Évolution de Fulguris Totémique
Stats détaillées de Fulguris Totémique
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 79 | 299 | |||
| Attaque | 105 | 246 | |||
| Défense | 70 | 176 | |||
| Atq. Spé. | 145 | 326 | |||
| Déf. Spé. | 80 | 196 | |||
| Vitesse | 101 | 238 | |||
| 1481 | |||||
Talents de Fulguris Totémique
If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.
Capacités de Fulguris Totémique
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Éclair | Électrik | special | 40 | 100 | Level Up 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Étonnement | Spectre | physical | 30 | 100 | Level Up 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Groz’Yeux | Normal | status | – | 100 | Level Up 5 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Vantardise | Normal | status | – | 85 | Level Up 10 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Morsure | Ténèbres | physical | 60 | 100 | Level Up 15 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Onde de Choc | Électrik | special | 60 | – | Level Up 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Hâte | Psy | status | – | – | Level Up 25 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Chargeur | Électrik | status | – | – | Level Up 30 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Change Éclair | Électrik | special | 70 | 100 | Level Up 35 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Mâchouille | Ténèbres | physical | 80 | 100 | Level Up 40 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Coup d’Jus | Électrik | special | 80 | 100 | Level Up 45 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Brouhaha | Normal | special | 90 | 100 | Level Up 50 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Marto-Poing | Combat | physical | 100 | 90 | Level Up 55 | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
| Danse Pluie | Eau | status | – | – | Level Up 60 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Fatal-Foudre | Électrik | special | 110 | 70 | Level Up 65 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Mania | Normal | physical | 120 | 100 | Level Up 70 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Typhon Fulgurant | Électrik | special | 100 | 80 | Level Up 75 | The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis. |
| Acrobatie | Vol | physical | 55 | 100 | TM/HM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Plaquage | Normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Casse-Brique | Combat | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Gonflette | Combat | status | – | – | TM/HM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Rayon Chargé | Électrik | special | 50 | 90 | TM/HM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Vibrobscur | Ténèbres | special | 80 | 100 | TM/HM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Ondes Étranges | Électrik | status | – | 100 | TM/HM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Champ Électrifié | Électrik | status | – | – | TM/HM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Boule Élek | Électrik | special | – | 100 | TM/HM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Toile Élek | Électrik | special | 55 | 95 | TM/HM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ténacité | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Luminocanon | Acier | special | 80 | 100 | TM/HM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Dégommage | Ténèbres | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Vol | Vol | physical | 90 | 95 | TM/HM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Exploforce | Combat | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Tricherie | Ténèbres | physical | 95 | 100 | TM/HM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Giga Impact | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Ultralaser | Normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Sabotage | Ténèbres | physical | 65 | 100 | TM/HM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Cent Rancunes | Ténèbres | physical | 75 | 100 | TM/HM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Machination | Ténèbres | status | – | – | TM/HM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Abri | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psyko | Psy | special | 90 | 100 | TM/HM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Repos | Psy | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Grimace | Normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Blabla Dodo | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Bombe Beurk | Poison | special | 90 | 100 | TM/HM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Cradovague | Poison | special | 95 | 100 | TM/HM | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Anti-Air | Roche | physical | 50 | 100 | TM/HM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Estocorne | Acier | physical | 70 | – | TM/HM | The user stabs the target with a sharp horn. This attack never misses. |
| Aboiement | Ténèbres | special | 55 | 95 | TM/HM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Clonage | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Volt Assaut | Électrik | physical | 100 | 95 | TM/HM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Bélier | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provoc | Ténèbres | status | – | 100 | TM/HM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Téra Explosion | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Poing Éclair | Électrik | physical | 75 | 100 | TM/HM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Cage Éclair | Électrik | status | – | 90 | TM/HM | The user launches a weak jolt of electricity that paralyzes the target. |
| Tonnerre | Électrik | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Demi-Tour | Insecte | physical | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Ball’Météo | Normal | special | 50 | 100 | TM/HM | This move's type and power change depending on the weather at the time the move is used. |
| Éclair Fou | Électrik | physical | 90 | 100 | TM/HM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Countless charred remains mar the landscape of places through which Thundurus has passed.
The spikes on its tail discharge immense bolts of lightning. It flies around the Unova region firing off lightning bolts.
As it flies around, it shoots lightning all over the place and causes forest fires. It is therefore disliked.
They say this wielder of electricity has waged war with its nemesis, Tornadus, since time immemorial. The lightning bolts it hurls pierce the very earth and enrich the soil.
Le nom japonais de Fulguris Totémique est Voltolos (ボルトロス). Voici tous les noms officiels de Fulguris Totémique dans différentes langues :
Reproduction de Fulguris Totémique
Comment obtenir Fulguris Totémique
Fulguris Totémique ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Fulguris Totémique dans tous les jeux où il est disponible :
À propos de Fulguris Totémique
Fulguris Totémique est un Pokémon de type Électrik/Vol introduit à la génération 5. Avec un total de stats de base (BST) de 580, Fulguris Totémique est de l'espèce Pokémon Foudroyeur et fait partie de la chaîne d'évolution Fulguris Avatar → Fulguris Totémique.
En compétition, Fulguris Totémique est placé dans le tier UU, avec un taux d'utilisation de 13.54 %. Ses principaux talents sont Absorbe-Volt, qui lui permettent d'agir comme un membre d'équipe polyvalent. Fulguris Totémique est faible aux attaques de type Glace, Roche, les Dresseurs doivent donc anticiper ces faiblesses.
Fulguris Totémique peut apprendre 90 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Tonnerre, Vibrobscur, Machination, Change Éclair. Mesurant 3 m et pesant 61 kg, Fulguris Totémique est apprécié des fans depuis ses débuts dans les jeux de la région de Unys.