Évolution de Zoroark de Hisui
Stats détaillées de Zoroark de Hisui
| Stat | Base | EV | IV | Total | |
|---|---|---|---|---|---|
| PV | 55 | 251 | |||
| Attaque | 100 | 236 | |||
| Défense | 60 | 156 | |||
| Atq. Spé. | 125 | 286 | |||
| Déf. Spé. | 60 | 156 | |||
| Vitesse | 110 | 256 | |||
| 1341 | |||||
Talents de Zoroark de Hisui
The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.
Capacités de Zoroark de Hisui
| Capacité▲ | Type▲ | Cat.▲ | Puis.▲ | Préc.▲ | Méthode▲ | Description |
|---|---|---|---|---|---|---|
| Griffe Ombre | Spectre | physical | 70 | 100 | Level Up | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Griffe | Normal | physical | 40 | 100 | Level Up 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Groz’Yeux | Normal | status | – | 100 | Level Up 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Tourmente | Ténèbres | status | – | 100 | Level Up 1 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Demi-Tour | Insecte | physical | 70 | 100 | Level Up 1 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Aiguisage | Ténèbres | status | – | – | Level Up 1 | The user sharpens its claws to boost its Attack stat and accuracy. |
| Ombre Portée | Spectre | physical | 40 | 100 | Level Up 12 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Malédiction | Spectre | status | – | – | Level Up 16 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Provoc | Ténèbres | status | – | 100 | Level Up 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Sabotage | Ténèbres | physical | 65 | 100 | Level Up 24 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Dépit | Spectre | status | – | 100 | Level Up 28 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Hâte | Psy | status | – | – | Level Up 34 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Ball’Ombre | Spectre | special | 80 | 100 | Level Up 40 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Cœur de Rancœur | Spectre | special | 75 | 100 | Level Up 46 | The user attacks the target with spine-chilling resentment. This also lowers the target’s Attack stat. |
| Machination | Ténèbres | status | – | – | Level Up 52 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Tricherie | Ténèbres | physical | 95 | 100 | Level Up 58 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Aéropique | Vol | physical | 60 | – | TM/HM | The user confounds the target with speed, then slashes. This attack never misses. |
| Plaquage | Normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Casse-Brique | Combat | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Feu Envieux | Feu | special | 70 | 100 | TM/HM | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Plénitude | Psy | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Onde Folie | Spectre | status | – | 100 | TM/HM | The target is exposed to a sinister ray that causes confusion. |
| Mâchouille | Ténèbres | physical | 80 | 100 | TM/HM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Vibrobscur | Ténèbres | special | 80 | 100 | TM/HM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Tunnel | Sol | physical | 80 | 100 | TM/HM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Ténacité | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Façade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Croco Larme | Ténèbres | status | – | 100 | TM/HM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Lance-Flammes | Feu | special | 90 | 100 | TM/HM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Dégommage | Ténèbres | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Exploforce | Combat | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Mitra-Poing | Combat | physical | 150 | 100 | TM/HM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nœud Herbe | Plante | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Coup d’Main | Normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Châtiment | Spectre | special | 65 | 100 | TM/HM | This relentless attack does massive damage to a target affected by status conditions. |
| Ultralaser | Normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Mégaphone | Normal | special | 90 | 100 | TM/HM | The user attacks by letting loose a horribly loud, resounding cry. |
| Vent Glace | Glace | special | 55 | 95 | TM/HM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Possessif | Psy | status | – | – | TM/HM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Cent Rancunes | Ténèbres | physical | 75 | 100 | TM/HM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Balayage | Combat | physical | – | 100 | TM/HM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Balayette | Combat | physical | 65 | 100 | TM/HM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Ombre Nocturne | Spectre | special | – | 100 | TM/HM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Balance | Normal | status | – | – | TM/HM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Hantise | Spectre | physical | 90 | 100 | TM/HM | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Esprit Frappeur | Spectre | physical | 110 | 90 | TM/HM | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Abri | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Boost | Normal | status | – | – | TM/HM | The user hypnotizes itself into copying any stat change made by the target. |
| Psyko | Psy | special | 90 | 100 | TM/HM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Danse Pluie | Eau | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Repos | Psy | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Hurlement | Normal | status | – | – | TM/HM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Grimace | Normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Ravage Rampant | Insecte | physical | 70 | 90 | TM/HM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Blabla Dodo | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Bombe Beurk | Poison | special | 90 | 100 | TM/HM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Aboiement | Ténèbres | special | 55 | 95 | TM/HM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Chute de Neige | Glace | status | 0 | – | TM/HM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Clonage | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Météores | Normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Danse Lames | Normal | status | – | – | TM/HM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bélier | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Téra Explosion | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Larcin | Ténèbres | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Exécu-Son | Ténèbres | physical | 80 | 100 | TM/HM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Tour de Magie | Psy | status | – | 100 | TM/HM | The user catches the target off guard and swaps the target's held item with its own. |
| Feu Follet | Feu | status | – | 85 | TM/HM | The user shoots a sinister flame at the target to inflict a burn. |
Bonds between these Pokémon are very strong. It protects the safety of its pack by tricking its opponents.
Each has the ability to fool a large group of people simultaneously. They protect their lair with illusory scenery.
Stories say those who tried to catch Zoroark were trapped in an illusion and punished.
It doesn’t just transform itself—it also has the power to make hundreds of people see its illusions.
If it thinks humans are going to discover its den, Zoroark shows them visions that make them wander around in the woods.
Le nom japonais de Zoroark de Hisui est Zoroark (ゾロアーク). Voici tous les noms officiels de Zoroark de Hisui dans différentes langues :
Reproduction de Zoroark de Hisui
Comment obtenir Zoroark de Hisui
Zoroark de Hisui ne peut pas être capturé dans la nature : il est généralement obtenu par des cadeaux, événements ou échanges en jeu. Voici comment obtenir Zoroark de Hisui dans tous les jeux où il est disponible :
À propos de Zoroark de Hisui
Zoroark de Hisui est un Pokémon de type Normal/Spectre introduit à la génération 8. Avec un total de stats de base (BST) de 510, Zoroark de Hisui est de l'espèce Pokémon Polymorfox et fait partie de la chaîne d'évolution Zorua → Zoroark → Zoroark de Hisui.
En compétition, Zoroark de Hisui est placé dans le tier NatDex Monotype, avec un taux d'utilisation de 4.28 %. Ses principaux talents sont Illusion, qui lui permettent d'agir comme un membre d'équipe polyvalent. Zoroark de Hisui est faible aux attaques de type Ténèbres, les Dresseurs doivent donc anticiper ces faiblesses.
Zoroark de Hisui peut apprendre 72 capacités par montée de niveau, CT, Maître des Capacités et Œuf. Ses capacités compétitives les plus populaires incluent Lance-Flammes, Ball’Ombre, Exploforce, Mégaphone. Mesurant 1.6 m et pesant 73 kg, Zoroark de Hisui est apprécié des fans depuis ses débuts dans les jeux de la région de Galar.