Stats détaillées de Mentali

Niv.
StatBaseNiv.
EVIVTotal
PV 65
271
Attaque 65
166
Défense 60
156
Atq. Spé. 130
296
Déf. Spé. 95
226
Vitesse 110
256
1371
Efficacité des types

Talents de Mentali

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Reflects most non-damaging moves back at their user.

Voir la stratégie compétitive de MentaliSets, contres, stats d'utilisation, tier et guides de construction d'équipe

Capacités de Mentali

Catégorie
Type
CapacitéTypeCat.Puis.Préc.MéthodeDescription
ChargeNormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
BélierNormalphysical9085Level 1A reckless full-body charge attack for slamming into the target. This also damages the user a little.
DamoclèsNormalphysical120100Level 1A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Mimi-QueueNormalstatus100Level 1The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
MorsureTénèbresphysical60100Level 1The target is bitten with viciously sharp fangs. This may also make the target flinch.
RugissementNormalstatus100Level 1The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Choc MentalPsyspecial50100Level 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
CharmeFéestatus100Level 1The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
RelaisNormalstatusLevel 1The user switches places with a party Pokémon in waiting and passes along any stat changes.
Coup d’MainNormalstatusLevel 1The user assists an ally by boosting the power of that ally's attack.
ImploreNormalphysical60100Level 1The user endearingly approaches the target, then steals the target's held item.
PhotocopieNormalstatusLevel 1The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Jet de SableSolstatus100Level 5Sand is hurled in the target's face, lowering the target's accuracy.
Vive-AttaqueNormalphysical40100Level 10The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Regard TouchantFéestatus100Level 15The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
MétéoresNormalspecial60Level 20Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Rafale PsyPsyspecial65100Level 25The target is attacked with a peculiar ray. This may also confuse the target.
AuroreNormalstatusLevel 30The user restores its own HP. The amount of HP regained varies with the weather.
PermuforcePsystatusLevel 35The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
PsykoPsyspecial90100Level 40The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
BoostNormalstatusLevel 45The user hypnotizes itself into copying any stat change made by the target.
PresciencePsyspecial120100Level 50Two turns after this move is used, a hunk of psychic energy attacks the target.
Dernier RecoursNormalphysical140100Level 55This move can be used only after the user has used all the other moves it knows in the battle.
Voix EnvoûtanteFéespecial80100TMThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
PlaquageNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
PlénitudePsystatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Onde FolieSpectrestatus100TMThe target is exposed to a sinister ray that causes confusion.
MalédictionSpectrestatusTMA move that has different effects depending on whether the user is a Ghost type or not.
Éclat MagiqueFéespecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
TunnelSolphysical80100TMThe user burrows into the ground on the first turn, then attacks on the next turn.
VampibaiserFéespecial50100TMThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
TénacitéNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Vaste PouvoirPsyspecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FaçadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Croco LarmeTénèbresstatus100TMThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
Giga ImpactNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Nœud HerbePlantespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
GravitéPsystatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
UltralaserNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
MégaphoneNormalspecial90100TMThe user attacks by letting loose a horribly loud, resounding cry.
PossessifPsystatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
Mur LumièrePsystatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
Feuille MagikPlantespecial60TMThe user scatters curious leaves that chase the target. This attack never misses.
Coud’BoueSolspecial20100TMThe user hurls mud in the target's face to inflict damage and lower its accuracy.
Rayon GemmeRochespecial80100TMThe user attacks with a ray of light that sparkles as if it were made of gemstones.
AbriNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psycho-CrocPsyphysical85100TMThe user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
Dissonance PsyPsyspecial75100TMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Champ PsychiquePsystatusTMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Choc PsyPsyspecial80100TMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
Danse PluieEaustatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ProtectionPsystatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ReposPsystatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
HurlementNormalstatusTMThe target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Ball’OmbreSpectrespecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
ÉchangePsystatusTMThe user employs its psychic power to exchange Abilities with the target.
Blabla DodoNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Force AjoutéePsyspecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
ClonageNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
ZénithFeustatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Téra ExplosionNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Cage ÉclairÉlectrikstatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
DésherbaffePlantephysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Tour de MagiePsystatus100TMThe user catches the target off guard and swaps the target's held item with its own.
DistorsionPsystatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
Ball’MétéoNormalspecial50100TMThis move's type and power change depending on the weather at the time the move is used.
Psykoud’BoulPsyphysical8090TMThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Sprites de Mentali

Entrées du Pokédex
Gold

It uses the fine hair that covers its body to sense air currents and predict its ene­ my's actions.

Silver

By reading air currents, it can predict things such as the weath­ er or its foe's next move.

Crystal

The tip of its forked tail quivers when it is predicting its opponent's next move.

Ruby

ESPEON is extremely loyal to any TRAINER it considers to be worthy. It is said that this POKéMON developed its precognitive powers to protect its TRAINER from harm.

Emerald

An ESPEON is extremely loyal to any TRAINER it considers to be worthy. It is said to have developed precognitive powers to protect its TRAINER from harm.

Dans d'autres langues

Le nom japonais de Mentali est Eifie (エーフィ). Voici tous les noms officiels de Mentali dans différentes langues :

JapaneseエーフィEifie
Korean에브이
Chinese (Traditional)太陽伊布
FrenchMentali
GermanPsiana
SpanishEspeon
ItalianEspeon
Chinese (Simplified)太阳伊布

Reproduction de Mentali

Espèce
Pokémon Soleil
Groupes Œuf
Terrestre
Temps d'éclosion8,960 pas(35 cycles)
Différences de sexeAucun
Données diverses
Taux de capture45
Bonheur de base70
Courbe d'expérienceMedium
Expérience de base184

Comment obtenir Mentali

Mentali ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Mentali dans tous les jeux où il est disponible :

Numéros du Pokédex régional
Johto n°184Sinnoh (Platinum) n°167Johto (HGSS) n°188Unova (B2W2) n°95Kalos Coastal n°81Alola n°127Akala n°54Alola (USUM) n°157Akala (USUM) n°58Galar n°200Crown Tundra n°79Hisui n°29Paldea n°183
JeuMéthodeLieuDétails
SunSauvageAlola route 4, Alola route 6 north, Alola route 6 southSos Encounter
MoonSauvageAlola route 4, Alola route 6 north, Alola route 6 southSos Encounter
Ultra SunSauvageAlola route 4, Alola route 6 north, Alola route 6 southSos Encounter
Ultra MoonSauvageAlola route 4, Alola route 6 north, Alola route 6 southSos Encounter
ColosseumCadeauOutskirt stand outside
FAQ

À propos de Mentali

Mentali est un Pokémon de type Psy introduit à la génération 2. Avec un total de stats de base (BST) de 525, Mentali est de l'espèce Pokémon Soleil et fait partie de la chaîne d'évolution Évoli → Aquali → Voltali → Pyroli → Mentali → Noctali → Phyllali → Givrali → Nymphali.

En compétition, Mentali est placé dans le tier NU, avec un taux d'utilisation de 8.4 %. Ses principaux talents sont Synchro et Miroir Magik, qui lui permettent d'agir comme un membre d'équipe polyvalent. Mentali est faible aux attaques de type Insecte, Spectre, Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.

Mentali peut apprendre 101 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Aurore, Dissonance Psy, Nœud Herbe, Ball’Ombre. Mesurant 0.9 m et pesant 26.5 kg, Mentali est apprécié des fans depuis ses débuts dans les jeux de la région de Johto.