | – | – | Level 84 | The user maximizes its Attack stat but loses HP equal to half its max HP. |
| Mitra-Poing | Combat | physical | 150 | 100 | Level 91 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Big Splash | Combat | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Casse-Brique | Combat | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Piétisol | Sol | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Damoclès | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Vampi-Poing | Combat | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Séisme | Sol | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Poing Feu | Feu | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Exploforce | Combat | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Pression Extrême | Acier | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Poing Glace | Glace | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Mur de Fer | Acier | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Tête de Fer | Acier | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Balayage | Combat | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Balayette | Combat | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Métronome | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Câlinerie | Fée | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Contre | Combat | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Éboulement | Roche | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Tomberoche | Roche | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Grimace | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Trépignement | Sol | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Volt Assaut | Électrik | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Danse Lames | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Fatal-Foudre | Électrik | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Tonnerre | Électrik | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Change Éclair | Électrik | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Champ Électrifié | Électrik | status | – | – | Egg | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
Sprites de Paume-de-Fer
It is very similar to a cyborg covered exclusively by a paranormal magazine. The cyborg was said to be the modified form of a certain athlete.
This Pokémon shares many similarities with Iron Hands, an object mentioned in a certain expedition journal.
Le nom japonais de Paume-de-Fer est Tetsunokaina (テツノカイナ). Voici tous les noms officiels de Paume-de-Fer dans différentes langues :
Reproduction de Paume-de-Fer
Comment obtenir Paume-de-Fer
Paume-de-Fer ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Paume-de-Fer dans tous les jeux où il est disponible :
À propos de Paume-de-Fer
Paume-de-Fer est un Pokémon de type Combat/Électrik introduit à la génération 9. Avec un total de stats de base (BST) de 570, Paume-de-Fer est de l'espèce Paradoxe et fait partie de la chaîne d'évolution Paume-de-Fer.
En compétition, Paume-de-Fer est placé dans le tier VGC, avec un taux d'utilisation de 14.41 %. Ses principaux talents sont Charge Quantique, qui lui permettent d'agir comme un membre d'équipe polyvalent. Paume-de-Fer est faible aux attaques de type Sol, Psy, Fée, les Dresseurs doivent donc anticiper ces faiblesses.
Paume-de-Fer peut apprendre 56 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Bluff, Balayage, Éclair Fou, Vampi-Poing. Mesurant 1.8 m et pesant 380.7 kg, Paume-de-Fer est apprécié des fans depuis ses débuts dans les jeux de la région de Paldea.