Stats détaillées de Mentali
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 65 | 271 | |||
| Attaque | 65 | 166 | |||
| Défense | 60 | 156 | |||
| Atq. Spé. | 130 | 296 | |||
| Déf. Spé. | 95 | 226 | |||
| Vitesse | 110 | 256 | |||
| 1371 | |||||
Talents de Mentali
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Reflects most non-damaging moves back at their user.
Capacités de Mentali
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Charge | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Bélier | Normal | physical | 90 | 85 | Level 1 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Damoclès | Normal | physical | 120 | 100 | Level 1 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Mimi-Queue | Normal | status | – | 100 | Level 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Morsure | Ténèbres | physical | 60 | 100 | Level 1 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Rugissement | Normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Choc Mental | Psy | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Charme | Fée | status | – | 100 | Level 1 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Relais | Normal | status | – | – | Level 1 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Coup d’Main | Normal | status | – | – | Level 1 | The user assists an ally by boosting the power of that ally's attack. |
| Implore | Normal | physical | 60 | 100 | Level 1 | The user endearingly approaches the target, then steals the target's held item. |
| Photocopie | Normal | status | – | – | Level 1 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Jet de Sable | Sol | status | – | 100 | Level 5 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Vive-Attaque | Normal | physical | 40 | 100 | Level 10 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Regard Touchant | Fée | status | – | 100 | Level 15 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Météores | Normal | special | 60 | – | Level 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Rafale Psy | Psy | special | 65 | 100 | Level 25 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Aurore | Normal | status | – | – | Level 30 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Permuforce | Psy | status | – | – | Level 35 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| Psyko | Psy | special | 90 | 100 | Level 40 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Boost | Normal | status | – | – | Level 45 | The user hypnotizes itself into copying any stat change made by the target. |
| Prescience | Psy | special | 120 | 100 | Level 50 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Dernier Recours | Normal | physical | 140 | 100 | Level 55 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Voix Envoûtante | Fée | special | 80 | 100 | TM | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Plaquage | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Plénitude | Psy | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Onde Folie | Spectre | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Malédiction | Spectre | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Éclat Magique | Fée | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Tunnel | Sol | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Vampibaiser | Fée | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Ténacité | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Vaste Pouvoir | Psy | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Façade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Croco Larme | Ténèbres | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Giga Impact | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravité | Psy | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Ultralaser | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Mégaphone | Normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Possessif | Psy | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Mur Lumière | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Feuille Magik | Plante | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Coud’Boue | Sol | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Rayon Gemme | Roche | special | 80 | 100 | TM | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Abri | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psycho-Croc | Psy | physical | 85 | 100 | TM | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Dissonance Psy | Psy | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Champ Psychique | Psy | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Choc Psy | Psy | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Danse Pluie | Eau | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Protection | Psy | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Repos | Psy | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Hurlement | Normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Ball’Ombre | Spectre | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Échange | Psy | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Blabla Dodo | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Force Ajoutée | Psy | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Clonage | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Zénith | Feu | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Téra Explosion | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Cage Éclair | Électrik | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Désherbaffe | Plante | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Tour de Magie | Psy | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Distorsion | Psy | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Ball’Météo | Normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Psykoud’Boul | Psy | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Sprites de Mentali
It uses the fine hair that covers its body to sense air currents and predict its ene my's actions.
By reading air currents, it can predict things such as the weath er or its foe's next move.
The tip of its forked tail quivers when it is predicting its opponent's next move.
ESPEON is extremely loyal to any TRAINER it considers to be worthy. It is said that this POKéMON developed its precognitive powers to protect its TRAINER from harm.
An ESPEON is extremely loyal to any TRAINER it considers to be worthy. It is said to have developed precognitive powers to protect its TRAINER from harm.
Le nom japonais de Mentali est Eifie (エーフィ). Voici tous les noms officiels de Mentali dans différentes langues :
Reproduction de Mentali
Comment obtenir Mentali
Mentali ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Mentali dans tous les jeux où il est disponible :
À propos de Mentali
Mentali est un Pokémon de type Psy introduit à la génération 2. Avec un total de stats de base (BST) de 525, Mentali est de l'espèce Pokémon Soleil et fait partie de la chaîne d'évolution Évoli → Aquali → Voltali → Pyroli → Mentali → Noctali → Phyllali → Givrali → Nymphali.
En compétition, Mentali est placé dans le tier NU, avec un taux d'utilisation de 8.4 %. Ses principaux talents sont Synchro et Miroir Magik, qui lui permettent d'agir comme un membre d'équipe polyvalent. Mentali est faible aux attaques de type Insecte, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.
Mentali peut apprendre 101 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Aurore, Dissonance Psy, Nœud Herbe, Ball’Ombre. Mesurant 0.9 m et pesant 26.5 kg, Mentali est apprécié des fans depuis ses débuts dans les jeux de la région de Johto.