Évolution de Superdofin Forme Ordinaire
Stats détaillées de Superdofin Forme Ordinaire
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 100 | 341 | |||
| Attaque | 70 | 176 | |||
| Défense | 72 | 180 | |||
| Atq. Spé. | 53 | 142 | |||
| Déf. Spé. | 62 | 160 | |||
| Vitesse | 100 | 236 | |||
| 1235 | |||||
Talents de Superdofin Forme Ordinaire
Transforms into its Hero Form when switching out.
Capacités de Superdofin Forme Ordinaire
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Ultrason | Normal | status | – | 55 | Level 1 | The user generates odd sound waves from its body that confuse the target. |
| Pistolet à O | Eau | special | 40 | 100 | Level 1 | The target is blasted with a forceful shot of water. |
| Eau Revoir | Eau | physical | 60 | 100 | Level 1 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Poing Sonique | Eau | physical | 60 | 100 | Level 1 | The user summons a torrent around its fist and punches at blinding speed. This move always goes first. |
| Étonnement | Spectre | physical | 30 | 100 | Level 7 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Puissance | Normal | status | – | – | Level 10 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Aqua-Jet | Eau | physical | 40 | 100 | Level 13 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Coup Double | Normal | physical | 35 | 90 | Level 17 | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Plongée | Eau | physical | 80 | 100 | Level 21 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Charme | Fée | status | – | 100 | Level 25 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Acrobatie | Vol | physical | 55 | 100 | Level 29 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Encore | Normal | status | – | 100 | Level 34 | The user compels the target to keep using the move it encored for three turns. |
| Hydro-Queue | Eau | physical | 90 | 90 | Level 39 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Brume | Glace | status | – | – | Level 44 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Hydrocanon | Eau | special | 110 | 80 | Level 50 | The target is blasted by a huge volume of water launched under great pressure. |
| Mitra-Poing | Combat | physical | 150 | 100 | Level 55 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Aquatacle | Eau | physical | 120 | 100 | Level 61 | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. |
| Hâte | Psy | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Aurasphère | Combat | special | 80 | – | TM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Blizzard | Glace | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Gonflette | Combat | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Douche Froide | Eau | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Close Combat | Combat | physical | 120 | 100 | TM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Voix Enjôleuse | Fée | special | 40 | – | TM | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Vampi-Poing | Combat | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Vampibaiser | Fée | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Effort | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Dégommage | Ténèbres | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Exploforce | Combat | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Pression Extrême | Acier | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Buée Noire | Glace | status | – | – | TM | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Coup d’Main | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Mégaphone | Normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Laser Glace | Glace | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Poing Glace | Glace | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Vent Glace | Glace | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Tête de Fer | Acier | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Aqua-Brèche | Eau | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Colère | Dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Boost | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Contre | Combat | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | Eau | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Météores | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bélier | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provoc | Ténèbres | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Exécu-Son | Ténèbres | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Vibraqua | Eau | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Cascade | Eau | physical | 80 | 100 | TM | The user charges at the target and may make it flinch. |
| Siphon | Eau | special | 35 | 85 | TM | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Sprites de Superdofin Forme Ordinaire
This Pokémon changes its appearance if it hears its allies calling for help. Palafin will never show anybody its moment of transformation.
Its physical capabilities are no different than a Finizen’s, but when its allies are in danger, it transforms and powers itself up.
Le nom japonais de Superdofin Forme Ordinaire est Irukaman (イルカマン). Voici tous les noms officiels de Superdofin Forme Ordinaire dans différentes langues :
Reproduction de Superdofin Forme Ordinaire
Comment obtenir Superdofin Forme Ordinaire
Superdofin Forme Ordinaire ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Superdofin Forme Ordinaire dans tous les jeux où il est disponible :
À propos de Superdofin Forme Ordinaire
Superdofin Forme Ordinaire est un Pokémon de type Eau introduit à la génération 9. Avec un total de stats de base (BST) de 457, Superdofin Forme Ordinaire est de l'espèce Dauphin et fait partie de la chaîne d'évolution Dofin → Superdofin Forme Ordinaire → Superdofin Forme Super.
En compétition, Superdofin Forme Ordinaire est placé dans le tier AG, avec un taux d'utilisation de 1.04 %. Ses principaux talents sont Supermutation, qui lui permettent d'agir comme un membre d'équipe polyvalent. Superdofin Forme Ordinaire est faible aux attaques de type Électrik, Plante, les Dresseurs doivent donc anticiper ces faiblesses.
Superdofin Forme Ordinaire peut apprendre 62 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Poing Sonique, Eau Revoir, Close Combat, Poing Glace. Mesurant 1.3 m et pesant 60.2 kg, Superdofin Forme Ordinaire est apprécié des fans depuis ses débuts dans les jeux de la région de Paldea.